Page 1 of 2

PLANET THIEFS MULTI ACCOUNTS

Posted: Sat Oct 28, 2006 5:41 am
by cosmosis
Here are my ideas on stopping the planet thief milti accounting issue.

It would be nice to see some of them implimented.


PLANET / GAME UPGRADES


1> After a planet is stolen it needs time to settle and cant be restolen for a short period of time.

2> During the transportation of a planet the mothership obtains damage through cosmic debris, astroids etc. Shields and weapons could limit this, having no shields could result in the mothership being destroyed and the planet falls back to its origional orbit.

3> Mothership Orbital Defence ... This means you can launch you mothership into orbit to help protect your planets, there could be a cost in naq or turns for this but also it would mean that you can't use your mothership in battle, send it looking for a planet or even steal another planet while it is in orbit.

4> After you have successfully stolen a planet you can't imediately send the mothership looking for a planet as it needs time to regenerate the tractor etc, I think this is currently a loop hole to the 24 hour break needed between stealing another planet.

5> Accounts have to have a minimum requirement before they can steal planets, ie, 100,000 army and a certain amount of shield / weapons upgrades.

6> Depending on Rank , you can only sent your mothership a certain distance to steal a planet , just like raiding.

7> ACCOUNTS MUST HAVE SUPPORTER STATUS.

8> Transfer planet option for use in sales etc etc.

While any upgrades are being discussed it would ba a good idea to disable the conquer planet option disable...

I hope some of the above are useful..

thanks.

Posted: Sat Oct 28, 2006 5:58 am
by urogard
ok, i agree with all except 8
this one won't happen people should stop asking for this.

1: this time should be said to last at least 12 hours, preferrably 1 day. also it must be added that it can be stolen by the previous owner because since he was in the possesion of it it knows it's characteristics and is therefore able to calculate precicely how to knock it out from a galaxy it hasn't settled in without causing any damage

6: i hope you meant only that ranks like 1-100 connot go stealing planets from low rank players who are generally much weaker. but it must be permitted to go the other way.

another addition I would want to see is that between each attack on a planet (doesn't matter who the target is) you have to wait 30 minutes. you must not be allowed to attack 4 random people you want to planet mass wait 30 minutes and then attack all 4 of them again. you get 1 MS planet stealing attack per turn (and no, they will not accumulate. you get 1 and 1 only!)

also. when attacking planets your fleets must get destroyed just like planetary defences do. it is bs that they only get damaged and you can repair them for peanuts.

Posted: Sat Oct 28, 2006 5:58 am
by vn70072
1) fair enough

2) This could actually be rather harmful to planet thieves, because it would mean they can either build their MS up to begin with and have something to destroy, or loose their entire MS and their hangars when asteroids nibble it to bits. Still, this doesn't do much. They can still concentrate everything in one stat.

3) See previous sentence. A good idea but if a planet thief has only his MS to spend money on, won't it be better than a person who's MS has to share funding with everything else?

4) I thought something like that was already implemented, there's a few hour delay during which the MS is refueling and can't be launched to go look for planets.

5-7) Personally I'm more in favor of a way to easily destroy planet thieves that are found, rather than try to block them from appearing with restrictions. The rank requirement might help, but most other things you mention, there's easy ways around them.

8 ) I've seen threads on this already... haven't bothered looking inside.

Posted: Sat Oct 28, 2006 6:06 am
by urogard
vn70072 wrote:3) See previous sentence. A good idea but if a planet thief has only his MS to spend money on, won't it be better than a person who's MS has to share funding with everything else?.

ehm, fleets deal minor damage compared to normal MS weapons and i think he meant to include this in the fight. if not then it's a rubish idea. but i think he meant a full fight MS against MS and if the attackers MS won he would continue with another attack on the planetary defence

vn70072 wrote:4) I thought something like that was already implemented, there's a few hour delay during which the MS is refueling and can't be launched to go look for planets.


2 hour delay is nothing. it must be increased to at least 6-12

vn70072 wrote:5-7) Personally I'm more in favor of a way to easily destroy planet thieves that are found, rather than try to block them from appearing with restrictions. The rank requirement might help, but most other things you mention, there's easy ways around them.


there might be easy way around them but they must be overcome and every hurdle that gets laid is one more they have to overcome. if you say you need to have full SS then it's a hell of an expensive thing to do. costs more than just a few bil for fleets

vn70072 wrote:8) I've seen threads on this already... haven't bothered looking inside.

you should maybe start doing so

also i think it shoul be restricted how you can steal a planet and then sell your fleets. this should also be forbidden for some time after you attack a planet

Posted: Sat Oct 28, 2006 6:07 am
by hfown
how would 7 stop planet theives?

