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Moons and Asteroids

Posted: Thu Oct 12, 2006 2:39 pm
by plm2
this is a great idea and to coorect some ppl who thinkk they know everything ill tell u the facts: asteroids have orbits, pluto, aplanet, is smaller than some asteroids.


an even better idea would be instead of hurling planets u hurl moons. each planet has a certain number of moons, 3 at max, which can be bought for 1 billion each. when someone attaks ur planet u can say that the moon took all the damge, it would take the damge every once in a while sortve like the asgard hologram thing. if u wanted to u could hurl a moon at someone as part of ur attak, moons arent populated, and then that moon is gone.


another idea could be as a timebomb. u rig the moons core withh an explosive and when it gets to the other galaxy it blows up and takes away some of anoter pplanets defenses. for example, u buy 250 defenses for your planet, 750,000,000 defense poonts, then the planet,with its moons, you just conquered explodes and blows up taking about 30-50 defense with it, 250 goes to 220 or 200. if the planeet has no defenses whatsoever then the planet is destyoed, if it has defenses that r wiped out then it is destyored. If there are no other planets then u could damage the mothership that cvonquered it severly, for example, u had 1000 sheilds now u have 4-800 shields.

u could also use the planet as a way to sneek people into other ppls galaxies. u place soliders and spies on the planet and when it is conquered, they go with the planet to the other galaaxy. in the other glaxy they bide ther time.ur enemy can do all the normal things to a planet like put defenses on it, increse attributes and so forth. they can also choose an option such as clear planet that will try to find your ppl.if found all ur ppl on that planet are now converted to untrained units for the enemy. if not found then ur ppl r still there and they continue on their mission. the clear planet option would be their covert vs yours. the main objective is for them to wait until u come bak to claim the planet and when u do they would help destoy some of the infrastructure, lets say 30 or 40 defenses. if your covert is powerful enuff your spies will be able to take over a planet, without destroying the defenses, when u attak in ur mothership. if ur spies do take over the planet, then they will take a certain number of ppl on the planet hostage, the ppl who run the facilities. the ppl who run the facilities will not come from yor untrained unit pool, but from the planet itself, they r automaticlly there. this is a great wager by whoever places the spies and soldiers on a planet but if succesful they will gain alot more. it is also great for the conquerer of the planet becuase they got the planet, converted the spies and now have more untrained units than before. if the conqurer of the planet loses the planet to soomeone else, then the spies one placed will contact u and tell u who has the planet. they can also tell u the defenses of the planet and other planet info.if the conqureres put spies on a planet that already has spies and soliders on it then they will clash and it will be covert power multipplied by army power( because u have spies AND soldiers).the placer of the spies and soldier gets more because they are taking a bigger risk. putting 100 thousand ppl on a planet and losing them is a very bad thing and u already lost ur planet. the conquerer only loses the planet and defenses which wouldve already been lost if it was a regualer attak.


I think this is a good thought out strategy, so let me know if there is any holes in my explantion i left out.

Re: THIS IS HOW YOU ADD DEPTH AND SCALE TO AN AMZING GAME

Posted: Fri Oct 13, 2006 7:18 am
by R3B3L
plm2 wrote:pluto, aplanet


Actually Pluto isn't classed as a planet any more. Or so my Physics teacher says (GCSE and A-Level teacher so i doubt hes wrong)

Re: THIS IS HOW YOU ADD DEPTH AND SCALE TO AN AMZING GAME

Posted: Fri Oct 13, 2006 7:30 am
by Firecracker048
Running Death wrote:
plm2 wrote:pluto, aplanet


Actually Pluto isn't classed as a planet any more. Or so my Physics teacher says (GCSE and A-Level teacher so i doubt hes wrong)


pluto should be a planet.

Re: THIS IS HOW YOU ADD DEPTH AND SCALE TO AN AMZING GAME

Posted: Fri Oct 13, 2006 7:38 am
by Spacey
plm2 wrote:...(1)an even better idea would be instead of hurling planets u hurl moons...(2)another idea could be as a timebomb...(3)u could also use the planet as a way to sneek people into other ppls galaxies

Check it out:
Pluto

Where do all of these moons come from(if we're all throwing them around and blowing them up)? Esp. if you have a total of 3. What I'm asking is that if we all use up our 3 moons in a week, what then?

(1)+(2):
Moons do follow an orbit, but someone attacking you doesn't have to. Astronomical physics says it's impossible for a moon to move to defend a planet in an attack. How would this work to be somewhat plausible?

(3)
Seems very complicated for the game. Is it just another way to take moons from another player, and/or to increase covert/anti-covert?

Posted: Fri Oct 13, 2006 11:04 am
by plm2
1. i said three at a time. the planets can come with a number of moons depending on the planets size or they cacn be bought for a price or they can be made using ur planet or ur mothership. for example, ur planet uses an immense gravitational field to crush the asteroids in ur solar system into a moon, this is plausible because that is how planets and moons are formed. space rocks r crushed by the gravity from the planet, or the sun in a planets case,and u get cores they spin and get gravity. the process is called accretion. instead of moons u could use asteroids because there are billions everywhere but they would have less power than a moon would have and u wouldnt be able to put spies and soldiers on ur asteroids only ur moons..


