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Anticovert killing / Strike Military assasinating buttons

Posted: Wed Dec 06, 2006 9:26 pm
by Lord Bartuc
well I'm a little bored of the lame playing of people (strike only, nothing else and weps can't be sabbable) and yet of this game, but please don't make any offense, so I was thinking about 2 ideas, that are:

- Anticovert killing
- Strike Military assasinating buttons

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1) Anticovert killing:

you would be able to seek & kill anticoverts by a tottaly different button, that could be called "Kill Assasins" (doesn't matter really what is the button's name), and IF you have bigger COVERT than someone's ANTICOVERT, you would be able to destroy anticoverts directly.
and why directly? well, anticovert's lvl is covert lvl + 2 so why wouldn't we make it a little harder as it is for anticovert.

RATIO:

- at neutral, it could be 1/2 of AntiCoverting someone, so that means for each million it would be like about 15k anticoverts per 15 Attack Turns (1,0), instead of 30k..

- at one sided war, Killing assasins would get a 50% bonus or something like that (if you add 50% to 100%, then it's 150% AKA 1,5), that means about 22,5k anti's per 15 Attack Turns.

- at two sided war, Killing assasins would get yet another 50% bonus (200% if you add 50% to 150% ~ 2,0), that means for every 1 million, it would take 30k Anti's per 15 Attack Turns...

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2) Strike Military Assasinating:

with Anticoverts (Assasins), you would be able to destroy enemy's strike military by hunting them down and assasinating them, BUT you will need to have bigger anticovert than the opponent's covert to do it, and per each attack you would loose a little % of your anticoverts.

RATIO:

- if both neutral, you would destroy about 1,5% of enemie's strikers, and loose about 0,5% of your own anticoverts / assasins,

- if one sided war, you would get a bonus of 0,75%, so that means 2,25% (1,5% + 0,75%) of enemy strikers and loose about 0,625% of your anticoverts,

- if two sided war, you would get another bonus of 0,75%, that's 3% (2,25% + 0,75%), and loose 0,75% of your anticoverts.

Now if you have got anticovert that is 2 times of your opponent's covert, it adds another 1/2 of the current damage (like you have now got 3% and it adds 1/2 and that's 1,5% so now it's 4,5%),

but if you have got anticovert that is 5 times of your opponent's covert, it adds the same number of % that you currently have (you got 2,25%, if you have got 5x bigger anticovert than your opponent's covert, then you get additional 2,25%, so after calculations it's 4,5%)

IF you fail the attacks, your opponent doesn't loose any strike military and you yourself loose 5% anticoverts.

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for those that are playing by massing massing massing, and nobody can't mass anything from you back, I know that you'll say that this idea sucks, cause the odds are against you :( .

that's that, by the way, ratios are only examples..

regards, LB

Posted: Thu Dec 07, 2006 9:14 pm
by [DDE] Bastion
I like it.... would give me something to do other than mass, than AC :P

Posted: Thu Dec 07, 2006 9:55 pm
by Lore
AC killing is pointless to me really. everyone will just train them as miners and go to crit nox to keep the naq production down.

As far as killing Att supers, well I'm on the fence. Its good when you want to heurt someone but its bad when someone hits you. It would definitly make it so the stronger players could completely cripple an opposition before they can do any damage in return. As it is now they can atleast give you some damage when they find their account in ruins.

I vote no. Well maybe. needs tweeked.

Posted: Thu Dec 07, 2006 10:02 pm
by Bazsy
Theres an ongoing discussion about a similar issues here:

http://herebegames.com/StarGateWars/vie ... hp?t=55014

I will leave this one intact because its a real suggestion, thats a "i heard that...." topic...:)

BTW. I stated there i will state here too my opinion:

Something against attack is needed, since sab is too weak, its sure...

About something against AC.... NO WAY man...
why? Cause AC was put in to prevent covert rocketing into the skies... thats why its untouchable and thatswhy its 2x stronger.... Originaly that was put in to prevent the big players to train 20m spies and sit back invulnerable...
So anything against AC will strengthen covert and i would see the make AC stronger topics:)

Posted: Fri Dec 08, 2006 7:00 am
by Lord Bartuc
Bazsy wrote:Theres an ongoing discussion about a similar issues here:

http://herebegames.com/StarGateWars/vie ... hp?t=55014

I will leave this one intact because its a real suggestion, thats a "i heard that...." topic...:)

BTW. I stated there i will state here too my opinion:

Something against attack is needed, since sab is too weak, its sure...

