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Chaos Idea
Posted: Thu Sep 08, 2005 9:50 am
by Guest
I think we shoudn't donate any money to get SS to transfer Naq to any user in the game. I think it should be free. Also I want new weapons and maybe races more and more death (fighting).
Posted: Thu Sep 08, 2005 9:54 am
by Jean Gregoire Gabriel
Could you please not post all your threads in the Main board. Suggestions go in the Suggestions board.
How do you mean more death? And what sort of new weapons - more powerful weapons or just new names?
J.G.G.
hi
Posted: Thu Sep 08, 2005 10:36 am
by Guest
What I mean by death is when you attacking someone I think it should have heavly lost of men.
Well Like we can buy mothership and trade different races for thier weapon like Goa'uld give many number of Naq to the Tauri for thier X303
Posted: Thu Sep 08, 2005 10:42 am
by BleedBlack
I'm guessing you don't have a very high ranking account or many weapons.
The amount of men lost in battle can become highly annoying, forcing many players to not attack at all, and rely on their income.
I probably lose more men a day attacking than I gain through UP, yet I have to buy more weapons if I want to advance, increasing my unit loss even more.
More deaths = not good.
Also, SGW Main is 'free'.
However, I do see what you are saying, that it should be a SS bonus free zone, causing players to rely on skill rather than abusing the bonus` resulting from a SS donation.
Also, a trade system would no doubt become abused, so, in my own opinion it would be better to leave it out...
Posted: Thu Sep 08, 2005 4:55 pm
by unseenone
yea nd besides.. forum has to put food ot he table too. he cant jsut do it all for free
Posted: Thu Sep 22, 2005 8:49 am
by micko
No SS for chaos is the best idea ive heard, it would be fair for everyone, no abusing the system would be right, a game based on skill and startegy not based on rich yuppies fighting for who has had the most ppt, and besides all the money the creators make from ss in main and q is prolly more money a week than ill ever see working a week in the real world.
There are a lot of people out there that cant even buy ss for good reasons but they still try and battle it out evreryday, If chaos was SS free im sure these guys would be top 100 and the yuppies that sit on ppt every month would be at the lower end of the ranks.
I want too hear more about this subject from everyone. PPT or NO PPT
Flood your opinions on, dont be shy, any suggestions for poll, ss or no ss.
Posted: Thu Sep 22, 2005 9:05 am
by micko
when a thread is moved why does it remain in the same spot form where it was moved?
BUMP
more suggestions for chaos
Posted: Tue Sep 27, 2005 7:50 pm
by Zee
Hello all. Finally a topic to bring me into the forums.
First, I'd like to say that I think not allowing SS in chaos would be great. You could either not allow it or only allow it once. Either way, I think it would make a big difference. Actually, I think allowing it just once would be the way to go, because I wouldn't want to lose the ability to trade. You could, however, eliminate the glass ceiling by making it available at a certain level of advancement rather than something you have to pay real money for. It could even be a tech upgrade. As a matter of fact, you could break it up into several merchant-type tech upgrades. That would be cool, because it would allow for future expansion.
Second, I'd like to suggest the ability to buy space ships. For example, when you are an Asgard, you can buy a classic Asgard mothership and a Jack O-Neil mothership. Why only one? Why not add them to the armory and allow people to buy whole fleets. Instead of adding affecting strike action as a percentage, you could just make them terribly effective weapons. Of course, they'd need to cost a ridiculous amount of money and you could make them increasingly expensive (justifying that it takes more to maintain a fleet of ships than it does a single one). Either way, I think it would be nice to be able to have a fleet of ships--the characters in the show do.
Third, I think you should be able to have more than one planet. Also, you should be able, somehow, to conquer the planets of others. (That doesn't necessarily mean you force them out of the game; they could become refugees who use the stargate to build a camp on another planet.) This would be a step away from allowing a player to eliminate another player (which some have called for and which you'd think would be possible in Chaos if it is possible anywhere). You'd force them to start over on a new planet without the planet-based tech upgrades they had before (most defense upgrades and perhaps some others). They could take whatever else survived the battle with them to the new realm. I know someone would have to figure out exactly what it would take to conquer a planet, but I think it would be worth it. The game might have a little more of a point anway. Otherwise, we just end up fighting over stats without anyone gaining any real power over anyone else. Plus, it might add a new dimension of difficulty/strategy to the game if some types of resources (defensive for example) had to be managed for multiple planets. That's just a thought.
