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2-11-07 Planet Updates

Posted: Mon Feb 12, 2007 11:19 am
by geisha
If you want to discuss the Planet Updates, please use this thread and please don't open any new ones about the same topic.

Locked threads related to the Planet Updates:


http://herebegames.com/StarGateWars/vie ... hp?t=62861

http://herebegames.com/StarGateWars/vie ... hp?t=62834

http://herebegames.com/StarGateWars/vie ... hp?t=62813

Posted: Mon Feb 12, 2007 12:46 pm
by Virisken Soshir
lovin the beacons gj forum

ya i wanna rename my planet madebymarket sucks :(

There is one pretty bad aspect imho to the planet making bit, ats went from 21:1 to 25-27:1 in 3 days :'(

Posted: Mon Feb 12, 2007 1:32 pm
by SVaRuN
leaving the beacons, not being able to abandon planet for 12 hours great.

And disposing the I can steal all my planets back in a day thing.

To sum it updates suprised me in a really positive way. Good work :wink:

Posted: Mon Feb 12, 2007 1:38 pm
by Kjarkur
A BIG flaw you can't change the planet name right away when you create it. That means your enemies can see that you don't have a PPT to use. I can understand you can't change when you steal it but when you buy it, why the hell not?

Regards,
KJ

Posted: Mon Feb 12, 2007 1:56 pm
by Sup Com Thor
Yea I noticed it too quite annoying, for me its not so much the ppt thing I just wanted to change the name to "Worst use of 3 MTs". Got a really bad planet in that one, didnt even add 100mil bonus.

Other than that I'm liking the planet updates, beacons great, market planet making lucky dip what can I say. And Merlin's device get investment if you don't have use for your MTs. Also can you only use it on one planet at a time?

Posted: Mon Feb 12, 2007 1:56 pm
by J.S.
Kjarkur wrote:A BIG flaw you can't change the planet name right away when you create it. That means your enemies can see that you don't have a PPT to use. I can understand you can't change when you steal it but when you buy it, why the hell not?

Regards,
KJ


Yes, But its the same as getting a planet from someones account and since people can now steal back all their planets that are stolen from you if your good enough you can mass them to bits for taking your nice new planet..

I can't wait to create a planet just to stick a beacon on it.. Dump it and mass the person who finds it.. lol That will keep me entertained for a few months to come :-D

Also see the main updates thread for my comment on the planet pirates possible new tactics [-X

http://herebegames.com/StarGateWars/vie ... 2&start=30

See there lol

Posted: Mon Feb 12, 2007 1:57 pm
by Kjarkur
Sup Com Thor wrote:Yea I noticed it too quite annoying, for me its not so much the ppt thing I just wanted to change the name to "Worst use of 3 MTs". Got a really bad planet in that one, didnt even add 100mil bonus.

Other than that I'm liking the planet updates, beacons great, market planet making lucky dip what can I say. And Merlin's device get investment if you don't have use for your MTs. Also can you only use it on one planet at a time?


Yes lol I wasted 3 mt's BIG TIME. But that's of course how it is, it's risky. Would be fine if I could change the name ASAP. I'm using my planets for a song and that name is ruining it. :P

Posted: Mon Feb 12, 2007 2:01 pm
by Sup Com Thor
Kjarkur wrote:Yes lol I wasted 3 mt's BIG TIME. But that's of course how it is, it's risky. Would be fine if I could change the name ASAP. I'm using my planets for a song and that name is ruining it. :P


Lol, nice idea much better than "STEAL AND GET MASSED", I'm naming mine after sweets hmmmm.

By any chance does it go like this:

"Somewhere over the madeonmarkert1515313515 skies are blue....." :lol:

Posted: Mon Feb 12, 2007 2:09 pm
by J.S.
Just had another thought if I read this right and the beacons work like this

When you put a beacon on your planet and it is stolen when you check it that beacon dies out.. So if a planet pirate steals the planet and then puts it on MPDSD it looks like the planet is gone. Now he only needs it for 24 hours before he can pass it on.

He has it for 3 days under MPDSD he can steal a planet a day or 3 a week and have it taken at a time of their convenience within those 3 days.

If you have only got one beacon and you check it and the planet pirate still has the planet under MPDSD you lose your ability to track the planet.

JASON SORRY FOR RIPPING THESE UPDATES TO PIECES BUT BETTER FIND OUT NOW THEN HAVE A LOT OF ANGRY PEOPLE

Posted: Mon Feb 12, 2007 2:26 pm
by Sup Com Thor
If thats so we would have to put servral beacons on per planet to make sure you find where its's gone. I did wonder why you could install more than one beacon at a time. It seems that MPDSD cancel out the beacons slightly, maybe put into keep planet stealing alive?

Posted: Mon Feb 12, 2007 2:54 pm
by Munchy
Yeah, JS, just load like 5-10(or more!) beacons on your planets. It is a bit pricey at first I suppose, but it is well worth it I imagine.

Also, another idea may be to instead of just costing 1 bil each, to have becons related to market turns, just like the merlin thing. You would have the option of using 1 market turn to make 10 beacons or something.

Posted: Mon Feb 12, 2007 3:01 pm
by ??????????
Kjarkur wrote:A BIG flaw you can't change the planet name right away when you create it. That means your enemies can see that you don't have a PPT to use. I can understand you can't change when you steal it but when you buy it, why the hell not?

Regards,
KJ


Easy way around that. Sunday, right b4 the MTs reset, buy your planet. Then in an hour or two, when Monday rolls round and U get your next 3 MTs, use 1 for PPT. 8)

Posted: Mon Feb 12, 2007 5:07 pm
by utherrex
Well...after all it seems that there is some kind of ballance....beacons getting dead when used is good...that means that youhave to be extremely patient if you want your planet back.
Did you thought that you would have all the fun of this game?...yes..you JS...
What is wrong of being a good no cheater planet stealer?...I think there is nothing wrong in developing a nice technique to take big planets and get victorious out of it...these updates just make it harder...but not imposible...I dont think that Jason want the nice planet stealers out of the business...just the cheater ones..like we all want.
So whatch out kid...because your planets can be mine soon...
And if Merlin's crap can be used just after taking a planet...i guess that is kind of ok too...because that would balance the beacons stuff a little...let's see how it works.

Posted: Mon Feb 12, 2007 6:21 pm
by Epic
It would be interesting to see where a stolen planet was a year later.

Posted: Mon Feb 12, 2007 7:53 pm
by bryan
J.S. wrote:Just had another thought if I read this right and the beacons work like this

When you put a beacon on your planet and it is stolen when you check it that beacon dies out.. So if a planet pirate steals the planet and then puts it on MPDSD it looks like the planet is gone. Now he only needs it for 24 hours before he can pass it on.

He has it for 3 days under MPDSD he can steal a planet a day or 3 a week and have it taken at a time of their convenience within those 3 days.

If you have only got one beacon and you check it and the planet pirate still has the planet under MPDSD you lose your ability to track the planet.

JASON SORRY FOR RIPPING THESE UPDATES TO PIECES BUT BETTER FIND OUT NOW THEN HAVE A LOT OF ANGRY PEOPLE


there is a solution to that. it isnt hard, and doesnt take much effort

Planet Name Number of Beacons Action
as an officer 4


use multiple beacons?