Suggestion for Era 11 (reposted here at forum's request)
Posted: Wed Mar 21, 2007 9:03 am
Though this is already in game suggestions, Forum has requested that I repost this here for your feedback.
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I had a cool(at least I think it is) idea for the changes that could be implemented to an upcoming wave in Quantum Wars. These are the collective changes to make it different...
Era XX
Barren Worlds
First Change (and arguably the most important)
There is a set amount of Naq in this quantum reality, meaning that at some point in the game ( I suggest half-way through) the naq runs out...and there is no more generated...Furthermore...the way you get naq is different from the other waves...instead of miners and uu producing naq...you can only "find" the naq that is lying on the surface...as no mining techniques ever developed. You get naq according to what percent of the total population of the universe your realm represents...so if there are 1 bil units in the game and you have 100k in your realm you represent (if my math is correct) .00001% of the total population, meaning that you get .00001% of the naq "found" in this reality this turn...
Some numbers to explain the concept:
Say there is 100 trillion total naq that can be found in the game. Divide that by how many turns pass in 90 days (3ish months), that is, 23,148,148,149 naq produced in the game per turn(rounded up), multiply that by two (so that it reaches 100tril in 1.5 months) and you get 46,296,296,296 naq per turn. Now assume your account gets the previous amount of .00001% of that naq...that means you recieve 4,630 naq per turn (rounded up)...increase your army size...you get more...decrease your army size...you get less...
This drives all the other changes...
The Second Change
As the amount of naq in the game gets less...you have less to go around..and the people of your realm become desperate...and more willing to fight...so as the Total amount of Naq decreases...the amount of turns you get per 30min increases...my suggestion is by a rate of 1 extra turn for every 10% of the total naq that is used up...meaning that as the game progresses and players get more desperate for naq...they get more turns to try and procure that naq...
The Third Change
With less resources to go around...the people of your realm are less inclined to procreate...as such UP costs a little more and you only get an increase of 1 unit per day per upgrade...
The Fourth Change
The realization that there is a very limited amount of naq in the universe had a dramatic effect on the market...it crashed and burned...but individuals realized that in order to survive...they would still have to trade with one another...so...No ingame market...but everyone has the ability to trade with each other...as resources dwindle...players who make smart trades will pull ahead...players who make unwise decisions...will fall behind...(this also means no donations this wave...though I'm sure Forum can find a way to circumvent this)
The Fifth (and final) Change
In a universe with such limited supplies of such a vital resource...naq conservation has become a prime issue...as a result, technologies have developed to extract naq from enemy units and weapons after they have been destroyed...though it is not 100% efficient...it is something...
Basically...when you kill enemy units, and/or destroy enemy weapons...you can salvage a small percentage of the naq used to create it in the first place...I suggest a meager 10%...
............................................................................................................
This, I believe, will result in a quantum era in which you can only advance by skill...furthermore...it will probably be the most active of all the eras..as naq dwindles players will have to become more agressive to survive...and they will have the turns to wage mighty wars...though they will have to balance the cost of fighting...against the ever decreasing amount of naq that will exist once it runs out...
............................................................................................................
I had a cool(at least I think it is) idea for the changes that could be implemented to an upcoming wave in Quantum Wars. These are the collective changes to make it different...
Era XX
Barren Worlds
First Change (and arguably the most important)
There is a set amount of Naq in this quantum reality, meaning that at some point in the game ( I suggest half-way through) the naq runs out...and there is no more generated...Furthermore...the way you get naq is different from the other waves...instead of miners and uu producing naq...you can only "find" the naq that is lying on the surface...as no mining techniques ever developed. You get naq according to what percent of the total population of the universe your realm represents...so if there are 1 bil units in the game and you have 100k in your realm you represent (if my math is correct) .00001% of the total population, meaning that you get .00001% of the naq "found" in this reality this turn...
Some numbers to explain the concept:
Say there is 100 trillion total naq that can be found in the game. Divide that by how many turns pass in 90 days (3ish months), that is, 23,148,148,149 naq produced in the game per turn(rounded up), multiply that by two (so that it reaches 100tril in 1.5 months) and you get 46,296,296,296 naq per turn. