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Solution to all our Planet Theft Problems

Posted: Fri Nov 10, 2006 8:58 pm
by ~SPARTAN~
I think this is the best solution to planet theft yet.


1. Every time you ascend, your planet defences get 25 % Stronger than original.
For Example, 100 defence facilities usually equal about 300 mil defence, If you ascend once, 100 defence facilites = 375 mil defence, If you acend twice, 100 defence facilities = 450 mil defence. And so on and so forth all the way up untill your 6th ascention, a total gain of 150% of original (these bonuses only work against non ascended accounts).

2. Then, to help out the concept, make the cost to upgrade the fleet capacity of MotherShips alot more expensive. Because that is where it gets costly, rather than the fleets themselves. This would help prevent people making another account and juicing up the fleet capacity for planet steeling only.

3. Make the fleet hangers (fleet capacity) be able to be destroyed, this would make the costs of multiple accounts for planet theft become even more expensive since fleet capacity would much more expensive to upgrade(curtacy of idea # 3)

4. To help out even more, If the defence of the planet is twice as strong or higher of the strength of the assaulting fleets, all the attacking fleets and all the fleet hangers (fleet capacity) are instantly destroyed. This would help to prevent some of the massing that goes on.


My reasoning behind all these wonderful ideas.

1. People who have time and naq to put into planets worth steeling for a profit are probly already ascended, therefor would already have the defence bonuses against non-ascended accounts. And my guess is that it woudnt' be worth it to anyone to go through the trouble of ascending a multi account just to get rid of the bonueses of planet defences against them.

2.It would make the expence of making multible accounts for steeling planets much much more expensive, therefor less benificial to their makers.

3.Same as number 2.

4.Same as numbers 2 and 3.


All these ideas put together would make the cost of steeling and selling planets so expensive, it woudn't be worth it. Especially for multies. I mean ideas #2, #3, #4, would probly do it by themselves, and they woudn't be that hard to impliment. Idea # 1 would just give added protection to people who really go the distance and put alot of time and effort into the game and really have a reason to be mad at the people who steel planets for profit.

Posted: Fri Nov 10, 2006 9:15 pm
by GAT-X207
no to 3 and 4

colectively we chose having fleets destroyed over hangars. theres already a instant fleet kill if theyre too weak (forgot wat strength ratio)

Re: Solution to all our Planet Theft Problems

Posted: Fri Nov 10, 2006 11:56 pm
by KKatastrophe
No, no, and no... to 1, 2, and 4.

1. Giving more power to ascended players only protects ascended players, and is unfair to those who haven't ascended or DON'T WANT to ascend (put me in this latter group, I don't have time for two servers). This idea gives proportionately more help to people who don't need help - by doing this it screws smaller accounts that still have NO hope of defending a planet. If you are LG+1 with 10 million miners, I have no sympathy for the cost of your planet defenses because you can afford them if you want them bad enough, or you can just buy the benefits the planets give anyway by upgrading your main account stats. So I say NO, no freebies for the rich.

2. Costs are already very high for fleets - if anything, make planet defenses a little cheaper, as this wouldn't bias towards rich folk like idea 1.

3. Why do we need to PREVENT massing? If we do, then I hope we also prevent massing on our main defenses too. But I hope we don't - massing is a part of this game.

An alternative to #1 is to only allow people with SS to own planets. That would prevent a lot of casual multis from being able to partake of the enjoyment that is stealing/massing planets :wink:

Re: Solution to all our Planet Theft Problems

Posted: Sat Nov 11, 2006 12:10 am
by Danakor
KKatastrophe wrote:No, no, and no... to 1, 2, and 4.

1. Giving more power to ascended players only protects ascended players, and is unfair to those who haven't ascended or DON'T WANT to ascend (put me in this latter group, I don't have time for two servers). This idea gives proportionately more help to people who don't need help - by doing this it screws smaller accounts that still have NO hope of defending a planet. If you are LG+1 with 10 million miners, I have no sympathy for the cost of your planet defenses because you can afford them if you want them bad enough, or you can just buy the benefits the planets give anyway by upgrading your main account stats. So I say NO, no freebies for the rich.

