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balance and effects of peronsonal stats

Posted: Wed Sep 07, 2005 12:16 pm
by Forum
ok -time to give some stuff away, and gather thoughts, now that ppl at least know what most of the buttons do :)

All personal upgrades are %'s ... so if you have level 2 energy flow, it adds 2% to the base game flow/recovery level. The same holds true for the stats that affect physical def/cov/ass/off etc...

Currently:
-you recover 100% of your maximum life energy in one earth day (bonus: flow) - note, since it is a %, the higher the max, the more in raw numbers you get /day or turn.
-you gain 10% above maximum energy life in one earth day (bonus: channeling)
-you gain 25 resource / worker world per turn. (bonus: production)
-you gain 1 undeveloped planet for each exploration fleet you own (bonus: charisma)

The cost of upgrades goes up quicker than the rewards ... ie - each additional % is more expensive than the last, and always adds a % or (in case of max life) 300. The max life will be the toughest, as exponential growth compared to a fixed 300 will soon mean you need many more times your max to get the next level (around level 11/12 this now kicks in).

Another thread is right - you are not supposed to be all-powerful on day 3.

That said -- I am now willing to listen to suggestions on the level to effect. Some ideas: increase by % squared (ie - if you have level 10, it adds 10% twice - so STATx1.1x1.1 or effectively 21% total bonus.) This makes a bigger difference at higher levels - lvl 30, for example, would be a 69% bonus. Lvl 41 would be a 100% or doubling bonus.

The largest one to consider is max life force... this is not a %, and is set to 300/lvl... I could consider 500/lvl (again 3000 is starting point) but am very nervous increasing this one too much... at least the way it is setup now...

OK -- comments on balance or the workings of levels?

Re: balance and effects of peronsonal stats

Posted: Wed Sep 07, 2005 1:02 pm
by I Replicate
Forum wrote:That said -- I am now willing to listen to suggestions on the level to effect. Some ideas: increase by % squared (ie - if you have level 10, it adds 10% twice - so STATx1.1x1.1 or effectively 21% total bonus.) This makes a bigger difference at higher levels - lvl 30, for example, would be a 69% bonus. Lvl 41 would be a 100% or doubling bonus.

The largest one to consider is max life force... this is not a %, and is set to 300/lvl... I could consider 500/lvl (again 3000 is starting point) but am very nervous increasing this one too much... at least the way it is setup now...

OK -- comments on balance or the workings of levels?

Well... hmmm...
Ok:
Max Life: I see arguments for leaving it at 300 (for example, its supposed to take time to build up an account, so the less the better), but then again, 500 is a nice even number (for some reason thats a plus to me :P), and really, as long as its the same for everyone, boosting it up to 500 wont make too much difference in the long run... all that will mean is that more stuff is possible faster, but at the same time, it increases the limits where stuff becomes difficult to get... so instead of lv11/12 being the point where its hard to buy max life, it would become 12/13 or something like that... so really it all balnaces out in the end, so i couldnt care less about this.

% squared idea: that is an interesting idea... it would increase the speed of the game... hmmm...
well, i actually like that idea. At some point, every stat will get pretty much maxed out, where it will take days or weeks to get another stat point somewhere...
So perhaps that the %increase should affect the channeling and not the flow... or maybe both... i dont know... ill wait for other peoples opinion before thinking about it more...


btw forum, thats for the information... and sorry for this waste of a post, i realize i didnt say anything very profound or helpful lol... just me thinking outloud...

Posted: Wed Sep 07, 2005 1:08 pm
by SSG EnterTheLion
I'd say the rank mod needs to be adjusted..I lose 2/3 of my strike ability attacking down the ranks...

Posted: Wed Sep 07, 2005 1:47 pm
by I Replicate
So True!!!
I could have taken 150kish, at least... but even though my attack was about 3.2 times stronger, i still got crushed!
I think he was only like 20-30 ranks below me...which i guess is a lot right now... but still, that is a HUGE modifier...

