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Instead of executing spies.
Posted: Sat Mar 03, 2007 6:10 pm
by Holybandit
When somebody fails a sabotage or recon. Instead of executing them you should have the option to give them back (as a polite gesture) or make them lifers. Why not make your prisoners of war work your mines? Of course,a percentage of the would-be spys should die.
Yes? No?
Re: Instead of executing spies.
Posted: Sat Mar 03, 2007 6:20 pm
by Spacey
Holybandit wrote:...the option to give them back (as a polite gesture)...
I think that would be silly. The other person could give UU if they wanted to.
Holybandit wrote:...Why not make your prisoners of war work your mines?...
Makes more sense. Possibly a percentage of the losses are moved into the other person's mines?
Re: Instead of executing spies.
Posted: Sat Mar 03, 2007 7:22 pm
by timex
Holybandit wrote:When somebody fails a sabotage or recon. Instead of executing them you should have the option to give them back (as a polite gesture) or make them lifers. Why not make your prisoners of war work your mines? Of course,a percentage of the would-be spys should die.
Yes? No?
The part about giving them back I dont like, they were the ones who tried to spy / sab you, why would you be kind enough to give it back.
I like the second part though, making them work as miners.
Posted: Sat Mar 03, 2007 8:00 pm
by Hensenshi
It would have to still apply to the 50/75m army rules though. Such as once you're over 50m you don't get that option.
Re: Instead of executing spies.
Posted: Sat Mar 03, 2007 8:08 pm
by Holybandit
timex wrote:Holybandit wrote:When somebody fails a sabotage or recon. Instead of executing them you should have the option to give them back (as a polite gesture) or make them lifers. Why not make your prisoners of war work your mines? Of course,a percentage of the would-be spys should die.
Yes? No?
The part about giving them back I dont like, they were the ones who tried to spy / sab you, why would you be kind enough to give it back.
Because im a very kind person. And if someone I know trys to do a friendly spy on me just to see what I have, then I could give them back. Or it could be a humilation gesture "Heres your agents back, seems like you need them". Plus, if your trying to roleplay, it could be a chilvarous thing to do.
The 2nd idea to make them miners. In my view it completely makes sense. Why kill them when you can force them to make you money?
Posted: Sat Mar 03, 2007 8:31 pm
by chargin
sounds alright but most should die in the struggle. i dont think you should be able to send them back lol.
Posted: Sat Mar 03, 2007 8:35 pm
by Holybandit
chargin wrote:sounds alright but most should die in the struggle. i dont think you should be able to send them back lol.
Mmm. They are coverts not trained fighters. I think 20% should die in the struggle.
The more options to do with them the better. The more choices the better the game.
Posted: Sat Mar 03, 2007 8:37 pm
by chargin
nah at least 50% should die

they'd rather blow themselfs up than be captured and forced to work for the enemy.

Posted: Sat Mar 03, 2007 8:42 pm
by Holybandit
chargin wrote:nah at least 50% should die

they'd rather blow themselfs up than be captured and forced to work for the enemy.

I did not know they carried weapons. If that was the case, then they could kill enemy coverts.
Posted: Sat Mar 03, 2007 8:49 pm
by chargin
lol it doesn't matter im sure they can still run at somebody and get themselfs shot. you dont need a weapon to die.

Posted: Sat Mar 03, 2007 8:56 pm
by Holybandit
chargin wrote:lol it doesn't matter im sure they can still run at somebody and get themselfs shot. you dont need a weapon to die.

I suggested 20%. 50% seems a little bit too much.
Posted: Sun Mar 04, 2007 4:36 am
by Kaska
Holybandit wrote:chargin wrote:lol it doesn't matter im sure they can still run at somebody and get themselfs shot. you dont need a weapon to die.

I suggested 20%. 50% seems a little bit too much.
hey, 50% is better than all!
Posted: Sun Mar 04, 2007 6:26 am
by Holybandit
Kaska wrote:Holybandit wrote:chargin wrote:lol it doesn't matter im sure they can still run at somebody and get themselfs shot. you dont need a weapon to die.

I suggested 20%. 50% seems a little bit too much.
hey, 50% is better than all!
Correct.
50% or 20%. I think this is a reasonable idea that makes complete sense should be implemented.
Re: Instead of executing spies.
Posted: Sun Mar 04, 2007 6:31 am
by hfown
timex wrote:Holybandit wrote:When somebody fails a sabotage or recon. Instead of executing them you should have the option to give them back (as a polite gesture) or make them lifers. Why not make your prisoners of war work your mines? Of course,a percentage of the would-be spys should die.
Yes? No?
The part about giving them back I dont like, they were the ones who tried to spy / sab you, why would you be kind enough to give it back.
I like the second part though, making them work as miners.
maybe if some noob who was your officer spied on you to see what you got....
or maybe if some noob clicked the spy button without knowing what it was on the #1 rank....?
maybe, 25% should die, 25% should be captured and turned into lifers
i vote yes, 25% should die, 25% should be captured and turned into lifers
or maybe every time you sabotage, (the small % who never come back) could be caught every time and sent to the mines of the enemy..... ??
Posted: Sun Mar 04, 2007 7:47 am
by Wolf359
If you think about it, covert operatives are likely to be sufficiently trained so as to be immune to being converted - and even if they are put in teh mines they would be likely to refuse to work.
So I say no - think about who this would benefit - and does the game need it?