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More things too do with UUs

Posted: Sun Feb 18, 2007 2:16 pm
by tomj_302
i dont think this has been suggested because last time i used the search it didnt work for me

but anyway

i think you should be able to do more things with UUs

ie a mothership crew
and colonists on your planets

just a few things like that

what do you think

Posted: Sun Feb 18, 2007 6:02 pm
by Dagr
What would they do?

Posted: Sun Feb 18, 2007 8:10 pm
by Phlamingoe
thats a silly question!

1. Man the mothership
2. Colonize the planets
:P

I would like to see a unit that is Anti Anti-covert. Besides defense you cant actually kill AC troops. The only way currently is to tell the guy your massing "Hey attack me with your AC trained so i can kill your AC please"

Posted: Mon Feb 19, 2007 1:28 am
by Timmy
then you would have the same problem as the new unit 'anti anti covert can't be killed

Posted: Mon Feb 19, 2007 6:01 am
by Phlamingoe
then create a new attack, something to kill anti-covert. It pisses me off when you see alliances like the TPA hiding everything in AC.

Posted: Mon Feb 19, 2007 6:21 am
by urogard
look you don't need another unit to kill ac.
you could say to either send your own ac to kill enemy ac. you wouldn't even need another attack button but for this. you would have to beat the enemy covert and anti covert put together so therefore you'd be able to kill enemy assasins after some spies have bitten the dust

anyways a big fat no to the original suggestion since the person suggesting it didn't state what the purpose of it would be

though give it up for him since he said he used the search button ^^

Posted: Mon Feb 19, 2007 9:13 am
by tomj_302
well i remember reading another suggestion about food so the colonists could be used to gather food or something

and the ms well you cant really move a ship wihtout a crew

Posted: Mon Feb 19, 2007 10:11 am
by urogard
tomj_302 wrote:well i remember reading another suggestion about food so the colonists could be used to gather food or something

and the ms well you cant really move a ship wihtout a crew

when you build an ms the "crew" is already in it.

Posted: Mon Feb 19, 2007 4:00 pm
by Phlamingoe
urogard wrote:look you don't need another unit to kill ac.
you could say to either send your own ac to kill enemy ac. you wouldn't even need another attack button but for this. you would have to beat the enemy covert and anti covert put together so therefore you'd be able to kill enemy assasins after some spies have bitten the dust


Perhaps something like how destroying fleets is done, if theres no spies to be ACed, then AC troops will get killed.

Now all we need is killing miners.... Nah :P that would just be mean.

Posted: Mon Feb 19, 2007 4:23 pm
by Zeratul
perhaps better than killing income, some new covert thing capable of harming certain realm abilities...

maybe through a new type of covert unit, called something like "subterfuge unit"...

these units can cause:
- miners' to go on strike
- maybe disable certain facilities for x turns (like training grounds for certain troops)
- disable research&development facilities, so that no increases in tech, up, covert skill is possible for x turns
- disable mothership dock, preventing all developments on mothership

but to not make these overpowered, only one type form of subterfuge is possible in a realm at one time, and there is x% chance of failure... maybe have failure chance affected by covert and/or defense and/or alert level...