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Leader not being able to be officer.
Posted: Thu Nov 30, 2006 11:25 am
by Tilen_15
Why is this rule here ? What does it do, except makes you unable to be an officer ? Why is it so important, for a leader not having a commander ?
Posted: Thu Nov 30, 2006 12:16 pm
by [SGC_ReplicĂ…tors]
ego my friend IF i was a leader of a alliance, your ego doesnt let u become a officer to no one
Posted: Thu Nov 30, 2006 12:31 pm
by Tilen_15
so you are telling me, if i want to, i can become an officer ?
Well then, my friend, you are wrong. It is because of this rule, i do not like.
Posted: Thu Nov 30, 2006 12:46 pm
by garshaw
ya, I think its a stupid rule too...not everyone has massive egos....

Posted: Thu Nov 30, 2006 12:57 pm
by Wolf359
Nonetheless, it IS a rule of teh game, and there have been countless other threads regarding it - none of which have been successful in changing it.
Posted: Thu Nov 30, 2006 1:10 pm
by Tilen_15
i just thought it needed to be said. And maybe explained.
Re: Leader not being able to be officer.
Posted: Fri Dec 01, 2006 12:23 am
by Sleipnir
Tilen_15 wrote:Why is this rule here ? What does it do, except makes you unable to be an officer ? Why is it so important, for a leader not having a commander ?
I believe the rule is here because of another feature. One which should also have been removed IMO, but nevermind that. Whenever a commander changes alliances, the officers follow. Now if one of those officers was the leader of an alliance, said alliance would become leaderless. This in turn causes admin to have to fix the problems manually, a tedious and timeconsuming task.
Re: Leader not being able to be officer.
Posted: Fri Dec 01, 2006 12:46 am
by Allah.
Sleipnir wrote:Tilen_15 wrote:Why is this rule here ? What does it do, except makes you unable to be an officer ? Why is it so important, for a leader not having a commander ?
I believe the rule is here because of another feature. One which should also have been removed IMO, but nevermind that. Whenever a commander changes alliances, the officers follow. Now if one of those officers was the leader of an alliance, said alliance would become leaderless. This in turn causes admin to have to fix the problems manually, a tedious and timeconsuming task.
Which would all beeasilt fixed by making officers not follow their COs when they switch alliances, thus making the alliance leader rule irrevelent.
Posted: Fri Dec 01, 2006 1:10 am
by Bazsy
Which is suggested many times before too.
This topic is going pontless i think...
If it was suggested but not implemented before, means that admins dont want to do it for some reason.
Posted: Fri Dec 01, 2006 2:08 am
by Sleipnir
Bazsy wrote:If it was suggested but not implemented before, means that admins dont want to do it for some reason.
Or they just haven't got around to it yet.
Posted: Fri Dec 01, 2006 2:38 am
by Zeratul
we hope they can get around to it...