Posted: Sat Oct 28, 2006 6:11 am
by The Oncoming Storm
Some good ideas, but let me float another one. Change it so you can't sell fleets for a certain period after you have stolen a planet (say 12 hours). And change it so that you can't send your MS out anywhere for the same period of time. This would virtually put planet thieves out of business, if they knew that they might lose many thousands of fleets each time they steal a planet with a strong defence.

Posted: Sat Oct 28, 2006 7:00 am
by urogard
hfown wrote:how would 7 stop planet theives?

because paying 200k+ uu's or 20$ makes it quite expensive

no countermeasures can stop multi accounts being created to steal planets but it makes it harder for them to survive

and FLEETS MUST GET DESTROYED JUST LIKE planet defences get destroyed.
a noob tried massing my planet just now
I had THREE times his fleet power as defence. With each attack i was loosing 100 (!!!!!!!) defence facilities and he didnt loose jack **Filtered**.

He attacked 24 times and i got now over 120 bil repair costs. I MEAN WTH
This is complete BS. I got nothing against people stealing planets. just get a higher def then. BUT MASSING PLANETS IS WAY TOO CHEAP NOW. And this should get adressed first.

Posted: Sat Oct 28, 2006 9:17 am
by GAT-X207
>1 bad idea, if a planet was stolen by multi then owner would hav to wait

2> might work out

3> cant really predict hen ppl will steal, might hav potential

4> totally agree should hav 6-12 hours before u can send out ms after stealing-> can punish multis

5> not bad

6> dont really like the idea of it

7> ACCOUNTS MUST HAVE SUPPORTER STATUS. good idea


8> Transfer planet option for use in sales etc etc. ........no, planets never were linked to broker, so why do it, admin didnt create planets to buy and sell. just a use players found for them

While any upgrades are being discussed it would ba a good idea to disable the conquer planet option disable...
full of holes, not workable

urugard: ya just because there are less atking fleets vs strong def means that many casualties must be taken by weaker atking fleets

Posted: Sat Oct 28, 2006 9:22 am
by Gatedialer
ZOMG PLANETS ARE TEMP THINGS THEY SHOULD BE EASIER TO TAKE!!! FORUM SAID SO :D

Theres no chance forum will stop this. Even though i think planets should be the hardest thing to take and destroy EVER forum dosnt want planets to be hogged because it would take away from the game. Face it, its not everyday a mothership takes a planet in SG-1 or atlantis. It should be extremely hard and risky.

An easier way to stop planet theives would be to implement more planets into the system. This would cause them to devalue and make planet stealing less profitable.

Posted: Sat Oct 28, 2006 7:55 pm
by urogard
Gatedialer wrote:ZOMG PLANETS ARE TEMP THINGS THEY SHOULD BE EASIER TO TAKE!!! FORUM SAID SO :D

I agree but there is one thing that must be changed and it's planet massing.

It's way too cheap to planet mass someone and you only need a fraction of the naq someone invests into planetary defences (even if you start from scratch). and i mean you attack and you don't loose fleets. you attack and someone looses planetary defences, and it doesn't matter if you are 100 times as powerful as his fleets. you still loose those damn defences

GAT-X207 wrote:>1 bad idea, if a planet was stolen by multi then owner would hav to wait


Urogard wrote:1: this time should be said to last at least 12 hours, preferrably 1 day. also it must be added that it can be stolen by the previous owner because since he was in the possesion of it it knows it's characteristics and is therefore able to calculate precicely how to knock it out from a galaxy it hasn't settled in without causing any damage


still questions? was the second post from above. read the comments

GAT-X207 wrote:urugard: ya just because there are less atking fleets vs strong def means that many casualties must be taken by weaker atking fleets


but there are no casualties on fleet side. that person attacked me with a strength less than a third of my defences. with each attack he killed off 100 defences. and he didnt loose anything. repairs probably cost him like 50 mil naq

Posted: Sun Oct 29, 2006 12:15 am
by Tok`ra
Urogard wrote:also i think it shoul be restricted how you can steal a planet and then sell your fleets. this should also be forbidden for some time after you attack a planet



Quite.

If you couldnt sell fleets within 2 days or something fo stealin a planet, and any PPTs or vac modes would stop the countdown until you could sell fleets, thus leaving planet theifs vulnerble.

That or just make fleets soemthing you cant sell, like mothership weaps and shlds

Posted: Sun Oct 29, 2006 1:55 am
by Reeb
1. I agree

2. Don't really see the use from this, planets already take damage during battle.

3. I really like this idea.

4. Already been added, 6 hours I think?

5. I think it would be better just to make it so you can't add more fleets than you have MS shields. That way it's a resource that can't be sold and sent back if somebody's only using the account to steal planets.

6. I like that idea too

7. Don't see where this would help. Let the newbies have their newbie wars too. If you didn't have any newbie wars you missed out on a lot of fun. Just because somebody's new to the game doesn't mean they are a multi. Secondly, how many of you got your SS right away? I'm willing to bet most of you waited a few months to make sure it was going to be worth it.

