Useful Information(Check here first!)
Posted: Fri Dec 29, 2006 8:37 am
Anything you might possibly want to know
1.Untrained Mercenaries do nothing at all. They however can be used to gain APP for ascension.
2.In order to ascend, you need 1001 G+R points, and fulfill the requirements. If you drop your rank, you do not lose G+R. You only lose G+R if you are attacked, or if you are on Nox.
3.You can ascend up to ten times. During your ascensions you lose your races natural bonus and gain a bonus in every stat. Prior=5%, Prophet=10%, Messiah=15%,Incarnate=20%,Living God= 25%, Living God+1=30% Every time you ascend after that, you get a 1% increase.
4.When you ascend, the naq produced by each miner increases as well. Prior=84, Prophet=88,Messiah=92, Incarnate=96 Living God=100, Living God+1=104
5.Nox costs 3 turns to initiate, it limit’s the amount of attacks on your account, it drains 1 G+R per turn, and 10% of your income. Also a higher realm alert level used with Nox will lower the amount of attacks made on you even more.
6.Raising your realm alert will make it more difficult to sabotage your account, but this lowers your income and costs 3 turns to implement.
7.If you change back to a natural race after you ascend, you lose your ascended bonuses. It may be your 3rd ascension, but you can still only ascend 7 more times since you can not cheat the game that way. Sorry to break your heart. You can only ascend ten times! If you change back to the natural race, you lose your bonus.
8.Anti covert kills spies. To best mass an individual either attack without anti covert agents trained, or raid them to mass them. This does not send your anti covert agents. However the con to using raid to mass is that they can repair their weapons, that is assuming that they are online. Once you destroy their defense, attack, attack, attack, and kill those precious spies!
9.Ascended weapons cost more than a natural races weapons. However you need less weapons if you are ascended because they are more powerful than non ascended. Plus they have more hit points making it more difficult to mass versus non ascended weaponry.
10.Miners can be untrained, lifers can not. 2,000,000(500,000) That means you can un-train up to 1.5 million units. The 500,000 can never be untrained, hence lifers.
11.You can go on Protected Planets Treaty( PPT) for 2 days by either donating 10$ or doing 2 trades on the in game market for the 10$ bonus. You will be buying market ss by doing this, however you will receive a PPT, and a Unit Production(UP) bonus, you will also have access to the market if you did not have it before.
12.A PPT bought from the in game market increases your bank size by 10%
13.Your Mother ship can never be destroyed. However all the shields and weapons can. Also, fleets can be destroyed as well. Though you will always have your Mother ship and the slots for fleets, shields, and weapons. You lose everything when you ascend.
14.The higher your covet level, the higher your covert action. This will make you require less spies as well. Anti covert levels are more powerful. A level 20 ac is closer to a level 21 covert than it is to a level 20 covert level.
15.Planets can give you an income, attack, defense, covert, or UP bonus. You can also find a rare dual bonus planet. The size of planets that can upgraded increase the amount of defense facilities you can put on your planet and the cost of them.
16.Defenders are the weakest of all defenders. They however can be upgraded to supers which are the most powerful. Mercs are middle ground on power.
17.Covert capacity is 50, A sabotage drains 3, a recon drains 1.
18.Unit Production generates units. If you have no commander, you get a 10% bonus to UP and Income, if you are your own commander you receive 20% to UP. If you have officers you receive at the most 15% of their UP. If you have a commander other than yourself, you gain no UP boost.
19.Your bank size is based on the amount of miners you have times 72. Don’t forget to add the bonus you received in the past from buying PPTS!
20.You can not directly trade between TGW games. You can do trades on the black market, but not secure trades on a private market.
21.You start to gain G+R when you are .02% of the total players in ranking. You gain more if you are in the top ten, and you gain the most if you are rank one.
22.If you see dormant in an ascending beings main account that means they are on vacation on the ascended server.
23. The longest you can be on PPT is 8 days. You Can do this by starting on Thursday night before the market resets and once it resets buy two ppts.
24. When on PPT it is best to un-train spies and set officer income to 10%. This way you maximize the amount of naq you can earn.
25.When you get to prophet you receive ascended blessing. This can double your attack or defense by having your ascending being coming down and help out in the battle. So tread lightly when massing ascended beings and be ready to get your attack beat due to this.
26. Using a full 15 turns to raid you receive .015 of the individuals Untrained units that you are raiding. ( .015 * x) x = the amount of untrained units. You can also do a 1 turn attack and times that number by 15 to see if the raid will become profitable. You can only raid ( Your rank*10 + 10) When individuals say that they are keeping their rank low to raid, it means that they are going to rank themselves where they have the possibility of hitting most of the accounts on the server.
27. When attacking or defending your forces do anywhere from 75% to 100% of their total power. Don’t forget if you have ascended blessing or Planets, it will be higher. But without anything, it is 75%-100% of the total power.
28.You can hold up to 10k turns, supposedly. This can be broken if you use the in-game market, but that is not the point. No one can send you turns if it puts you over the limit. Once you hit 4k turns, you will receive 0 every thirty minutes.
