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Possible Attack Limitations

Posted: Sun Nov 19, 2006 4:43 am
by Vex
I'm not entirely sure if I'm putting this in the right space or not...but I clicked on this Nox Insurance thing, and it did absolutely NOTHING while someone attacked me with 450 attack turns, obliterated my entire defense, and took half of my untrained. The person that attacked me was in the six hundreds...I just got into the 6900s. I understand that having a lot of Naquada out is a bad thing, I didn't have that much out, but this is just overboard and doesn't encourage newer people to play.

Is there a way to implement an attack restriction so that newer players can actually stand a chance when getting into the game??

I played a while ago, and there are so many new things that I'm trying to learn. I just feel entirely frustrated that two PPTs and billions of Naquada was all for nothing.

Posted: Sun Nov 19, 2006 5:08 am
by Kaska
this is WAR, you can't help it

maybe he raided you becouse you have too many untrained out

at least yu have Nox on, he raided longer :-D

Posted: Sun Nov 19, 2006 5:14 am
by RobinInDaHood
Belongs in the Newbie section but I'll answer your question even though the mods will likely move it.

Having your realm alert set to critical and nox turned on does not prevent someone from attacking you. It only slows down and delays the time between attacks and will, eventually, prevent further attacks from happening for the turn (I think it might be 100 attacks in the same turn). If they used 450 attack turns @ 15 turns per attack, you were only hit 30 times. Even with critical/nox, that wouldn't have been enough to activate the phasing protection that takes place at 100. (Someone feel free to correct me if I'm mistaken about the 100 attacks).

I suspect that you had entirely too much untrained sitting out and someone massed away your defense so they could take it. Or, possibly you were massed because you had farmed/raided the wrong person. Someone might have even been bored. In short, there is no way to completely prevent attacks on your account except for going on PPT or vacation mode.

I know it's frustrating but it is a war game. Try to find an alliance that can help protect you while you build up and never have more than about 20K UU sitting out and/or 200 million naq. If you can't get to your account more often to train your UU and/or bank naq, you're going to get these kinds of farm/raid hits until you have a sizable defense.

Posted: Sun Nov 19, 2006 5:15 am
by Vex
I understand that this is war...but with the increasing number of players, it's not encouraging newer people to continue playing, struggling to get power if, no matter what, that struggling is for nothing. It's taken me weeks to figure out certain things and to build up as I did...and to have all that work for nothing is frustrating. It is a GAME...and it should be enjoyed as well.

Posted: Sun Nov 19, 2006 5:20 am
by Kaska
join some alliance, train UUs, deposit naq...
this can help you not to be attacked
oh, and dont be too bold ingame or in forums, it can have vengence on you

Posted: Sun Nov 19, 2006 5:45 am
by RobinInDaHood
What was your defense and how much UU did you have sitting out?

Posted: Sun Nov 19, 2006 6:35 am
by Vex
My defense -was- about 200,000,000 and I had well over 30,000 UU out. I didn't realize that mining bots supported your income and bank. The last time I played (about a year ago or more), there were no mining bots. Like I said, there's a lot of new stuff that I'm still trying to learn, and it's a large reason why I feel so frustrated. What's the point of having a protection plan if it doesn't prevent a person from knocking you into oblivion?? If he did attack me for the full amount, then there would be nothing...and I do mean -nothing- left.

I still think that there needs to be a better system in place to prevent such a thing. I've had to sacrifice almost all of my attack turns just to rebuild. How fair is that to me?? I've attacked two people since I started again...and if it's retaliation, then those two accounts were multiple accounts as they had no officers and were attached to no one (and had a sizable amount of Naquada out in the first place).

As I've said before, I understand that this is about war...but it is also a game. If I choose to play, I should be able to -enjoy- it as well. I shouldn't have to sacrifice everything to enjoy being in the 6000s while someone at the top feels he needs to teach one of the less powerful folk a 'lesson'...

Posted: Sun Nov 19, 2006 6:37 am
by gooseman the first
RobinInDaHood wrote:
(Someone feel free to correct me if I'm mistaken about the 100 attacks).


its actually 45 attacks, but if youre at like 100 and then switch to critical you get several turns of phasing until the attack meter goes down to 44 and then you can be attacked again

Posted: Sun Nov 19, 2006 8:29 am
by RobinInDaHood
Vex wrote:My defense -was- about 200,000,000 and I had well over 30,000 UU out. I didn't realize that mining bots supported your income and bank. The last time I played (about a year ago or more), there were no mining bots. Like I said, there's a lot of new stuff that I'm still trying to learn, and it's a large reason why I feel so frustrated. What's the point of having a protection plan if it doesn't prevent a person from knocking you into oblivion?? If he did attack me for the full amount, then there would be nothing...and I do mean -nothing- left.


