Page 1 of 1

Calculating Attack losses?

Posted: Mon Mar 19, 2007 2:04 am
by Plant
Is their a way to Calculate losses from an attack i make, like knowing how many Attcking troops will be killed and the cost of weapon repairs?

or even just a calculation to get a rough estimation?

Thanks for your help

Posted: Mon Mar 19, 2007 3:10 am
by GAT-X207
not really, higher enemy def-more atking casualties. so there isnt a formilau pers say. do keep in mind the small randomness for each atk/def potential ie can send all troops or most troops.

wep damage 0-5% and sometimes 6% (senn this a few times)

Posted: Mon Mar 19, 2007 10:37 pm
by Anarchy_
you send all troops and the damage flucuates each attack.

War (attack/raid) Success and Winnings: Your Strike Action (which is from 75% to 100% of your total potential Strike Action as determined above), must be bigger than their defence action (which is from 75% to 100% of their total potential Defence Action as determined above. Winnings are up to 75% of their naquadah (or 1.5% of untrained soldiers on raid), for a full 15 turns. Each turn less than 15 used obviously takes 1/15th of that potential away. Being at war with them adds 50% to these potentials, while if you are both at war, it doubles.


losses:
War (attack/raid) Military Unit Death Rates: For a full 15 turn attack, 3% of your normal attack units can die (2% of defence units), while 1.5% (1% of defence units) supers can die. If you are at war and attacking, attack unit deaths are multiplied by 1.5. If both sides are at war, each is doubled. Ontop of this, defence unit deaths are multiplied by strike action/defence action and attack unit deaths are multiplied by defence action/strike action (there is a min/max of 10%/500%). Attacking at less that 20% of enemy defence causes no deaths to the enemy.


weapon damage is random. its normally no more then 5%. the exception is for fleets when attack a planet. if the defending planet has 10x (or more) the strength of the attacking fleet, the entire fleet is destroyed. higher planetary def = more fleet damage