I think that there needs to be a possible unit upgrade, from General drone to General Clone, or Peon to Super Peon. Whatever the unit, the purpose would be only mining naq, so you couldn't train them into defensive or offensive unites with out reassigning them first. Possibly double the naq production of each unit, by training the general unit into a dedicated "miner".
Just an Idea
Dedicated naq Miners.
- invader bissell
- Forum Newbie
- Posts: 49
- Joined: Mon Aug 15, 2005 5:23 pm
- Race: Zombie
- ID: 25987
-
- Forum Spammer
- Posts: 573
- Joined: Wed Jun 29, 2005 12:06 pm
- ID: 0
- Location: Spamming from my Mothership, the Lusankya!!!!!!!!!!
- Contact:
- invader bissell
- Forum Newbie
- Posts: 49
- Joined: Mon Aug 15, 2005 5:23 pm
- Race: Zombie
- ID: 25987
-
- Forum Spammer
- Posts: 573
- Joined: Wed Jun 29, 2005 12:06 pm
- ID: 0
- Location: Spamming from my Mothership, the Lusankya!!!!!!!!!!
- Contact:
-
- Forum Spammer
- Posts: 573
- Joined: Wed Jun 29, 2005 12:06 pm
- ID: 0
- Location: Spamming from my Mothership, the Lusankya!!!!!!!!!!
- Contact:
-
- Forum Addict
- Posts: 3949
- Joined: Sun Mar 13, 2005 4:57 pm
- ID: 0
- Lørd Søbek
- Forum Irregular
- Posts: 421
- Joined: Sun May 29, 2005 5:19 pm
- ID: 0
- Location: Ruling over my ascended realm of Åristøn
-
- Forum Spammer
- Posts: 573
- Joined: Wed Jun 29, 2005 12:06 pm
- ID: 0
- Location: Spamming from my Mothership, the Lusankya!!!!!!!!!!
- Contact:
Thoughts
My three cents:
I don't think it should be a full doubling, but rather a 50% increase.
Upgrade should be 50k+, and irreversable, or at least a fair degree of cost to be reversed.
(if not irreversable/otherwise, I think it'd become a bit to much of an exploit, especially if the upgrade made too cheap).
That's just my opinion though. Cost could be associated with various different items: Cost to purchase mining gear, genetic enhancements to deal with extremes in lower tunnels, training on how to use a pick.
I don't think it should be a full doubling, but rather a 50% increase.
Upgrade should be 50k+, and irreversable, or at least a fair degree of cost to be reversed.
(if not irreversable/otherwise, I think it'd become a bit to much of an exploit, especially if the upgrade made too cheap).
That's just my opinion though. Cost could be associated with various different items: Cost to purchase mining gear, genetic enhancements to deal with extremes in lower tunnels, training on how to use a pick.
-
- Forum Spammer
- Posts: 573
- Joined: Wed Jun 29, 2005 12:06 pm
- ID: 0
- Location: Spamming from my Mothership, the Lusankya!!!!!!!!!!
- Contact:
-
- Forum Expert
- Posts: 1366
- Joined: Tue Apr 19, 2005 1:06 pm
- Race: System Lord
- ID: 13122
- Location: England
if this proposal is approved, it shud be limited to the army size, like mercs have (sort of).
otherwise, the gap between high players and low would increase ALOT!
and if your realm is attacked, you lose a random amount of miners, as lord sokek said is something i agree with.
this suggestion has promise IMHO!
otherwise, the gap between high players and low would increase ALOT!
and if your realm is attacked, you lose a random amount of miners, as lord sokek said is something i agree with.
this suggestion has promise IMHO!
- Ålbel The Wicked
- Forum Spammer
- Posts: 358
- Joined: Wed May 25, 2005 11:46 am
- Race: Elicoorian
- ID: 1982073
- Alternate name(s): Current:
Albel Noxx (1982073)
Old Account:
Ålbel The Wicked (18101) - Location: Canada
-
- Forum Expert
- Posts: 1366
- Joined: Tue Apr 19, 2005 1:06 pm
- Race: System Lord
- ID: 13122
- Location: England
Shadow Blade wrote:Definitly a great idea...Maybe doing something to make them harder to train instead of making them casualties though...
why?
its a good option but i prefer the losses through attack approach.
mass attacks wud adversely affect income... THIS IS STARGATE WARS AFTERALL LOL
ive never massed b4 for the record...
- Ålbel The Wicked
- Forum Spammer
- Posts: 358
- Joined: Wed May 25, 2005 11:46 am
- Race: Elicoorian
- ID: 1982073
- Alternate name(s): Current:
Albel Noxx (1982073)
Old Account:
Ålbel The Wicked (18101) - Location: Canada