Posted: Wed Sep 07, 2005 7:51 pm
by Forum
keep it secret but...
the modifier is (your rank+10)/(their rank+10)
makes a much bigger difference in the top 10/top100 -- but since we all are :)
i want to 'fix' this so that it takes your combined 'action scores' as 75% of the your/their equation, and 25% is the stat in question (attack/covert/etc) so that a super one stater loses out a bit...
this would also eliminate almost equal realms all in the top 20 ... --ie you are 1% better than me, but 5 ranks ahead... it should be a 1% modifier, not a 20% ...
but -- (sorry EtL) it would penalize someone 2x as powerful, but only 1 rank away :)
add this to the official "i am considering" list :)

Jaxin wrote:So True!!!
I could have taken 150kish, at least... but even though my attack was about 3.2 times stronger, i still got crushed!
I think he was only like 20-30 ranks below me...which i guess is a lot right now... but still, that is a HUGE modifier...

Posted: Wed Sep 07, 2005 8:26 pm
by I Replicate
Forum wrote:keep it secret but...


how can we keep it secret when you just told everyone ;)

And thanks for the info :)

Posted: Thu Sep 08, 2005 10:03 am
by The Mysterious Napkin
Wooooooooaaaaa. lol
I hope I'm not the only not having understood a single line here.
I'm gonna put my account under vacation and come back in a month or two when I understand what has been explained here.

Posted: Fri Sep 09, 2005 12:57 pm
by Fox
OK I am going to try and sort through my muddled thoughts and get out what I see as room for improvment.

Long version in the middle, Short version at the bottom

Right off the bat, things are moving waaaaaay too slow. It was exciting to be the first to get to see all the ascension had to offer but now I am hitting a wall and I havnt even gotten to the end of the tunnel yet.
We have 2 choices. We can upgrade our self or our phsical plane. Well we are all use to the phsical plane and have probably all gone nuts on UP of sorts and Covert because thats what were use to. So we left our self upgrades alone for the most part with maybe the exception of life force.

So hypathetically speaking lets take character X and say he put 10 into life force, bought some DMU and maybe upped covert and assasin with what he ascended with. With the DMU he buys some fleets and maybe some defence to get him started. WOOT...now what...

Now he waits 5 hours or so to be able to do anything else...well this isnt right he says...I need to be earning more energy points. So character X saves up for a day and puts some points into, we'll say flow for arguments sake and finds that he only gets one point per upgrade. Character X has now spend several thousand life force and a day or 2 to get 2 or maybe 3 life force per turn...

I guess what I am trying to sort out is that the gains are too little to justify the cost. Dont get me wrong, I understand that no one is suppose to be all powerfull on day 5 but what I am seeing is that with the cost increases for the tiny little gains, no one is ever going to be all powerfull.

Short version: Upgrades cost too much for the little gains you get for them. Either down grade the cost or raise the reward. Example flow. Costing over a thousand for each upgrade and then some, and only getting 1 point per upgrade.

Posted: Fri Sep 09, 2005 1:16 pm
by Nox
Dont get me wrong, I understand that no one is suppose to be all powerfull on day 5 but what I am seeing is that with the cost increases for the tiny little gains, no one is ever going to be all powerfull.


thats the idea i think, i like it being hard and making less per turn, u just need to invest more in flow and max life, and not so many in the physical plane, and dont forget theres a lot coming, now we can only take dmu or do a little sabb, but raid will be coming soon, and assassins, we cant play this like regular, life points are very expensive, so think hard on where to invest :-D :-D

i already, like most of us i think, invested some on the wrong things, but maybe not, lets see whats coming b4 making such a statement

Posted: Fri Sep 09, 2005 2:48 pm
by Fox
Nox wrote:
Dont get me wrong, I understand that no one is suppose to be all powerfull on day 5 but what I am seeing is that with the cost increases for the tiny little gains, no one is ever going to be all powerfull.


thats the idea i think,


You think that the idea of Ascension is that no of us will ever be all powerfull?? Wow are you playing the wrong game. I dunno about you but I play this game to improve and become more powerfull than my opponents. Did I miss a memo somewhere down the line? Was the point of ascension for all of us to just "Get along", sing kumbaya by the campfire while we all wait 3 days to gain that one point of flow per turn?? I HATE KUMBAYA!!! I wanna sing opera while I dance upon the graves of my conquests!!! But I digress...I am just posting a suggestion which may allow all of us to speed up the game a little.