About something against AC.... NO WAY man...
why? Cause AC was put in to prevent covert rocketing into the skies... thats why its untouchable and thatswhy its 2x stronger.... Originaly that was put in to prevent the big players to train 20m spies and sit back invulnerable...
So anything against AC will strengthen covert and i would see the make AC stronger topics:)


actually, now AC's have become too strong, and why wouldn't they have an alternative, like covert's have?

as you said, that anything against AC will strengthen covert, no it's not true, in one way yes but in other it's not, cause people have got AC's only for a short time not for a long time...

"AC stronger topics" ~ why to make it stronger, if it's already too strong?
AC's first big advantage is, that one Assasin with same anticovert lvl as covert lvl has got 2x bigger anticovert that covert. the second advantage as big advantage is that they can't be beaten in alternative, and third, they can be used for a good stat building + UU sanctuary to assure no looses besides raiders...

Posted: Fri Dec 08, 2006 7:56 am
by Inferno™
Sounds alot like ascension, so scrap it.

Posted: Fri Dec 08, 2006 12:28 pm
by dragon99
maybe something like when you kill all the spies your assassins start going after enemy assassins.

Posted: Fri Dec 08, 2006 1:10 pm
by Bazsy
No way... AC has to be remain intact

Posted: Fri Dec 08, 2006 4:15 pm
by Bad Wolf
I agree there should be more things to 'kill' or damage, but I dont belive it should come from those 2 items.

BW

Posted: Fri Dec 08, 2006 4:29 pm
by Weirdy
I like the idea, but if changes like these are to be implemented I believe it would be better to reset the game first as it would give those sitting at the top bullying everyone else the ability to decimate others and increase their ability to bully and intimidate others.

Posted: Fri Dec 08, 2006 6:10 pm
by mclarenf1
There does need to be some way of been able to offensivly attack someones ac.I noticed someone recently use the tag in a planet of touch me and ill kill all your spies, looked at the ac of about 150bill which was well above all the others. Then though what the hell can i do against that, there needs to be someway of attacking someone ac as some are starting to get out of control.

Also remember that you don't lose covert or anti levels and this would teach people to have less spies or anti units in the open. Currently the only way to remove anti is for them to attack you and then have a large enough covert to do damage. Only an idiot would not covert someone to try and work out what they have before attacking them.

Posted: Sat Dec 09, 2006 1:35 am
by Bazsy
Weirdy wrote:I like the idea, but if changes like these are to be implemented I believe it would be better to reset the game first as it would give those sitting at the top bullying everyone else the ability to decimate others and increase their ability to bully and intimidate others.


Did u ever started a Q wave or ascention?:D LOL
heavy farming start at day 1, massing, sabbing stats at day 4 or 5:D

If main would ever reset, u would get lot more bullies on your neck....

BTW stop with that reset thing, cause some ppls will go on and reset YOUR account.... it happened before, it can happen again. (dont get me wrong its not me..)

Posted: Sat Dec 09, 2006 2:15 am
by Inferno™
For one, it isn't bullying, just because someone is stronger than you and attacks you doesn't mean they are bullying you, whats the point in getting power if your prohibited to use it?

Also, main wont ever reset if it does Admin's email in-box will probably explode. The ability to kill all their units is available in ascension, and to enforce that there is a 30hit limit on everything. We dont have that on main, therefor we wont have anti covert / attack killing capabilities.

Posted: Sat Dec 09, 2006 2:28 am
by Bazsy
Well after a reset noone is stronger than u my friend:) especialy not on the 1st day... but they use to start attacking then... what i was saying for Weirdy, was he wont get away without attacks even after a reset, so no need for it. And it clearly states: NO RESETS!
Everyone paid for this game paid in the belife that no reset, so it have to remain that way.

On the other note: I really dislike that killing AC option... however i think there could be something like, AC can be killed after 1 day or so... this way noone can use it for statbuilding...