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Increase Turn Rate

Posted: Sat Nov 25, 2006 5:33 am
by Corkscrew
To make ascension more interesting why not increase the turn rate to 2 or 3? Should allow more action, ascension is basically growth and stat padding which can get boring at times.

Posted: Sat Nov 25, 2006 6:20 am
by Bad Wolf
What about decreasing in min turn thing, so it might make people attack more. To Spice things up abit.

BW

Posted: Tue Dec 12, 2006 10:22 pm
by Shooting Star
Whilst I would LOVE to see more attack turns per turn, the current system is working just fine right now I do believe. If I were getting more than one attack turn per turn, I might be tempted to do some wild and crazy things on ascension so I think it is best for all concerned that it stays where it is :)

Re: Increase Turn Rate

Posted: Wed Dec 13, 2006 3:22 am
by Sleipnir
Corkscrew wrote:To make ascension more interesting why not increase the turn rate to 2 or 3? Should allow more action, ascension is basically growth and stat padding which can get boring at times.


There's a couple of reasons people don't attack.
-People can't see others DMU. On mmain, if you see someone with a big chunk of naq out, you spy. In ascension, you don't see the DMU, so you don't know where to spy, so you don't attack. I think this is the main reason. Now you can say, so build a better spy force so you can see their DMU. That's exactly what people have been doing. I have 1/5 of my planets on covert and still my covert is my lowest rank. I have 1/8 of my planets on offense, and its ranked 66, my best rank. People are pumping more and more into covert, either in hopes of seeing more targets (in my case) or to prevent being seen by potential enemies. It's turning into a covert race with little to no action.

-Since people have been focusing all their resources on covert and defense, whenever they can see a target, it has a defense that's too high to break. Or the amount of DMU is just not worth the trouble. Or they are ranked so low that because of the rank modifier you will get only a very small portion of their DMU. Whichever way, it's not worth it. And people are just not in the habit of attacking blindly to see if someone has anything to steal. It's just too risky. So its back to your own income, and defending it by buying even more defense and covert.


I think the best solution would be to lower the limits at which enemy stats become visible. At the lowest limit you would only be able to see a vague description of the amount of DMU, below this limit all you see is ????? Descriptions could range from "scraps" to "unbelievable riches". These categories should encompass quite a wide range of DMU values. As your spypower grows, the exact amounts appear, even higher the planet counts.


Sorry if you feel I've hijacked your thread here. If you want, I can always surgically remove this and transplant it to its own thread. Just wanted to make clear that to most people, more turns will make no difference at all.

Posted: Thu Dec 14, 2006 10:06 am
by Ston
leave it as it is!

while everyone might know the feeling sitting in ascension without turns it does give us some time to meditate about our existance. also i would like to mention the fact that more turns will favorize the big players growth exponential.

and i cant understand how anyone (who is not one of the top 50) can vote yes to this suggestion! having more turns only means you lower the value of your own AT. the stronges guys wont bother cause they wont get farmed thanks to their heavy defense or cover but can farm 10 times instead of 3 times a day. thats a 300% growth (takign 3AT /turn)

the weakest guys could also grow 300% per day by using their turns BUT: they will get attacked 3 times as often (looking at the whole -not the individual!)by stronger players. and to compensate that loss they will need to use all their additional turns to even out that => +- 0 in best case

additionally the gap will rise!

lil example to keep it short:
big guy earns 400 mil per hit => 4 bil per day instead 1.2bil
weak guy earns 50mil per hit=> 500mil instead of 150mil,

current farming gap = 1.05 bil
giving 3at/turn = 3.5 bil


if you think thats good for all the average accounts out there or for the games`balance at all you are making a big mistake!

Posted: Thu Mar 08, 2007 11:13 pm
by Lore
All I see happening is more Kills. Exponintial growth is already got the game so out of wack a newcomer will never stand a chance.

Posted: Fri Mar 09, 2007 5:13 am
by RobinInDaHood
I vote no. The turn limits force more strategic thinking and careful planning of resources. I would hate to see ascension turn into another main.

Posted: Fri Mar 09, 2007 5:22 am
by [DDE] Bastion
vote yes, because A) Robin voted no ( :-D )

B) The game is boring.. I just massed someone, all I did was remove def, not destroying his assassins or anything, and it cost me 6 days of turns... so now I have to sit there for 6 days doing nothing... retarted.

Posted: Fri Mar 09, 2007 6:27 am
by Sleipnir
[DDE] Bastion wrote:vote yes, because A) Robin voted no ( :-D )

B) The game is boring.. I just massed someone, all I did was remove def, not destroying his assassins or anything, and it cost me 6 days of turns... so now I have to sit there for 6 days doing nothing... retarted.


Massing is supposed to be expensive. In main it has become way too cheap, and because of that it's impossible to add any features that allow more destruction. If massing becomes cheap in ascension as well, we'll see players sat on continuously, descended over and over. Sitting on someone has to be impossible unless you're going to make it your only business. Just like Oma and Anubis.

Posted: Fri Mar 09, 2007 7:20 am
by RobinInDaHood
[DDE] Bastion wrote:vote yes, because A) Robin voted no ( :-D )


That hurts me deeply. 8)

Posted: Fri Mar 09, 2007 7:48 am
by RepliJake
Sleipnir wrote:
[DDE] Bastion wrote:vote yes, because A) Robin voted no ( :-D )

B) The game is boring.. I just massed someone, all I did was remove def, not destroying his assassins or anything, and it cost me 6 days of turns... so now I have to sit there for 6 days doing nothing... retarted.


Massing is supposed to be expensive. In main it has become way too cheap, and because of that it's impossible to add any features that allow more destruction. If massing becomes cheap in ascension as well, we'll see players sat on continuously, descended over and over. Sitting on someone has to be impossible unless you're going to make it your only business. Just like Oma and Anubis.



But, at the moment, you hit someone and then...






Nothing, you're just stuck waiting and waiting etc etc

It's just very slow, which is a shame considering the work put in by both admin and players.

Posted: Fri Mar 09, 2007 8:59 am
by Hells__Angel
Either this or a way to earn/buy turns.

Not suggesting a market, but something that would somehow involve bringing more turns in.

Posted: Fri Mar 09, 2007 10:59 pm
by Lore
Sleipnir wrote:
Massing is supposed to be expensive. If massing becomes cheap in ascension as well, we'll see players sat on continuously, descended over and over. Sitting on someone has to be impossible unless you're going to make it your only business.


As it stands now if 2 players hate each other and decide to war the the first desended will never be the same. The winner will take a lead and stay in the lead and repeatedly desend the loser. If the cost is not there to stop it.

Right now the only thing holding this game in check and not allowing it to be just like main is the fact you got to decide if its worth losing the resources to mass someone.

Posted: Sat Mar 10, 2007 4:51 am
by RobinInDaHood
RepliJake wrote:It's just very slow, which is a shame considering the work put in by both admin and players.


Ascended does feel slow compared to main but it's a nice contrast. If you want a faster game, I hear Quantum is much more frantic. :wink: