Docking Facility for Motherships
Posted: Tue Jan 16, 2007 4:26 pm
I had an interesting idea today...why not have mothership Docking Facilities? They show up in spy logs...so why not have them do something ingame?
What it does
For a specific cost in turns, you can put your mothership in a "dry-dock", effectively preventing it from taking damage during an attack, the drawback being that it cannot be used by you unless you un-dock it.
This means that if you put it in dock...it will not be damaged when you are attacked, but if you attack someone else it will not participate in the battle. Meaning that your mothership will not offer support to your troops, nor will it hurt any enemy mothership.
How it works
A new tech will be offered in the technology page,
When you purchase the tech you get a button in your command center titled "Dock Mothership"
You press the button and you sacrifice turns to dock your mothership, protecting it from damage, but preventing it from participating in battles.
The button now says "Un-dock Mothership", you again spend turns to un-dock your mothership so it may go about normal duties.
Suggested Costs and Limitations
Suggested cost for the tech - 1 billion naquadah, as it would be difficult to secure a truely safe dock for your mothership
Cost in turns to dock/un-dock your mothership - 50 turns, this is due to the fact that docking and undocking is a laborious, complex process. It also makes it expensive to abuse the docking ability.
Limitations - once docked your mothership must stay docked for a minimum of 30 minutes and once un-docked it cannot be docked again for the same amount of time. Again this reflects the laboriousness of docking a mothership and prevents abuse of the ability.
Why?
This serves a triple purpose.
For one it will add a strategic element to the defense of your realm. You can protect your mothership, but at the cost of losing it's support on offense and defense...this is aimed towards making the massing of a mothership more...interesting...as well as making it harder to "sit" on an account.
Another use will be for raiders...send mothership away on planetary exploration for free, but lose it for 24 hours...or dock it for a cost of 50 turns and remove it at will for another 50 turns after 30 minutes has passed? It is, again, a strategic choice.
Finally, for newbie players, this will allow them to build up on their mothership, without worrying that it will be destroyed by a stronger player farming them...
And the fun part...
Names for the tech are unique to each race...though they all do the same thing...
Asgard - Fleet Defended Docks
Ancient - ZPM Shielded Landing Pad
Goa'uld - Cloaked Docking Facility
System Lord - Secret Dock Planet
Replicator - Armored Space Dock
NanoTi Master - Mobile Space Dock
So...what do you all think?
What it does
For a specific cost in turns, you can put your mothership in a "dry-dock", effectively preventing it from taking damage during an attack, the drawback being that it cannot be used by you unless you un-dock it.
This means that if you put it in dock...it will not be damaged when you are attacked, but if you attack someone else it will not participate in the battle. Meaning that your mothership will not offer support to your troops, nor will it hurt any enemy mothership.
How it works
A new tech will be offered in the technology page,
When you purchase the tech you get a button in your command center titled "Dock Mothership"
You press the button and you sacrifice turns to dock your mothership, protecting it from damage, but preventing it from participating in battles.
The button now says "Un-dock Mothership", you again spend turns to un-dock your mothership so it may go about normal duties.
Suggested Costs and Limitations
Suggested cost for the tech - 1 billion naquadah, as it would be difficult to secure a truely safe dock for your mothership
Cost in turns to dock/un-dock your mothership - 50 turns, this is due to the fact that docking and undocking is a laborious, complex process. It also makes it expensive to abuse the docking ability.
Limitations - once docked your mothership must stay docked for a minimum of 30 minutes and once un-docked it cannot be docked again for the same amount of time. Again this reflects the laboriousness of docking a mothership and prevents abuse of the ability.
Why?
This serves a triple purpose.
For one it will add a strategic element to the defense of your realm. You can protect your mothership, but at the cost of losing it's support on offense and defense...this is aimed towards making the massing of a mothership more...interesting...as well as making it harder to "sit" on an account.
Another use will be for raiders...send mothership away on planetary exploration for free, but lose it for 24 hours...or dock it for a cost of 50 turns and remove it at will for another 50 turns after 30 minutes has passed? It is, again, a strategic choice.
Finally, for newbie players, this will allow them to build up on their mothership, without worrying that it will be destroyed by a stronger player farming them...
And the fun part...
Names for the tech are unique to each race...though they all do the same thing...
Asgard - Fleet Defended Docks
Ancient - ZPM Shielded Landing Pad
Goa'uld - Cloaked Docking Facility
System Lord - Secret Dock Planet
Replicator - Armored Space Dock
NanoTi Master - Mobile Space Dock
So...what do you all think?