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A suggestion (Enslavement and Alliance Bank) ...
Posted: Sun Feb 25, 2007 8:22 am
by Connect
- Enslavement - When you choose to attack some other poor person you have two options: Enslave and just normal attack. When someone is enslaved the only thing that changes would be that the slave person would have to give 1-5% of their naq per day and in return, a small percentage of the master's army could help defend the slave... For the slave to gain freedom, the master must set them free OR they could start a revolution and attack the master (must win)
To enslave you could also invite a friend to join under a reference form and once the friend joins (using your reference code) he is automatically enslaved by you.
The idea is a bit vague, but lets all try to clear it out.
- Alliance Bank - I have been thinking about this for several months and I come to a conclusion, why wouldn't we have an alliance bank into which every member could but the naquadah on safe, the naqudah could be used to rebuild players if they have been attacked for security, only commander could take the naqudah from the bank and give it to the member, there could also be a nice system into which a member of the alliance could put the number of naquadah he need and the commander of the alliance could approve or decline.
Posted: Sun Feb 25, 2007 8:36 am
by Bazsy
Alliance bank is 24 on the common suggestions list. Please use the existing topic.
Posted: Sun Feb 25, 2007 9:24 am
by LBWMTE- D4rk S1de
Isn't enslavement like making someone a protectorate?
Posted: Sun Feb 25, 2007 10:40 am
by Connect
Yes, its like Goa’uld slaving they slave people you would kind of slave a player, protect him and get 1-5 % of his naqudah per day.
Posted: Sun Feb 25, 2007 10:51 am
by Zeratul
the enslaving seems interesting... could become a great addition...
would it be limited to that one player can only be enslaved to one other?
Posted: Sun Feb 25, 2007 11:05 am
by Connect
Zeratul wrote:the enslaving seems interesting... could become a great addition...
would it be limited to that one player can only be enslaved to one other?
Sorry, it must be the time but what do you mean?
Posted: Sun Feb 25, 2007 11:07 am
by Sleipnir
To make this work there should be at least some limitation. Can't have rank 1 enslaving the rest of the game and solidifying their position forever. There should be a maximum amount of players you can enslave. Their collective power can never be greater than your own (or a percentage of it), otherwise they will see their opporunity and rebel. And how do you plan to make it work when trying to enslave someone who is already a slave? Or someone who has his own slaves? This suggestion needs a lot of details to be worked out.
Posted: Sun Feb 25, 2007 11:16 am
by Zeratul
we meant what sleipnir said...
Posted: Sun Feb 25, 2007 11:46 am
by Lore
Yes I can see alot of abuse of this feature. I can see entire alliances being enslaved and if they di try to break free they will just be completely destroyed.
The only good I see is the enslaver gets abuncha naq for nothin.
Posted: Sun Feb 25, 2007 12:16 pm
by Hensenshi
It seems like a very interesting suggestion, granted needs lots of work. I think it's almost like an opposite to the officer system.
Posted: Sun Feb 25, 2007 12:22 pm
by Zeratul
yes, in a way it is opposite of officer system...
perhaps it should be limited strongly by commander/officer stuff?
like that it is completely impossible for someone to enslave/be enslaved by someone in the same commander/officer chain...
Posted: Sun Feb 25, 2007 12:26 pm
by *~Starry~*
I somehow find the word "enslavement" sort of offending... maybe calling a protectorate or something would be much better
and making it so that more than 1 person can't "annex" the same person...
There also should be a option to refuse annexation
~starry
Posted: Sun Feb 25, 2007 12:26 pm
by [SGC_ReplicÅtors]
hmmmmmm the enslavement thing make it a rank limit on who u can enslave...like the raiding thing 10x rank limit or something....
..i dont like the idea of breaking free is up to the enslaver...there should be a option where you can "try" and break free
Posted: Sun Feb 25, 2007 12:35 pm
by Connect
You are right, I wasn't thinking about that, but let me think and try to answer your questions ........
1.)
Sleipnir wrote:To make this work there should be at least some limitation. Can't have rank 1 enslaving the rest of the game and solidifying their position forever. There should be a maximum amount of players you can enslave.
Yes, I agree, so what do you think about this, the maximum number of slavers would be calculated on your income (higher your income is less slavers you can have) however minimum number of slavers you can have would be 2 and maximum 6.
I would also suggest to put new units in called Slavers and Slave guards, Slavers would attack your target and Slave guards would protect it.
If the guy trying to slave has succeed, the slave would get an option visible on command page to free him self, by clicking and confirming that he would get 48 hours to gather army of slave guards, if he would be able to gather 15% slave guards of his commander slavers he is free.
2.)
Sleipnir wrote: And how do you plan to make it work when trying to enslave someone who is already a slave? Or someone who has his own slaves? This suggestion needs a lot of details to be worked out.
You could slave someone who is already a slave by a attack similar to the planet one, you would choose a target to slave and with how many turns you wish to attack and you and the master of the slave would fight, you would use your slavers and the master would use Slave guards to protect him self and his slave from being slaved by other.
Posted: Sun Feb 25, 2007 12:36 pm
by Zeratul
in order to break free, perhaps one should have some sort of stargate action?
either one buries one's own gate for 24 hrs, and if "slavemaster" doesnt send something to unbury it, the "slave" is free...
if unsuccessful (i.e. the gate is forcibly unburied), the "slave" has to continue paying, without getting defense for x turns... but the "slavemaster" doesnt get defense lent out back...