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of the wall update suggestions ( planets)

Posted: Sun Feb 11, 2007 5:55 pm
by High Empty
change the min % need to mass a planet to 50-75%, that way it's more balance,

or change it so that your MS can only attack every 10mins when attacking planets making massing them more costly in real time.

Posted: Sun Feb 11, 2007 7:15 pm
by god
Munchy wrote:100,000,000,000/576,000=173,611 fleets=100 bil fleet power
at 50% it would take 86,805 fleets to mass a 100 bil planet defense =37,676,408,178,750 Naquadah(in hangers)
at 75% it would take 130,208 fleets to mass a 100 bil planet defense =84,771,592,881,563 Naquadah (in hangers)

And the price obviously goes up exponentially as the planets defense goes up.
So, a 200 bil defense on a planet would require 150,703,028,550,000 Naquadah in hangers at 50%, and 339,083,767,360,000 naq for 75%. As you can see the price rises very fast.


I'm not sure I see the problem...

Posted: Sun Feb 11, 2007 7:19 pm
by Munchy
lol, I deleted my post and I was going to wait for some more responses, but man, if you don't see a problem with having to spend between 150 trillion and 339 trillion to simply gain the ability to break a 200 bil planet defense, then you are missing something. 150 tril is about what I would make in a 1 and a half years at my current income, and it would take me about 2 weeks to put such a defense on a planet.


Yes, at low levels planets are unbalanced for costs to mass verse defenses, but when you start going up, it evens out and even changes balance relatively fast. Not to mention planets were meant to be exchanged, and not kept on ones account for eternity.

Posted: Sun Feb 11, 2007 7:42 pm
by god
I disagree, planets at least IMO are WAAAYYY too easy to steal.

your aren't accounting for the fact that people theoretically have to defend 10 planets, but you only need to build up one mothership to steal them.

for the amount of nair it would take to build 10 planets' defenses up to the levels you are talking about, it SHOULD take someone with relatively similar income capabilities to be able to take them.

I don't particuliarly like the concept of massing planets in the first place. sure, the planet is going to take damage when attacked unsuccessfully, but a mothership that isn't strong enough in the first place should never be able to remove the planet from orbit anyway.

Posted: Sun Feb 11, 2007 7:51 pm
by RobinInDaHood
god wrote:I disagree, planets at least IMO are WAAAYYY too easy to steal.


Well defended planets are exceptionally difficult to steal. Buy one planet at a time, defend it properly, then add another. Rinse, repeat.

I'll bet STI hasn't seen a planet of his go poof in a long time (sorry to pick on you STI, I guess I could cite Blahh too. ;) ). I can name a dozen or more players that have taken the extreme side of planet defense (60 billion+ to over 120 billion) but 30-40 billion is certainly in the range of a player that is serious about keeping their planet(s).

Posted: Sun Feb 11, 2007 7:51 pm
by Munchy
With 10 planets it would take under 5 months of my income to build the defenses(if I was that dedicated), while on the other hand it would take 1.5 years of my income to get the naq for the bare minimums for the fleets.(at 50%, not even 75%..75% would be over 3 years for me, lol). That isn't balanced exactly either. Not to mention the taker of the planets would also have to either invest a crap load to keep the planet, or take the loss and dump it.

And who says you have to have 10 planets? Is it some sort of unwritten right that all big players should be able to have 10 planets and be able to easily defend them? 1 or 2 planets can currently be made nearly unmassable, 10 planets is more of a challenge, as it should be IMO.

Posted: Sun Feb 11, 2007 7:52 pm
by RobinInDaHood
Munchy wrote:And who says you have to have 10 planets? Is it some sort of unwritten right that all big players should be able to have 10 planets and be able to easily defend them? 1 or 2 planets can currently be made nearly unmassable, 10 planets is more of a challenge, as it should be IMO.


Couldn't have said it better myself.

Posted: Sun Feb 11, 2007 8:05 pm
by High Empty
or change it so that your MS can only attack every 10mins when attacking planets making massing them more costly in real time.


that's why this is there, it makes it more costly for hmm plain jane, steals, that abandon, using one or more accounts. So the point is that it just takes more time, it's still very likely you will still lose the planet however since it takes between 10-15 hits to mass a planet you have to really want to piss the guy off.

on another note, that 200 bill defence of your does a bit, however you forget that it only really a 180 bil defence, as the defence is about 10% less then posted. and yes when you get up there you can make stealling planets very costly. but once you invest in the hangers they stay, where as planets can be destroyed.

Posted: Sun Feb 11, 2007 8:11 pm
by RobinInDaHood
high empty wrote:that's why this is there, it makes it more costly for hmm plain jane, steals, that abandon, using one or more accounts.


I assume by "plain Jane" you mean someone that has fleets but no other stats? Have you run into many of those kinds of accounts with 20K fleet hangers and fleets? Because that's how many you'd need to effectively mass down a 50 billion defense planet.

I don't know what the highest fleet strength in the game is but I *can* tell you that at 50 billion, your planets are safe even from me.

Re: of the wall update suggestions ( planets)

Posted: Mon Feb 12, 2007 12:07 am
by KKatastrophe
high empty wrote:change the min % need to mass a planet to 50-75%, that way it's more balance,

or change it so that your MS can only attack every 10mins when attacking planets making massing them more costly in real time.
Really, would you see a problem with somebody asking for the same limits for regular (non-planet) attacks? I don't think that planets should be subject to different rules than other assets.

Posted: Mon Feb 12, 2007 5:18 am
by Sleipnir
RobinInDaHood wrote:
Munchy wrote:And who says you have to have 10 planets? Is it some sort of unwritten right that all big players should be able to have 10 planets and be able to easily defend them? 1 or 2 planets can currently be made nearly unmassable, 10 planets is more of a challenge, as it should be IMO.


Couldn't have said it better myself.


Amen. You want it all, expect a challenge.

Posted: Mon Feb 12, 2007 6:42 am
by High Empty
RobinInDaHood wrote:
high empty wrote:that's why this is there, it makes it more costly for hmm plain jane, steals, that abandon, using one or more accounts.


I assume by "plain Jane" you mean someone that has fleets but no other stats? Have you run into many of those kinds of accounts with 20K fleet hangers and fleets? Because that's how many you'd need to effectively mass down a 50 billion defense planet.

I don't know what the highest fleet strength in the game is but I *can* tell you that at 50 billion, your planets are safe even from me.


and to ask your question yes i have run into that problem, at the moment 50 bill i think is safe, as the highest guy i know of that doesn't have anything but fleets in his account is only with 20k fleets for about 11bil strike.

as to the others, when you mass someone it takes 30-45 attacks, or more when your using the 20% limit, for massing a planet it's done quicker. I'am suggesting someway to slow that down, not stop them from massing you just slow it down a bit. So that that plain jane has to be login thur a few turn changes, giving the admin more data so that he can get an IP trace.

Further, what i mean by this 10min suggestion is that the same account can't attack the same account "planet" for 10 mins, but he can attack 100 other planets, or have 100 other of his accounts attack the same planet.