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Suggestion for taking down ACing units and miners in a war
Posted: Wed Feb 21, 2007 3:46 am
by BenjaminMS
As mentioned in several other threads, a lot of people dislike the fact that Anti-covert units cannot be killed and miners (NOT lifers) cannot be killed or raided. I am personally opposed to a ‘general’ introduction of this, but considering there is something I also notice in the currently on-going war between the Magnificents and the Polish Resistance alliance, I guess my proposal could split the pain between.
There are several parts of it, which include parts of each other.
1) Introduction of the following: in case an alliance starts an war, and the other alliance has an average hit per member of minimal 10 on the other alliance (so in case of an alliance of 10 members, after a combined total of 100 hits (attacks, raids and/or sabs), the second alliance also automatically declares war, unless they already declared war themselves of course.
Also, when a player attacks someone else 10x within 24 hours, he/she automatically declares war on the other.
2) The second part: assassins can be killed by other assassins. However, ONLY when both players are in alliances that declared war on each other (so in case of total war) and both players did declare war on each other.
In that case, the anti-covert power that is left AFTER taking down the spies in a battle, will be used on 25%, 50% or 100% (which do you like better) of the remaining anti-covert power, to take down the equal worth of assassin-power of the opponent.
3) The third part: miners can be raided by offensive units, again on the condition of total war between both the alliances and the players. This can be maximal worth 5% of the amount of offensive units that the attacker has, and the defender must have both 0 defense and an amount of defenders of maximal 10% of the amount of the offensive units of the attacker.
This will make sure nobody just for fun can kill someones miners and assassins, while it makes the dodgy tactics that are sometimes seen quite useless.
Please tell me what you think of it.
BenjaminMS
Re: Suggestion for taking down ACing units and miners in a w
Posted: Wed Feb 21, 2007 3:47 am
by SÅTÅN 666
BenjaminMS wrote:As mentioned in several other threads, a lot of people dislike the fact that Anti-covert units cannot be killed and miners (NOT lifers) cannot be killed or raided. I am personally opposed to a ‘general’ introduction of this, but considering there is something I also notice in the currently on-going war between the Magnificents and the Polish Resistance alliance, I guess my proposal could split the pain between.
There are several parts of it, which include parts of each other.
1) Introduction of the following: in case an alliance starts an war, and the other alliance has an average hit per member of minimal 10 on the other alliance (so in case of an alliance of 10 members, after a combined total of 100 hits (attacks, raids and/or sabs), the second alliance also automatically declares war, unless they already declared war themselves of course.
Also, when a player attacks someone else 10x within 24 hours, he/she automatically declares war on the other.
2) The second part: assassins can be killed by other assassins. However, ONLY when both players are in alliances that declared war on each other (so in case of total war) and both players did declare war on each other.
In that case, the anti-covert power that is left AFTER taking down the spies in a battle, will be used on 25%, 50% or 100% (which do you like better) of the remaining anti-covert power, to take down the equal worth of assassin-power of the opponent.
3) The third part: miners can be raided by offensive units, again on the condition of total war between both the alliances and the players. This can be maximal worth 5% of the amount of offensive units that the attacker has, and the defender must have both 0 defense and an amount of defenders of maximal 10% of the amount of the offensive units of the attacker.
This will make sure nobody just for fun can kill someones miners and assassins, while it makes the dodgy tactics that are sometimes seen quite useless.
Please tell me what you think of it.
BenjaminMS
NO! then there is no point having any Miners...

Posted: Wed Feb 21, 2007 3:48 am
by BenjaminMS
Wow

Quick reply
EDIT: You mean that there is no point in having miners in case of total war

Posted: Wed Feb 21, 2007 3:54 am
by Bazsy
yeah... taking miners could ruin someones account forever... taking away the capability to rebuild....
Posted: Wed Feb 21, 2007 3:59 am
by BenjaminMS
That is why I posted... wanted to know how everyone thought about such an idea

Posted: Wed Feb 21, 2007 5:54 am
by [DDE] Bastion
welcome to a war game
voted yes
Posted: Wed Feb 21, 2007 6:00 am
by Bazsy
[DDE] Bastion wrote:welcome to a war game
voted yes
Its a war game as you said, not a mass destruction game;)
But since im CoP too i most likely would be on the destructor side. But im smart enough to know that this would ruin those ppl's game whose are getting massed by us day by day...
So please stop thinking only of yourself...
Posted: Wed Feb 21, 2007 7:38 am
by BenjaminMS
Bazsy, you are missing the point. It would ONLY work in case BOTH alliances declare war and BOTH players on each other.
Posted: Wed Feb 21, 2007 7:51 am
by GeneralChaos
You know the term sit on someones account, well if you can kill AC and miners thats exactly what will happen, more people will be sat on until they delete, some people get massed and mass back, have a little war then call it quits and rebuild, now imagine your being hit by someone who wants you to delete, you will never get a chance to rebuild if you cannot put units anywhere.
Posted: Wed Feb 21, 2007 7:57 am
by Scorpion1977
This would make people work at keeping the defs up and make you more active..
What youa re saying is that in WAR you can untrain troops and put into AC and miners so that you do not suffer any damages? How does that work?
Then when you want to attack you train and strike and untrain again? so that you do not loose troops.......
I'll admit that there is a down side to putting this into effect. But it can stop those that use this to keep there accounts intact while making the smaller player suffer....
Posted: Wed Feb 21, 2007 7:57 am
by BenjaminMS
Which can either be avoided by not declaring war on them (either manually or automatically), or setting very quick to neutral...
EDIT: That was directed at GeneralChaos
@Scorpion, indeed people can train them into attacking units. Except for supers, of course

Posted: Wed Feb 21, 2007 9:59 am
by [SGC_ReplicÅtors]
i say no....
...but if this gets implemented there are some ppl i would love to screw over forever...
Posted: Thu Feb 22, 2007 10:35 am
by RobinInDaHood
I'd say no simply because it allow even more top-heavy dominance in the game. If every resource on an account could be destroyed, it just makes it impossible for people to recover after attacks. There should always be a safe place to park UU and/or naq.
Even other, much larger, and better funded RPGs have gotten this message and implemented it in their own worlds. I remember when some of the earlier RPGs came out, you could kill a player ingame and then take everything from their dead body, leaving nothing behind. Now, in nearly every current RPG, player-to-player attacks results in some loss, damage to armor/weapons/etc, but no one can completely rape you in one attack.
Posted: Thu Feb 22, 2007 11:50 am
by Virisken Soshir
voted yes, last time i checked sgw man a war game .... not a .. oooh i got massed by a better player ... ill hide everything and ppt 4 days a week then strike and sell game.
Posted: Thu Feb 22, 2007 12:01 pm
by Tivadar
i voted yes, cuz all the things he mentioned is only when BOTH sides on war at each other.. and only miners can be raided, so yes ....