Re: PLANET THIEFS MULTI ACCOUNTS

Posted: Sun Oct 29, 2006 2:22 am
by Zeratul
we likes this...

cosmosis wrote:1> After a planet is stolen it needs time to settle and cant be restolen for a short period of time.


should not be valid for previous owner, but otherwise ok...

cosmosis wrote:2> During the transportation of a planet the mothership obtains damage through cosmic debris, astroids etc. Shields and weapons could limit this, having no shields could result in the mothership being destroyed and the planet falls back to its origional orbit.


should work, perhaps fleets and such are destroyed if the portion of total MS power that is fleets is larger than say 1/6th?

cosmosis wrote:3> Mothership Orbital Defence ... This means you can launch you mothership into orbit to help protect your planets, there could be a cost in naq or turns for this but also it would mean that you can't use your mothership in battle, send it looking for a planet or even steal another planet while it is in orbit.


good idea, also suggested previously...

cosmosis wrote:4> After you have successfully stolen a planet you can't imediately send the mothership looking for a planet as it needs time to regenerate the tractor etc, I think this is currently a loop hole to the 24 hour break needed between stealing another planet.


excellent way to weaken multies...

cosmosis wrote:5> Accounts have to have a minimum requirement before they can steal planets, ie, 100,000 army and a certain amount of shield / weapons upgrades.


definetly good idea, very important, and suggested earlier...

cosmosis wrote:6> Depending on Rank , you can only sent your mothership a certain distance to steal a planet , just like raiding.


perhaps the limit should be say down 300 ranks, up 2k ranks... that way, people cant go for annoying the bigger players with the steal and abandon tactic, and weaker players can still get planets, and keep them...

cosmosis wrote:7> ACCOUNTS MUST HAVE SUPPORTER STATUS.


full SS is too hard on weak players, but perhaps to have Market SS and have been around for at least 1 month should be required... few players would be able to steal planets before such time anyways, and few multi players want to wait 1 month before using their multies to steal planets...

cosmosis wrote:8> Transfer planet option for use in sales etc etc.


no, bad idea, planets are not supposed to be trade goods...

Posted: Sun Oct 29, 2006 5:29 am
by urogard
Reeb wrote:4. Already been added, 6 hours I think?


It's 2 hours and plainly, this timeframe (although infinitely better than nothing, and I'm glad there are at least 2 hours) is a joke. for if you are asleep 6 hours is not enough and 2 hours is too little even during the day. should be made at least a day. In addition to that you must not be permitted to go on ppt during this time.

DDII_Tok`Ra wrote:
Urogard wrote:also i think it shoul be restricted how you can steal a planet and then sell your fleets. this should also be forbidden for some time after you attack a planet


Quite.
If you couldnt sell fleets within 2 days or something fo stealin a planet, and any PPTs or vac modes would stop the countdown until you could sell fleets, thus leaving planet theifs vulnerble.

That or just make fleets soemthing you cant sell, like mothership weaps and shlds


That is a great idea. I actually don't even know why fleets are counted as weapons in the armory. you shouldn't able to sell them once you aqcuire them. (yes you can remove them much easier that shields or weapons but it's plainly wrong to be able to sell fleets seeing how this gets abused to avoid punishment)

Zeratul wrote:
cosmosis wrote:1> After a planet is stolen it needs time to settle and cant be restolen for a short period of time.


should not be valid for previous owner, but otherwise ok...


I said that too and i agree.
Urogard wrote:... also it must be added that it can be stolen by the previous owner because since he was in the possesion of it it knows it's characteristics and is therefore able to calculate precicely how to knock it out from a galaxy it hasn't settled in without causing any damage


Zeratul wrote:
cosmosis wrote:7> ACCOUNTS MUST HAVE SUPPORTER STATUS.


full SS is too hard on weak players, but perhaps to have Market SS and have been around for at least 1 month should be required... few players would be able to steal planets before such time anyways, and few multi players want to wait 1 month before using their multies to steal planets...


it might be discriminating but SS costs 200k uu's (around this amount) you can raid that easily with 6k at's. if you are unable to afford 6k at's how do you want to afford to build defences or be able to protect your planets. I still say you have to either be playing this game (I.e. make 1000-2000 actions before you can attack for planets, or just have the SS because it's a better condition than just having a specific army size, which can be raided and regained by the multier)

In addition to all this fleets must be destroyed when fighting planet defences, not just damaged, because it costs a fraction to repair the fleets of what people loose in planetary defences when they get massed. a 40 bil naq worth MS can grab a 200bil+ naq protected planet with less than 600 at's and within a few minutes

Posted: Sun Oct 29, 2006 6:04 am
by Zeratul
we agree, fleets should be destroyed, not dammaged... and if a planet has much higher defense (like 3 times or more) the planet defenses shouldn't even be damaged, but a portion of the fleets should be destroyed, if not almost all of them...