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Attack/Defending suggestion
Posted: Mon Jan 01, 2007 7:05 am
by Grand Admiral Martin
This idea came to me when yesterday, I got attack and he got through but he only got through because his attackers hit me first, killing 20k defenders. This lowered my defence to below his attack and so he got through with only 5k losses.
I dont see why the attacker should always striker first, surely there must be rader etc to warn the defense.
I'm suggesting something be brought in that would make who hit furst random, it could be similar to the blessing. Perhaps players could nuy upgrades lick the blessing to get a higher chance of striking first or defending first.
what do you guys think?
Posted: Mon Jan 01, 2007 7:33 am
by Dagr
Maybe the number of cover or antis would increase the chance of first strike, it's there job to be on look out or some thing along those lines.
Posted: Mon Jan 01, 2007 7:35 am
by Snow Wulf
i don't get it

When someone attacks you defend, and not attack lol. And how do you mean he only got trugh cos he attacked you? He shurely got a biger strike than you had defense. So i realy don't get it

Posted: Mon Jan 01, 2007 7:36 am
by Lore
Good idea.
If a offense of exactly 10 bill hits a def of exactly 10 bill it will always get through right?
Not sure how practical it is as it will only change a very small % of attacks, but its a good idea.
Posted: Mon Jan 01, 2007 7:40 am
by Grand Admiral Martin
Snow Wulf wrote:i don't get it

When someone attacks you defend, and not attack lol.
Its called intercepting. most armies will try to intercept the enemy rather than let them fire on them before firing back.
Snow Wulf wrote:And how do you mean he only got trugh cos he attacked you? He shurely got a biger strike than you had defense. So i realy don't get it

attacks that are not to much smaller than a defense can get through b/c they killed the defenders before they fire.
Posted: Mon Jan 01, 2007 10:35 am
by Zeratul
would be useful... even if it had a 50/50 chance...
Posted: Mon Jan 01, 2007 10:43 am
by R3B3L
Aggreed. Maybe The tauri/Asgard will have higher chances of attack/defend first
The two together will just be 50/50, where a tuari would get maybe 60% chance of attacking first and Asguard get 60% Defend first.
Posted: Mon Jan 01, 2007 1:49 pm
by Snow Wulf
Emperor Martin wrote:Snow Wulf wrote:And how do you mean he only got trugh cos he attacked you? He shurely got a biger strike than you had defense. So i realy don't get it

attacks that are not to much smaller than a defense can get through b/c they killed the defenders before they fire.
you shure? i know the defnces don't always work 100%, but neither does the attack. But this is the first time i heard abut it

Posted: Mon Jan 01, 2007 3:45 pm
by Zeratul
what you heard was probably the random factor... the factor that strength of attack or defense is varied by... what is described as problem here is that when damage is calculated, the attack is always first, so the defense is always slightly lower because of kills by attacker...
we think that varying the %ages for first/last over races would be too complicated... especially the way you described R3B3L, as what would happen there if a Tauri attacked an asgard?
Posted: Mon Jan 01, 2007 3:48 pm
by Dagr
Zeratul wrote:what you heard was probably the random factor... the factor that strength of attack or defense is varied by... what is described as problem here is that when damage is calculated, the attack is always first, so the defense is always slightly lower because of kills by attacker...
we think that varying the %ages for first/last over races would be too complicated... especially the way you described R3B3L, as what would happen there if a Tauri attacked an asgard?
You'd hit a holo, lol, but yeah I agree race advantage would get to confusing/powerful.
Posted: Mon Jan 01, 2007 3:57 pm
by Zeratul
jreider014 wrote:You'd hit a holo, lol, but yeah I agree race advantage would get to confusing/powerful.
forgot about that... bad example then... but what would happen if an asgard hit a tauri? would the total % then be 80?
Posted: Mon Jan 01, 2007 4:29 pm
by Grand Admiral Martin
ok race advantages should be left out. just a simple random factor to determine whether you defence was alert and knew an enemy was coming(eg RAF in ww2) or whether its asleep and gets hammered (eg US Navy ww2).
Posted: Tue Jan 02, 2007 12:26 am
by Ston
i think the defense action already got enough advantages, taking into account its a "war" game.
the casualties when hitting someone with "high def" (100bil+) are just one example..