Fourth, I was just thinking that this game is called "Stargate Wars" but we don't really deal that much with the stargates. Let's think about that. In the show, there's a big difference between launching an attack (or defending against one or sending spies) through the stargate and dealing with one from space. Now, there are a few small ships out there that can fly through the gate, but no hatak's or X302s are going to make it through there. (Of course you could attack from space and through the gate simaltaneously.) And what's up with people just being able to gate from a gate in the Milky Way to one in Ida? Don't you need a ZPM for that? I think we could add another level of realism and difficulty to the game if we start differentiating between attacks through the gate/landing partites and attacks from space. Otherwise, what's the incentive to buy the less expensive weapons at all? Everyone should just by the most expensive ship based weapons and have spaced based battles. That's not in the spirit of the show. The stargates aren't used in every episode, but the are still pretty central to it. I think we should keep using them too. Obviously, some technologies and weapons are meant for the gates and some are used by ship. It might be confusing to start differentiating between them, but it might be fun too and it might make the game better. Why not think about it?
Fifth, (and last,) I think chaos should have a fourth attack-type (in addition to spy, sab, and attack. (Yes I realize "send a message" could arguably be an attack type, too--at least in some people's cases.

) I suggest another type in which you could steal weapons/troops/technology--call it a raid. This happens a lot on the show--consider, for example, the number of Goa'uld weapons the SGC has in its armory. They didn't buy those. It's just a thought. Of course, the reverse could be true as well: Couldn't we at least pick up the weapons troops we manage to kill when we defend our realms? I mean, you come to my planet, have the nerve to die on my soil, and then you expect me to mail your zat to your next of kin? I don't think so. I'm giving that to one of my guys to use against you in the counter-attack.
Okay, this post is already incredibly long (sorry) so I guess I'll cut it off before I start talking about some of the weapon types in the game that I think should be changed. (Since when do Jaffa/slaves fight with hand-devices and who walks through a gate carrying nothing but a plastic expolsive? Wait Mr. Jaffa, hold on while I tape this to your side and light the fuse, lol.) I would like to say however, that these suggestions are meant as ideas to make a good game even better, and nothing less. I don't want to sound critical, because I'm fairly impressed with this game and I like playing it.
Posted: Wed Sep 28, 2005 12:38 pm
by NoDot
i.e. You think Chaos should be an MMORTS game, right?
Posted: Thu Sep 29, 2005 12:01 am
by daivahataka
What I'd like to see in Chaos:
1. No PPT/SS/USS
2. No Alliances
3. No Commaders/Officers
4. No Messaging => no easy "unofficial Alliances" (info sharing and agreements not to attack one another)
Make it literally everyone for themselves and completely down to a player's skill & luck (finding large amounts of naq in the open is definitely part luck).
Perhaps the bank could be elliminated so as to leave everyone with their unspent naq in the open. This and the no messaging would probably have the knock on advantage to Forum of reducing server load.
Could even give say 2x income but 4x attack and covert turns per game turn, encourage lots of fighting.
Posted: Thu Sep 29, 2005 3:04 am
by prior
I havnt been dissapointed with anything Admin has done yet. (well, except no trading UU in Q) So I think you should just let him go on doing what his idea is.
Posted: Sat Oct 29, 2005 4:00 pm
by fredrabbit
well i was thinking about a few different things first i think that if you wanted to see the Wraith this would be the perfect place to see them but what would there bonus be well i cam up with the idea that we make them like the ascended races on main 5% bonus to every category and no pentalies but make the wepons cost and power the same as the non ascended races. Also No changeing races at all make people stick with what they choose to begin with.
Posted: Sat Oct 29, 2005 8:56 pm
by Aussie Babsy
I'm going to be hated by a lot of people for saying this but here goes,
SS should cost money, comanders macke the game interesting, alliences inprove the game, and bloodey H*** the admins have to pay for the servers some how, other wise there would be no motherships, no forums, and no game!
sory but eneyone who disagrees with me is a fool who dosn't thing logiely, the admins need the money to keep the game going.
SS, I think is a good system to do this!!
Posted: Tue Nov 01, 2005 1:41 am
by daivahataka
aussie babsy wrote:SS should cost money, comanders macke the game interesting, alliences inprove the game, and bloodey H*** the admins have to pay for the servers some how, other wise there would be no motherships, no forums, and no game!
I agree that forum need money but if you have all the above in it then it is effectively just a slight varient on the main server so what's the point in having that? If it's going to be a new server might as well make big changes to the game.
Posted: Tue Nov 01, 2005 8:54 am
by Rukia
more bandwidth does cost money