200 million defense is extremely small and 30K UU can be raided in 5 minutes or less once you have some attack turns.. You'll get through this one and have learned a valuable lesson. Once your UU climbs above 20K (there are some raiders who will even raid for less than that), you're in the danger zone. Get your defense up to 6 billion or so and you'll be able to keep out 30K safely (mostly).

I still think that there needs to be a better system in place to prevent such a thing. I've had to sacrifice almost all of my attack turns just to rebuild. How fair is that to me?? I've attacked two people since I started again...and if it's retaliation, then those two accounts were multiple accounts as they had no officers and were attached to no one (and had a sizable amount of Naquada out in the first place).


There is a system in place (realm alert + nox) to *help* with crushing attacks and even that system has come under fire from players who want to be able to completely obliterate other players. I suspect this is as good as it's going to get.

As I've said before, I understand that this is about war...but it is also a game. If I choose to play, I should be able to -enjoy- it as well. I shouldn't have to sacrifice everything to enjoy being in the 6000s while someone at the top feels he needs to teach one of the less powerful folk a 'lesson'...


Unfortunately, you're going to have to get used to this one. There are lots of people playing that get some kind of sick kick out of massing much weaker players. I'm not sure why, I don't understand it, but it happens all the time. Try to keep a low profile until you're at the point where you can defend yourself.


Send me your ingame ID in a PM and I'll send you some rebuilding UU to help out.

Posted: Sun Nov 19, 2006 10:36 am
by Vex
I would first off like to thank Kaska and GateCrasher for helping me out tremendously. I had sent off a rather hasty and rude message to the aggressor (GateCrasher), and he told me that he thought that my account was an inactive one. And while my belief that there needs to be a better system in place for the upper echelon in attacking the lower echelon is still there, it is now viewed as a lesson. I wasn't aware of the mining bots uses and the whole 'raiding' option. Again, both of them are new to me. It was my understanding (to this point) that untrained determined bank size and the majority of the Naq-per-turn.

I jumped the gun, I was upset, and GateCrasher, for the message, I truly am sorry. I'll work on getting my defenses up, just like I'll work on getting a thicker skin. It was a shock, and even when I fist played (when I was within the top 100), I was never attacked like that. Color me stunned :)

Anyway, thanks to everyone that helped and to those that offered.

While my initial problem was rather selfish, (like I said before) I still think a system is needed to at least protect the lower echelon. I'm not saying that it's going to happen, and I don't expect it to. I just thought I would toss out my two cents on the matter.

-Vex

Posted: Sun Nov 19, 2006 10:50 am
by Kaska
ok, how bout this

- ppl with acc less than 1 month old couldnt be attacked more than 10 times by one player /day
- newly created players get 4 at/turn for one week
- a little (10%) UP boost for one month
- an ingame msg to join the forums and a link too the newbie/faq forum

Posted: Sun Nov 19, 2006 12:35 pm
by Dagr
Kaska wrote:ok, how bout this

- ppl with acc less than 1 month old couldnt be attacked more than 10 times by one player /day
- newly created players get 4 at/turn for one week
- a little (10%) UP boost for one month
- an ingame msg to join the forums and a link too the newbie/faq forum
that would have been nice back when i started but u have 2 learn sum way

Posted: Sun Nov 19, 2006 1:02 pm
by RobinInDaHood
I've thought that a limitation based on army size would be appropriate. For example, you could only attack someone that was 10% plus or minus your army size. Someone with a 10 million army could not attack anyone with less than a 1 million army size and likewise for the 1 million army guy.

<shrug> It's all a waste of breath probably because the guys that have been playing for a long time don't want to see those kinds of changes implemented. They enjoy being able to step on the lower ranked players and will vehemently fight any attempt to set some rules that would block that ability.

Posted: Sun Nov 19, 2006 1:04 pm
by Zeratul
it would be too limiting to have such limit...

how about instead that someone with like 10 mill army cant attack those with less than 100k army? that way there wont be much noob-bashing...