3-1-2007 Minor Updates
Posted: Thu Mar 01, 2007 4:34 pm
I like the updates, thanks forum!!
question about the nox though, does it mean if we have declared war on anyone (like our farms) that we can no longer use Nox?
What does everyone else think about these updates?
Icons or 'shortcuts' to attack/raid/recon
Some graphic icons have been added to: ranks; relation ranks; alliance member lists. They are an 'eye' for recon -a treasure chest for attack, and little people for raid. Each uses FULL resources (ie full turns, or agents). There is NO CONFIRM, no entering numbers, etc - they are SHORTCUTS. You do NOT have to use them - clicking the name, as always, brings you to the detailed screen. Also - if you mouse-over the icon, it will give you a description of the action the button does. This is an addition 100% for convienience, use at your own peril.
NOX
The Nox insurance had a couple minor bugs which are fixed.
1) You cannot change your realm alert/defCon level while on Nox. This changeed the 'limit' on your attacks against, allowing you to go above/under the limit at will. The NOX got upset at the abuse, and insisted no change to realm alert during a single policy.
2) Nox was never meant to protect you during war. If you are at war with someone, or your alliance is in total war, the NOX will not protect you.
Buying Fleets Now returns you to the mothership management page.
Mercs
The amount of mercs you can buy, give to officers, or sell, has been increased. The amount available per turn increased. And -- the merc limit -- enforced. You will lose a % of those mercs above your limit each turn (starting Friday). You can visit the merc market to see your hard limits.
Rank Searching / Alliance Searching
Searching by ID is now on ranks, and alliance ranks. It will take you directly to the stat page of the ID in question, if it exists. You can also search by alliance name in the alliance ranks, and jump to any page in any ranks (normal, alliance, relations). In short - a few more options to navigate the ranks were added.
Planets Management
The planets management has a LOT there. It got messy with so much action availabe. While it still is a bit messy, you now have a 'tab' for each planet. If you choose to manage just one planet, it will be the only thing displayed.Any actions on the planet will return you to that planet specificly. It is not perfect, but it is better.
Quantum Motherships can now be upgraded in multiplies.
Input Box Max Sizes have been increased, throughout the game(s).
Market SS/PPT Bonus now includes a 10% increase in 'original' bank size. It also tells you (at your current level of income) what that increase will be.
SS / USS bonuses Have increased bank size bonuses (based on 'original' bank size). Also listed is the (at your current income level) raw effect of said increase.
Planet names cannot be blank. Any blank names were altered by us. Also - obscene planets names are not allowed (never were) but now the penalty is obvious for such a judgement mistake.
MORE
-yes more. There were a number of small changes, some mentioned here, some too minor to mention. Overall, all these changes were all minor. Many fixed navigation or 'grey area' rules. None were monumental, thus the late notice.
It should be noted that all these changes are a result of direct player feedback during the last 3 admin chat sessions (see the general forum section for schedule of these chats). Not all suggestions are accepted, of course, but 'easy' changes proposed and agreed upon by those in the chats, are top of mind for the administration. They are done 100% to make things easier for everyone. I thank everyone who contributed, and look forward to more in the weekly chats.
question about the nox though, does it mean if we have declared war on anyone (like our farms) that we can no longer use Nox?
What does everyone else think about these updates?