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Realtime Clock

Posted: Tue Oct 31, 2006 10:15 pm
by Amec
Would it be possible to have a realtime clock and next turn counter? It is really annoying for me (56ker) to have to keep refreshing to see how long until the turn change.

Posted: Wed Nov 01, 2006 2:15 am
by Kaska
that would be good...

i think...

Posted: Wed Nov 01, 2006 2:22 am
by JOS
I wouldn't mind one. It can be quite annoying having to refresh to see how long til the turn change.

Posted: Sun Nov 05, 2006 12:29 pm
by deline
it a good idea

Posted: Sun Nov 05, 2006 12:34 pm
by Don Lewis
or sunc it in with real time.

Posted: Sun Nov 05, 2006 1:29 pm
by Aetom
The turn counter: If you look at your turn income, it tells you how many minutes before the next turn.

Real time: What classifies, "REAL" time? People play this game form all around the world, they're not in the same time-zones. It will only add to the problem. Just remember how many hours the game clock is ahead or behind your normal time.

Posted: Sun Nov 05, 2006 1:50 pm
by R3B3L
I vote no as it would just make timig worse.

"Hey, ill trade you x amount of Naq for X amount of turns, Trade at 4:00 in-game time?"

other guy, living other side of the earth:

"Ok then."

The two times will be different. It will make co-ordinated attacks harder to manage too.

Posted: Sun Nov 05, 2006 1:50 pm
by Dagr
i think the real time is a good idea, and turn counter do u mean it tells u how long with out having 2 refresh?

Posted: Sun Nov 05, 2006 2:13 pm
by Don Lewis
If the turn was set at exactly on the hour and half past, then it would be easy to look for your next turn, look at your watch.

Posted: Sun Nov 05, 2006 2:14 pm
by R3B3L
Your fogetting that time is not universal. Time say in England will be different to that in America or Australia.

You need a constant time, like what we have now.

Posted: Sun Nov 05, 2006 2:35 pm
by Zeratul
the time counter suggested would be a constantly going version of game-time... one that doesnt need to be refreshed... that way, noone can say the wrong time because of timezone differences...

Posted: Sun Nov 05, 2006 2:50 pm
by R3B3L
oh right, i was getting confused. So it would be like the clock in the corner of my pc screen, but with the game time instead?

Fair enough :-D

Posted: Mon Nov 06, 2006 4:52 pm
by Dagr
how about u could set the time 2 ur time zone and stll have game time 4 communicating with other players

Posted: Wed Nov 08, 2006 10:50 am
by dragon99
actually i think the original post was instead of have like "Next Turn: 24 min" have a realtime count down that automatically updates like 24:15 then the next sec 24:14

Posted: Wed Nov 08, 2006 11:43 am
by R3B3L
yea it was, i mis-read it :-D