I understand that the new people joining his server will want a chance to catch up and not be too far behind but regardless of how high or low the settings are, they will always be "that" far behind...I would rather play a game that everybody can get something substantial out of it as opposed to nobody really getting anywhere.

You are right however...more is coming...my problem with more is that who can afford to buy more...we have so much already to chose from and very little to afford it with. I am just asking for a review of the amounts given and received to all. I am not asking for the world on a platter. I will earn that on my own...but give me a chance to buy my platter by offering me a job that pays dollars and not penny's. Poor analogy (pun intended) hehe.

Posted: Fri Sep 09, 2005 4:51 pm
by Lakrimo
Well here my two cents on what ive seen so far:

1) Ascention points = main currency. Lets face it, with only 25 DM/Labour planet/turn, a cost of 4k for labour planets and a production upgrade which only gives 1% increase per lvl, its much cheaper to just cash out those Life points for DM with the added bonus that Life force cant b stolen... or atleast i havnt worked out how to yet :).... and u can pick and choose when u want that DM out in the open.

2) Yes the 1000 Life points for 0.01 of an upgrade seems a bit steep. Not to mention the exponential increase in cost would mean even less for your hard earned Life points. It would be nice to actually see the effects of those upgrades even if they are very low atm. (I have 1 on charisma and wont see the effect of that until i have a Fleet of 100). The pecentage square idea sounds like a good solution, except in the long run it could see large differences in scores (unless the pricing is well balanced... leave that to you forum :wink: )

I guess i havnt said anything much more than what has already been said here, but just trying to reinforce that some, not all, the aspects of the game may need to be sped up a little.

Posted: Fri Sep 09, 2005 5:37 pm
by Fox
Lakrimo wrote:1) Ascention points = main currency.


I am sure I am just playing with semantics but I beleive you mean Ascended life force. I wouldnt want a newbie to read this and misunderstand. If I am mistaken, I am sorry.

Lakrimo wrote:I guess i havnt said anything much more than what has already been said here, but just trying to reinforce that some, not all, the aspects of the game may need to be sped up a little.


Thanks for the reinforcment. It is good to know that I am not the only one that feels held back.

Posted: Fri Sep 09, 2005 6:54 pm
by Lakrimo
Lol sorry yeh, i keep gettin ascention point and life points mixed up for some reason, yeh Life points is what i meant

Posted: Fri Sep 09, 2005 10:12 pm
by Nox
Fox wrote:
You think that the idea of Ascension is that no of us will ever be all powerfull?? Wow are you playing the wrong game. I dunno about you but I play this game to improve and become more powerfull than my opponents.


well i think thats everyone objective, but u shouldnt be able to become all powerfull compare to others that started at the same time that u just with ur makings per turn, what i meant with my statement was u should become all powerfull trough play, good play, not what u make per turn, ofc that matters, but u need to improve it, and not having only 1 resource (aka dmu and life force) u need to see whats best for u to invest on the long run, and dont forget the planets aswell,

my point is play the game, a lot is coming, dont forget that it costs a lot to u and everyone else, and if it takes a little longer, well patience is a virtue

oh and by the way, i think im playing the right game for me :-D :-D

Posted: Sat Sep 10, 2005 1:41 am
by ~Phoenix~
As for the 300 per upgrade, well, think about income per troops in main, it used to be 30 for each, then changed to 50, but was too much, so it was put back to 40, a good amount

it's sorta the same thing in this case, 300 maybe too low, 500 maybe too high, but maybe 400 just right, as it was with troops

their's my comment anyway :)