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Multi Planet Theif.

Posted: Wed Nov 08, 2006 12:59 pm
by Su
http://stargatewars.com/stats.php?id=52814

10k army size 3k up no defense covert level 11 but has a pretty good attack for it. Massing all my planets, and it's getting old. It's sad to see all the people quit for the updates that get put out that are pretty bad. It's not that there was a mistake, mistakes happen, it's the fact that they are not being repaired. I feel this is a large error in the game and planets all around should be tempoary disabled. I run a game I know how busy someone could get and so on so forth. Running a business is diffucult, trust me I know, I run an office for a huge company and I know from experiance this stuff if hard, but the #1 rule is keeping your clients happy. Unfourtnally, it seems this is not the case here. Why can't we get some type of results, even a temp fix is easy to do for the short term until a better fix is made, ignoring the problem is not a soultion but a contribtuon to the error.

~Su

Posted: Wed Nov 08, 2006 1:26 pm
by Ero`Sore
agreed

Posted: Wed Nov 29, 2006 1:13 am
by Mango
the man speaks the truth, I have had some dark thoughts today due to rising frustration

Posted: Wed Nov 29, 2006 2:49 am
by TheRook
while the recent update has helped in stopping planet theives a little...

I feel people shouldn't be able to "mass" a planets defences...

after all it should be your fleet beats the planet or it doesn't... not oh you were close... try attacking again... and again... and again...

TheRook

also remove the ability to sell fleets...
they should be a permenant addition...

afterall I personally wouldn't buy a beaten up second hand plane...
so who would be stupid enough to buy a beaten up fleet :)

Posted: Wed Nov 29, 2006 8:37 am
by RobinInDaHood
TheRook wrote:I feel people shouldn't be able to "mass" a planets defences...

after all it should be your fleet beats the planet or it doesn't... not oh you were close... try attacking again... and again... and again...


I'd go along with this as soon as the ability to mass a defense is also nerfed. If you have a higher strike, you completely destroy their defense. Lower strike means that your entire strike is destroyed. Doesn't make any sense? Neither does your suggestion.

I really don't understand all this continual bickering about planets. If they are causing you this much headache, why not just get rid of them and save yourselves the aggravation?

Posted: Thu Nov 30, 2006 2:33 am
by TheRook
The thing about attacking someone and failing is that your forces rush in... get their asses handed to them... and rush back out again... having some of the units DIE similar to Monty Python's Holy Grail - where King Arthur and the Knights run at a castle defended by the french and start getting pasted by animals and all sorts of things... and thus comes the call... Run away...

TheRook

a fleet is flown down into the planets atmosphere (your mothership sits in orbit) and they try to conquer the planet... surely if they fail and the planets defences kick the crap out of them then they will still get away but will surely loses a lot of the fleets... being shot down etc... not be able to just repair a couple of dings to the ships and send the exact same lot down again...

thats my problem with it...

none of the fleets die... they just take a bit of damage like weapons... a failed attack should cost 20% of the fleet to be lost... then if you still want it you can mass it but its far more costly...