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realistic upgrade/time pricing
Posted: Fri Feb 02, 2007 2:35 am
by Rufe0
Hi
Just had an idea;
If your upgrading your unit production which is currently at 1000naq, the next one should be 1100naq or somthing around that region. To make this more realistic I propose an upgrade to time relationship. For instance a 60turn basis would work like this;
turn1 upgrade from 1000 to 1100
turn2 next upgrade price 6600
turn3 next upgrade price 6600 - 1100 = 6490
turn4 next upgrade price 6490 - 1100 = 6380
turn5 next upgrade price 6380 - 1100 = 6270
and so on antil 60turns later it reaches 1100 where it would stop.
Then possibly after another 60turns it would decrease to 550.
I belive a system like this would make the game better, although maybe not with these numbers.
Re: realistic upgrade/time pricing
Posted: Fri Feb 02, 2007 4:30 am
by gooseman the first
Rufe0 wrote:Hi
Just had an idea;
If your upgrading your unit production which is currently at 1000naq, the next one should be 1100naq or somthing around that region. To make this more realistic I propose an upgrade to time relationship. For instance a 60turn basis would work like this;
turn1 upgrade from 1000 to 1100
turn2 next upgrade price 6600
turn3 next upgrade price 6600 - 1100 = 6490
turn4 next upgrade price 6490 - 1100 = 6380
turn5 next upgrade price 6380 - 1100 = 6270
and so on antil 60turns later it reaches 1100 where it would stop.
Then possibly after another 60turns it would decrease to 550.
I belive a system like this would make the game better, although maybe not with these numbers.
ok you need to speak a little slower and explain it a little clearer, cause im totally lost
Posted: Fri Feb 02, 2007 4:37 am
by Bazsy
And what if i buy say 5k up in a second?
Posted: Fri Feb 02, 2007 6:43 am
by AncientAnubis
Bazsy wrote:And what if i buy say 5k up in a second?
I accidentally did 20k the other day.

Posted: Fri Feb 02, 2007 1:43 pm
by Rufe0
What don't you get?
The general idea is after you do an upgrade the next upgrade is very expensive at first but in time it will get gradualy less expensive.
Posted: Fri Feb 02, 2007 1:49 pm
by Bazsy
Whats the point of this? ppl would only buy rare but bigger quantities.... No change...
Posted: Fri Feb 02, 2007 2:00 pm
by [SGC_ReplicĂ…tors]
raiding here i come
Posted: Fri Feb 02, 2007 2:04 pm
by Rufe0
If you bought 2 the first one would be 1000 the next one would be 6600. If you bougt 10;
the first would be 1000
the 2nd would be 66000
the 3rd would be 72000
the 4th would be 78000
the 6th would be 84000
the 7th would be 90000
the 8th would be 96000
the 9th would be 102000
the 10th would be 108000
total 601000 instead of 14500
bit of a game changing difference there.
Posted: Fri Feb 02, 2007 2:23 pm
by Bazsy
Talkin bout 20k UP and over....
Posted: Fri Feb 02, 2007 2:54 pm
by Rufe0
20k what?
Posted: Fri Feb 02, 2007 2:58 pm
by Respenus
Rufe0 wrote:20k what?
UP. Unit Production.
Posted: Fri Feb 02, 2007 3:40 pm
by Rufe0
buying 20k in one go would be an insane amount
Posted: Fri Feb 02, 2007 8:52 pm
by Vendetta
what your proposing basically randers the little box where you choose how much UP to buy useless and puts buying UP back to how it was, only you would now have to wait a day between each click. making buying UP, very, VERY tedious.
Posted: Fri Feb 02, 2007 10:50 pm
by Bazsy
Rufe0 wrote:buying 20k in one go would be an insane amount
No it wont...

Posted: Fri Feb 02, 2007 11:49 pm
by urogard
Bazsy wrote:Rufe0 wrote:buying 20k in one go would be an insane amount
No it wont...

lmao, 20k up is low. get to 50k, now that costs a chunk of naq (and then get to 150k raw)