re: turns/turn ; superweapon bidding ; ascended attacks
Posted: Mon Mar 12, 2007 10:10 am
(also in game updates)
Game Updates
Mar 12, 2007
Turn Rate
After complaints of the turn rate increase, specifically how it helps the big guys and only hurts those trying to catch up, I have taken a bold bold step, that can in no possible way be intrepreted as serving the needs of the big players. In fact, I risk offense on that front in this attempt, but will trial it regardless.
The ascended cosmos have the ascended equivalent of a black hole in the very core of their fabric of existence. It is a black hole, actually, but a higher dimensional black hole swallowing entire universes of lower dimensions..It is also a huge source of power, so the more powerful ascended beings naturally gravitate to it...
Now - the downside to this is that it affects the flow of time. It slows time down. Thus...The closer to the anomoly (ie the higher the rank) the less action turns are generated each turn. The further away, the more action turns are generated per turn.
This -ontop of some of the other more recent changes - should keep the Ascended realm more dynamic...at least that is the goal...
Ascended SuperWeapon Auction
As a response as the auction being used as a method to move funds between friendly accounts, the superweapon has taken offence to being used in such a way. Yes - it is sentient, self-aware, and likely even a lot smarter than much of the life in the cosmos. From this point forward, it is likely that selling the weapon will not return the same results as previously ... although exactly what will happen only the super weapon will know and determine....
Ascended on Ascended Attack
It was pointed out that a huge life force in defence, was not really contributing to the defence of the Ascended Being since the maximum that could be used was the max life force (and not the available or overage life force.) In response to this, the maximum that can be used in defence is 5x your life force IF YOU HAVE THE LIFE FORCE AVAILABLE!
The same holds true for attacking
_______________
my response (on page 9/10) to the discussion up to that date, here so that ppl dont have to read all pages to find the issue/response.....
ok - i am on page 2 of reading the (very strongly opinioned) responses to this. I will finish reading...
Also - THE COMPLETE STOP OF TURNS WAS A BUG. The way the 'mbh or multidimensional black hole' works is that for each 800 ranks, an extra turn is given. so rank 1-800 get 1/turn. rank 801-1600 get 2/turn. 1601+ get 3/turn.
It is not a punishment (or not intended to be) but a 'bonus' to the lower account to allow them a chance to catch up (which is the core of the complaint referenced). The inactives do not benefit, since there is a turn cap. The vacationers do not benefit since no turns while on vacation.
Only those that PLAY, and USE their turns, benefit. And when they get to a certain point (rank 800) they are on par with the rest.
This is a TRIAL. I do want people who worked hard on ascension to benefit. but I also want those new to ascension to have some hope... This was an attempt at this.
I will leave it as is (with turns now working too! ) for a couple days, read the rest of the comments, add this to the agenda for tomorrow's chat, and make a descision on what stays/what goes/what changes and then implement that by week's end...
I trust this is fair. And please do not shoot me for trying Even I get things wrong sometimes, but I think my history shows that I will undo descisions/changes that dont work out...
admin.
_________________
ok - the other issue seems to be the superweapon change.
what has changed:
the DMU that the weapon sells for does not all go to the seller. Only a % does. The rest is dispersed across the cosmos...
Thats it. nothing else changed on the superweapon front...
<additional note: the other change not mentioned, but in place, is that when attacking someone with lower defence, the amount of losses the attacker suffers has been decreased. Any attack suffers losses (nature of leaving your realm with large numbers of beings with weapons:)) but the minimum loses are decreased by 10x or 1000% .... for risk of offending the lower ranked players (at least those with low/no defence), this is now also in trial....)
Game Updates
Mar 12, 2007
Turn Rate
After complaints of the turn rate increase, specifically how it helps the big guys and only hurts those trying to catch up, I have taken a bold bold step, that can in no possible way be intrepreted as serving the needs of the big players. In fact, I risk offense on that front in this attempt, but will trial it regardless.
The ascended cosmos have the ascended equivalent of a black hole in the very core of their fabric of existence. It is a black hole, actually, but a higher dimensional black hole swallowing entire universes of lower dimensions..It is also a huge source of power, so the more powerful ascended beings naturally gravitate to it...
Now - the downside to this is that it affects the flow of time. It slows time down. Thus...The closer to the anomoly (ie the higher the rank) the less action turns are generated each turn. The further away, the more action turns are generated per turn.
This -ontop of some of the other more recent changes - should keep the Ascended realm more dynamic...at least that is the goal...
Ascended SuperWeapon Auction
As a response as the auction being used as a method to move funds between friendly accounts, the superweapon has taken offence to being used in such a way. Yes - it is sentient, self-aware, and likely even a lot smarter than much of the life in the cosmos. From this point forward, it is likely that selling the weapon will not return the same results as previously ... although exactly what will happen only the super weapon will know and determine....
Ascended on Ascended Attack
It was pointed out that a huge life force in defence, was not really contributing to the defence of the Ascended Being since the maximum that could be used was the max life force (and not the available or overage life force.) In response to this, the maximum that can be used in defence is 5x your life force IF YOU HAVE THE LIFE FORCE AVAILABLE!
The same holds true for attacking
_______________
my response (on page 9/10) to the discussion up to that date, here so that ppl dont have to read all pages to find the issue/response.....
ok - i am on page 2 of reading the (very strongly opinioned) responses to this. I will finish reading...
Also - THE COMPLETE STOP OF TURNS WAS A BUG. The way the 'mbh or multidimensional black hole' works is that for each 800 ranks, an extra turn is given. so rank 1-800 get 1/turn. rank 801-1600 get 2/turn. 1601+ get 3/turn.
It is not a punishment (or not intended to be) but a 'bonus' to the lower account to allow them a chance to catch up (which is the core of the complaint referenced). The inactives do not benefit, since there is a turn cap. The vacationers do not benefit since no turns while on vacation.
Only those that PLAY, and USE their turns, benefit. And when they get to a certain point (rank 800) they are on par with the rest.
This is a TRIAL. I do want people who worked hard on ascension to benefit. but I also want those new to ascension to have some hope... This was an attempt at this.
I will leave it as is (with turns now working too! ) for a couple days, read the rest of the comments, add this to the agenda for tomorrow's chat, and make a descision on what stays/what goes/what changes and then implement that by week's end...
I trust this is fair. And please do not shoot me for trying Even I get things wrong sometimes, but I think my history shows that I will undo descisions/changes that dont work out...
admin.
_________________
ok - the other issue seems to be the superweapon change.
what has changed:
the DMU that the weapon sells for does not all go to the seller. Only a % does. The rest is dispersed across the cosmos...
Thats it. nothing else changed on the superweapon front...
<additional note: the other change not mentioned, but in place, is that when attacking someone with lower defence, the amount of losses the attacker suffers has been decreased. Any attack suffers losses (nature of leaving your realm with large numbers of beings with weapons:)) but the minimum loses are decreased by 10x or 1000% .... for risk of offending the lower ranked players (at least those with low/no defence), this is now also in trial....)