2. Costs are already very high for fleets - if anything, make planet defenses a little cheaper, as this wouldn't bias towards rich folk like idea 1.

3. Why do we need to PREVENT massing? If we do, then I hope we also prevent massing on our main defenses too. But I hope we don't - massing is a part of this game.

An alternative to #1 is to only allow people with SS to own planets. That would prevent a lot of casual multis from being able to partake of the enjoyment that is stealing/massing planets :wink:


#1 yeah Ascended people do really get some great benefits, HOWEVER it does come at a cost. say you want to get a LG +1 thats 6 ascensions thats 6 times your account has to be reset and rebuilt. so yeah thoose who ascend put a lot of time and effort into the game. If you don't want to ascend then thats your choice, but don't blame the ones who choose to ascend and progress in the game so that things are easier for thoose who don't ascend.

#2 If you make the defenses cheaper then 'the' aforementioned 'rich' will just put even more defenses on their planets. and moer defenses isnot the answer to planet thiefing. If a thief wants a planet he will get it. just like a hacker in real life, if they want in they will get in.

#3 I don't want to prevent massing but I want to prevent people from just attaking for a planet 30 times so that they can steal it and then sell it.

On a side note if we do something to stop planet theifs then its going to mess with the market. If a planet theif has to go through a whole lot more work and loose more fleets to get it then they are going to jack the price of planets up. if you jack the price of planets up then resources are going to go down in price (takes more UU to buy a planet therefore UU is not worth as much).

I personally think the best way to stop planet theifing is to just not allow the sell of planets. and if anyone is caught selling planets its an immedate ban.

Posted: Sat Nov 11, 2006 12:56 am
by Especian
destroying the hangers would be to much everything else sounds ok.

Re: Solution to all our Planet Theft Problems

Posted: Sat Nov 11, 2006 1:09 am
by urogard
Danakor wrote:On a side note if we do something to stop planet theifs then its going to mess with the market. If a planet theif has to go through a whole lot more work and loose more fleets to get it then they are going to jack the price of planets up. if you jack the price of planets up then resources are going to go down in price (takes more UU to buy a planet therefore UU is not worth as much).


well i have to correct you on this. UU price will not go down. It is not how the market will work. AT's naq and uu's will keep their values. planets will go up but everything else will stay. (yes you pay more uu's but uu's will still be worth the same amount as now)

Re: Solution to all our Planet Theft Problems

Posted: Sat Nov 11, 2006 1:16 am
by KKatastrophe
Danakor wrote:...don't blame the ones who choose to ascend and progress in the game so that things are easier for thoose who don't ascend.
I'm not blaming them for anything, no need to apologize for being successful. I'm saying they don't need specific help - any help given shouldn't just be given to ascended people.

Danakor wrote:#2 If you make the defenses cheaper then 'the' aforementioned 'rich' will just put even more defenses on their planets. and moer defenses isnot the answer to planet thiefing. If a thief wants a planet he will get it. just like a hacker in real life, if they want in they will get in.
I guess I disagree with you - I have no problem with planets being sold. Sleipnir's had a suggestion to just let them be liberated into free space instead of being stolen, which is not quite as drastic - I like the idea of them not being permanent.

Danakor wrote:#3 I don't want to prevent massing but I want to prevent people from just attacking for a planet 30 times so that they can steal it and then sell it.
I think a lot of multis can be prevented by forcing planet owners to have SS. If someone has a legitimate account and they want to lay it out there in the line of fire or strip it of conventional usefulness by becoming a planet thief, then that's their prerogative. It does take a lot of naq to get a high number of fleets, and the three main reasons for stealing planets are legitimate, I think - (1) stealing them for your own benefit, (2) stealing and spacing them to get revenge, and (2) stealing them to sell them.

