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Reduce Lifers count / untrain Lifers

Posted: Sat Mar 17, 2007 3:36 am
by geisha
One thing that gets a bit annoying after a while is that there is nothing you can do about your lifers count.... I would love if there was a way to get rid of some lifers... Here's some ideas how this could be implemented:

1. Trade Lifers for UU on the game market

Obviously with some losses... say you trade 100% Lifers but only get 80% UU back


2. Trade Lifers for Naq on the game market


Only downside is that lifers are only worth 50% of the current UU price on the game market


3. Rehabilitation program

This would be a very expensive program... basically you would have to pay a lot of naq to turn Lifers into UU or miners

Posted: Sat Mar 17, 2007 4:33 am
by urogard
what is the difference between lifers or miners. you need units to generate income and if you have 50 mil miners you will never get to untrain them to turn them into spies or soldiers so it doesn't make a difference if their were lifers either

having lifers is only beneficial to you if you get hacked you can't loose them

Posted: Sat Mar 17, 2007 6:24 am
by Lord_Zeus
Pef wrote:the lifers need to stay the way they are ... it's a good thing to help small players catch up with the big players..

how?... they do very little that normal miners don't do.

Posted: Sat Mar 17, 2007 6:36 am
by geisha
urogard wrote:what is the difference between lifers or miners. you need units to generate income and if you have 50 mil miners you will never get to untrain them to turn them into spies or soldiers so it doesn't make a difference if their were lifers either

having lifers is only beneficial to you if you get hacked you can't loose them


Well the difference between lifers and miners is quite obviously that you can untrain miners while you can't untrain lifers... and there are times where you want to reduce your income to a minimum (e.g. when at war and you don't want your enemies to benefit from your naq). Right now if you untrain several millions of your miners to decrease your income, you will get in trouble when you train them later on again as your lifers count grows and grows... and in the worst case you will end up having most of your army in lifers, which you can never use for anything else or sell...

Posted: Sat Mar 17, 2007 6:52 am
by Wolf359
We've had this one many times too - the clue is in the name - lifers - the point being that you aren't meant to be able to untrain them or trade tehm to get UU. When miners were introduced it was basically a way to stop raiding - but a penalty had to be included at teh same time - thus the lifer was born.

Posted: Sat Mar 17, 2007 7:31 am
by geisha
Wolf359 wrote:We've had this one many times too - the clue is in the name - lifers - the point being that you aren't meant to be able to untrain them or trade tehm to get UU. When miners were introduced it was basically a way to stop raiding - but a penalty had to be included at teh same time - thus the lifer was born.


Yes I can see that, but the game has evolved quite a bit since then. Army sizes are getting bigger and bigger... and the longer you play the more often you will have to train and untrain stuff, so your lifer count goes up and up...

And I also included penalties in my suggestions ;)

Posted: Sat Mar 17, 2007 10:06 am
by Lore
My suggestion was allow AG's to burn them in the next wave of ascentions.

Only when you have done the first ten ascentions can this option be opened for you.

Posted: Sat Mar 17, 2007 1:54 pm
by RobinInDaHood
I'd be okay with your ability to trade lifers into the market using the three market turns you get per week and at whatever the exchange rate is for UU -> naq or UU -> turns. That would allow people who have gotten top heavy with lifers to meter those lifers back into the market at a loss. It also artificially limits the number of lifers that someone could dump simply because you only get three market turns per week and only five multiples of any one trade type.

I strongly disagree with anyone being to reclaim lifers into UU they can use however they choose in their account. The 10% lifer cost was the amount you accepted when you trained miners.

Posted: Sat Mar 17, 2007 2:04 pm
by GeneralChaos
Its a tactical game, knowing when to do what and when, everyone knows you lose 10% to lifers, its a risk you take when training so many Miners.

Posted: Sat Mar 17, 2007 2:50 pm
by extremer
I think lifers are here with certain purpose, so i think they should stay there as they are.

regards,
ex

Posted: Sat Mar 17, 2007 4:04 pm
by urogard
extremer wrote:I think lifers are here with certain purpose, so i think they should stay there as they are.

regards,
ex

i even think they should be destroyable :D

Posted: Tue Mar 20, 2007 11:40 am
by [SGC_ReplicĂ…tors]
i never liked the lifer idea..it was to prevent ppl from buying UU on market and selling them at higher prices and stop ppl from buying others MT to buy UU that was about it...but back then they didnt have the 50million limit..


...i would love a way to reduce it, i dont like being restricted it doesnt seem right in a way


i was thinking of using 3 MTs to reduce like maybe 10%-20% of lifers to regular miners or something

Posted: Tue Mar 20, 2007 11:48 am
by Tok`ra
NOTHING WILL HELP THE SMALLER PLAYERS CATCH UP.

PERIOD.

That said, this idea has some merit as in wars people might trade lifers for additonal UUs which means accounts would over time get hurt even more.

Posted: Tue Mar 20, 2007 11:51 am
by Zeratul
actually, there is one thing that would help smaller players catch up... give all players 5 mill lifers and 30k UP... bigger players might benefit from this as well, but smaller players would benefit more...

Posted: Tue Mar 20, 2007 2:44 pm
by Hensenshi
Zeratul wrote:actually, there is one thing that would help smaller players catch up... give all players 5 mill lifers and 30k UP... bigger players might benefit from this as well, but smaller players would benefit more...


Well with that thought, why don't we just take and cut every player who's got 20mill army or more and cut their army in half.