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Planet recycling system

Posted: Fri Nov 03, 2006 6:24 pm
by Darth Arias
This could be in addition to some of the recent planet ideas.

I propose that any planet that is not improved after a certain length of time, whether it is in defense or the bonus, be released back into the galaxy so someone else can take it, but the defense goes back to 0. This will get rid of the loose planets that are lost in the low ranks of those who don't play. On the off chance that someone does play and hasn't improved the planet, it could send you a message saying:

"The residents of (planet name) have rebelled, as they have been ignored for the past (however long until it is released). The rebels have defeated the army stationed there and managed to release the planet from your system. The chances of seeing the planet and its inhabitants again are slim."

Or something like that. The timeframe could be anywhere from a week to a month or something before it is released, and could maybe include a warning, like:

"Your army reports that (planet name) has been acting rebellious lately."

Or something.

This will keep more planets being put back in, and will keep people improving their planets as well, so they don't just sit in the person's system without any problems.

This is up for debate and suggestions, and sounds like it would be a good add-on to any other planet upgrade, or by itself.

Posted: Fri Nov 03, 2006 7:16 pm
by Balladbird
This idea gets a No from me because it would hurt n00bs who dont have naq to continously upgrade planets. This would also make planet theft worse, for when n00bs lost their planets after they couldnt pay for them, they would resort to taking them from others.

Posted: Fri Nov 03, 2006 7:23 pm
by Tyber Zann
mmm im not so sure about this.

It means the people who cant afford to buy much anyway have to spend naq improving things they dont want to....

An improvment on planets could be good, but im not sure about this one

Posted: Sat Nov 04, 2006 6:18 pm
by Finarfin
Hmm... no.

Posted: Sat Nov 04, 2006 9:21 pm
by Dagr
no because once u have ur planet good theres not much a point into putting more in, plus there would b alot of ppl who might 4get on accident

Posted: Sun Nov 05, 2006 2:33 am
by R3B3L
Finarfin wrote:Hmm... no.

Posted: Sun Nov 05, 2006 6:40 am
by Zeratul
a better thing would be to have their stats decrease if they are not improved over time... so if the planet gives say 960 million naq per day, and it is neglected for say 1 month, with no improvement in bonus nor in defense, the naq produced starts to drop, and stops only when it is upgraded to more than it was at before being neglected... perhaps defense should also drop, say first 6 facilities per day, and after a time 12 per day, etc... till almost no stats, then if it gets to no stats, planet looses its orbit, and is released into the void...

Posted: Sun Nov 05, 2006 6:49 am
by Kaska
like this one

Posted: Sun Nov 05, 2006 10:13 am
by Sekmetsa
I would have to say instead of having the planet takin away because of tha lack of improvement I would say take the planet away from the accounts that haven't been accessed for weeks or months.

Posted: Sun Nov 05, 2006 11:06 am
by Zeratul
our suggestion wouldnt take the planets away from active players, as those that do nothing to their planets for one whole month, are not active... and those who would start loosing stats, would just have to buy back that which was lost + a little more, then they could wait another month before doing anything else...

Posted: Sun Nov 05, 2006 6:09 pm
by Darth Arias
Although alot of people said no to the original idea because of poor noobs, and that also would be bad for noobs.

Then again, why would noobs have planets? They don't need them yet.

By upgrade, I meant even a simple 1 increase in anything. Seriously, if that is not affordable, maybe you have too many planets for your level.