There would be a lot less full-time planet thieves if people weren't buying them, so the demand is there. I think planets should have ID numbers as suggested elsewhere, but people should be able to scrape off the numbers, drop it a couple inches and put some new paint on, then sell it back to the public for a premium as long as they don't get caught ;)


Danakor wrote:On a side note if we do something to stop planet theifs then its going to mess with the market. If a planet thief has to go through a whole lot more work and loose more fleets to get it then they are going to jack the price of planets up. if you jack the price of planets up then resources are going to go down in price (takes more UU to buy a planet therefore UU is not worth as much).
I've been tracking uu prices for about a year now, and they've pretty much just gone upwards the whole time, especially since the new market rules this fall. UU are valuable by themselves, no matter what a planet is worth.

Re: Solution to all our Planet Theft Problems

Posted: Sat Nov 11, 2006 1:19 am
by wizard
sandman stop WHINNING

Re: Solution to all our Planet Theft Problems

Posted: Sat Nov 11, 2006 1:59 am
by Danakor
wizard wrote:sandman stop WHINNING


Wizard quit spamming

Re: Solution to all our Planet Theft Problems

Posted: Sat Nov 11, 2006 4:05 am
by wizard
danakor dont WHINE

Posted: Sat Nov 11, 2006 5:09 am
by R3B3L
Wizard, please stop spamming the anti planet theiving multi idea threads. If you disagree explain or keep quiet.

1) Hmmm.... Not sure

2) Jack up the price on both fleets and hanger.

3) Make hangers get destroyed in ratio to fleets destroyed. This means that fleets will become destroyed, rather then damaged. They arn't conventional weapons, so why damage?

4) Someone already said there is a ratio for that, but maybe work it out a bit more.

Re: Solution to all our Planet Theft Problems

Posted: Sat Nov 11, 2006 9:01 am
by ~SPARTAN~
wizard wrote:sandman stop WHINNING


Not whining, i'm not complaining. I don't have a planet theft problem, but everyone else seems to. I jus thought i'd help out and give my 2 cents. You've maid your point perfectly clear that you don't have any problems with planet theifs, good for you, go get urself a treat or something. But stop annoying the rest of us.

Posted: Sat Nov 11, 2006 10:12 am
by Wolf359
GAT-X207 wrote:no to 3 and 4

colectively we chose having fleets destroyed over hangars. theres already a instant fleet kill if theyre too weak (forgot wat strength ratio)


Has to be said that was probably a mistake!

The ONLY way to stop planet thieving multies is to link the number of hangars/fleets to another stat - perhaps to defence - so that you can only havea a certain number of fleets for every 1 billion of defence you have.

Now, I know that defence and hangars/fleets are not directly linked - but so what? We're looking to stop the multies here - legit players have nothing to worry about!

Implementing an idea such as this will mean that the multi planet stealing account will have to be rpovided billions more naq in order to:

a. build the defence (or other stat) to enable them to be able to build hangars/fleets.

b. actually build the hangars and fleets.

And, because it is a multi account - they will not be able to resell the weapons needed to build the stat, and so cannot get their naq back.

Posted: Sat Nov 11, 2006 2:59 pm
by clownkiller 123
Wolf, that idea will severely hurt ALL planet thieves, not just multies.

Posted: Sun Nov 12, 2006 2:13 am
by Wolf359
How exactly?

A legitimate account should already have decent stats - anyway - it would seem realistic that a mothership could not be maintained without proper military support.

Besides - legitimate accounts would still be able to resell their weapons if tehy wished and use the naq elsewhere. Granted, it would make it slightly more difficult because in order to build fleets to steal a planet they would have to build their other stats first - but that would also solve another problem in that currently it is TOO EASY to steal a planet and not be retaliated against. But like I said - after they have stolen the planet, they can resell the weapons they have used to build their stats.

At the moment, even legitimate planet thieves have it too easy!

So how would it hurt ALL planet thieves again?