2. it would be like a ms or planet will pull the planet into the attaks path.we already do it with planets so y not a moon. since a moon is smaller than a planet then it would take at least 6 hours before u could move a planet or moon. if u move a pllanet then try to move a moon it doesnt work cause it is still recharging from the planet moving and vice versa.

3. its not complicated. right now planets re just things that gave u bonuses and u have to defend them. that all. this would add depth to the game. now u have to worry about ur ground units, mothership, planets, asteroids, covert and soldies on ur moons and planets. of course since thhis is more stuff to worry about u would get extra stuff such as a planets attributes being multiplied by ur moons and asteroids.


hope this answers ur questions

Posted: Fri Oct 13, 2006 11:37 am
by amadkiwi
this would be a hell of a problem for admin to write in, and I dont reckon its really important.

1)Moons are heavy. You cant just hurl them through space easily. There are different size moons. A moon the size of earth would do a lot less damage hitting a planet then a moon the size of Jupiter. How would speeds be worked out? A planet going a a billion miles a minute would be a very bad thing compared to a planet going at 14 miles a day. When you combine the two it gets pretty confusing. What causes more damage? The earth sized moon at a billion miles a sec or the Jupiter moon at 14 miles a day?


2)How much damage could be caused? Coz if someone could destroy all the defences on a planet, then some noob could just nab a big planet by sending in 3 big moons to destroy all the defences.

3)Cheaters could steal planets sooo much easier. Make multis, gear them all up with moons, and send every one at someones planet. Then the real account pops up and steals the planet. It would be impossible to defend planets with this idea

Posted: Fri Oct 13, 2006 8:00 pm
by plm2
1. just make a stablized speed. u dont need to get super tecnical and we hurl planets through space y not their moons. moons r smaller than planets. the moon is 1/6 the size of earth.



2.ur mothership would be able to destoy the moons or capture them. ur mothership should at least be ablr to take on anything some noob can throw at u.i know mine could take on most things thrown at me by noobs.plus u can only send one planet at someones defenses every six hours.


3. same answer as two. most ppls motherships suck strength wise so this would motivate ppl to strenthen up their defenses. the planet could also stop the moon without using the mothership.

Posted: Wed Feb 07, 2007 6:03 pm
by bryan
amadkiwi wrote: What causes more damage? The earth sized moon at a billion miles a sec or the Jupiter moon at 14 miles a day?



KE = 1/2 m * v ^2


dont like it... just make planets worse lol. they aint the game, but they are beginning to be the most complex part of it

Posted: Wed Feb 07, 2007 6:17 pm
by Acronon
Just posting a *bump* or anything such is not considered a post and will be deleted.

Acronon

Posted: Wed Feb 07, 2007 8:04 pm
by Munchy
bryan wrote:
amadkiwi wrote: What causes more damage? The earth sized moon at a billion miles a sec or the Jupiter moon at 14 miles a day?



KE = 1/2 m * v ^2


dont like it... just make planets worse lol. they aint the game, but they are beginning to be the most complex part of it


I agree with Bryan. Planets are quickly becoming like ascension, meaning that if you want to stand a chance in the game, you must have them. Only problem is that, unlike ascension, they are in limited quantity, meaning only a limited number of people can benefit.
-Given, with this new update planets will be 'made' from the market, so who knows...

Posted: Thu Feb 08, 2007 6:56 am
by Emma Desala
The Imperial fleet is assaulting a peaceful planet with an old Jedi Knight on it.

The Jedi remembers Yoda's words: "Size does not matter."
He grins and laughs, and uses the force to smite the Imperial fleet to smithereens with the whim of a thought.


Yay! :D Jedi R000cK!11!!!
Very fantastical to hurl planets and moons around. :D Almost gives the idea of being scifi. :D And my poor Jaffa cannot build stuff that hurls planets. Heck, my own character isn't THAT evolved. :shock:



I quote "How would you like it if someone hurled Earth at Mars to soften its defense?"
:lol:

Very much a FUN idea. :P



Regards,

Posted: Fri Feb 09, 2007 9:15 am
by tomj_302
correct pluto is no longer a planet it is believed that pluto and its moon can fit in the USA together

and its an intresting idea

Posted: Fri Feb 09, 2007 9:36 am
by Hells__Angel
Nah.

My question is why?

Theres no need for something any thing like this.

Posted: Fri Feb 09, 2007 11:37 am
by plm2
admin said he is changing the planet system so i tought i would revive my old thread. thats why

Posted: Sun Feb 11, 2007 4:27 am
by manan2007
two things
1. this is all veery interesting and stuff but where would it fit into the game it would take months for an update like this to actually happen

2.this is just another way of rich people getting better at the game you would be able to give some naq to someone with a free moon to hurl at someone and naq to replace it with it would be like raiding but a more in depth