1.Untrained Mercenaries do nothing at all. They however can be used to gain APP for ascension.
2.In order to ascend, you need 1001 G+R points, and fulfill the requirements. If you drop your rank, you do not lose G+R. You only lose G+R if you are attacked, or if you are on Nox.
3.You can ascend up to ten times. During your ascensions you lose your races natural bonus and gain a bonus in every stat. Prior=5%, Prophet=10%, Messiah=15%,Incarnate=20%,Living God= 25%, Living God+1=30% Every time you ascend after that, you get a 1% increase.
4.When you ascend, the naq produced by each miner increases as well. Prior=84, Prophet=88,Messiah=92, Incarnate=96 Living God=100, Living God+1=104
5.Nox costs 3 turns to initiate, it limit’s the amount of attacks on your account, it drains 1 G+R per turn, and 10% of your income. Also a higher realm alert level used with Nox will lower the amount of attacks made on you even more.
6.Raising your realm alert will make it more difficult to sabotage your account, but this lowers your income and costs 3 turns to implement.
7.If you change back to a natural race after you ascend, you lose your ascended bonuses. It may be your 3rd ascension, but you can still only ascend 7 more times since you can not cheat the game that way. Sorry to break your heart. You can only ascend ten times! If you change back to the natural race, you lose your bonus.
8.Anti covert kills spies. To best mass an individual either attack without anti covert agents trained, or raid them to mass them. This does not send your anti covert agents. However the con to using raid to mass is that they can repair their weapons, that is assuming that they are online. Once you destroy their defense, attack, attack, attack, and kill those precious spies!
9.Ascended weapons cost more than a natural races weapons. However you need less weapons if you are ascended because they are more powerful than non ascended. Plus they have more hit points making it more difficult to mass versus non ascended weaponry.
10.Miners can be untrained, lifers can not. 2,000,000(500,000) That means you can un-train up to 1.5 million units. The 500,000 can never be untrained, hence lifers.
11.You can go on Protected Planets Treaty( PPT) for 2 days by either donating 10$ or doing 2 trades on the in game market for the 10$ bonus. You will be buying market ss by doing this, however you will receive a PPT, and a Unit Production(UP) bonus, you will also have access to the market if you did not have it before.
12.A PPT bought from the in game market increases your bank size by 10%
13.Your Mother ship can never be destroyed. However all the shields and weapons can. Also, fleets can be destroyed as well. Though you will always have your Mother ship and the slots for fleets, shields, and weapons. You lose everything when you ascend.
14.The higher your covet level, the higher your covert action. This will make you require less spies as well. Anti covert levels are more powerful. A level 20 ac is closer to a level 21 covert than it is to a level 20 covert level.
15.Planets can give you an income, attack, defense, covert, or UP bonus. You can also find a rare dual bonus planet. The size of planets that can upgraded increase the amount of defense facilities you can put on your planet and the cost of them.
16.Defenders are the weakest of all defenders. They however can be upgraded to supers which are the most powerful. Mercs are middle ground on power.
17.Covert capacity is 50, A sabotage drains 3, a recon drains 1.
18.Unit Production generates units. If you have no commander, you get a 10% bonus to UP and Income, if you are your own commander you receive 20% to UP. If you have officers you receive at the most 15% of their UP. If you have a commander other than yourself, you gain no UP boost.
19.Your bank size is based on the amount of miners you have times 72. Don’t forget to add the bonus you received in the past from buying PPTS!
20.You can not directly trade between TGW games. You can do trades on the black market, but not secure trades on a private market.
21.You start to gain G+R when you are .02% of the total players in ranking. You gain more if you are in the top ten, and you gain the most if you are rank one.
22.If you see dormant in an ascending beings main account that means they are on vacation on the ascended server.
23. The longest you can be on PPT is 8 days. You Can do this by starting on Thursday night before the market resets and once it resets buy two ppts.
24. When on PPT it is best to un-train spies and set officer income to 10%. This way you maximize the amount of naq you can earn.
25.When you get to prophet you receive ascended blessing. This can double your attack or defense by having your ascending being coming down and help out in the battle. So tread lightly when massing ascended beings and be ready to get your attack beat due to this.
26. Using a full 15 turns to raid you receive .015 of the individuals Untrained units that you are raiding. ( .015 * x) x = the amount of untrained units. You can also do a 1 turn attack and times that number by 15 to see if the raid will become profitable. You can only raid ( Your rank*10 + 10) When individuals say that they are keeping their rank low to raid, it means that they are going to rank themselves where they have the possibility of hitting most of the accounts on the server.
27. When attacking or defending your forces do anywhere from 75% to 100% of their total power. Don’t forget if you have ascended blessing or Planets, it will be higher. But without anything, it is 75%-100% of the total power.
28.You can hold up to 10k turns, supposedly. This can be broken if you use the in-game market, but that is not the point. No one can send you turns if it puts you over the limit. Once you hit 4k turns, you will receive 0 every thirty minutes.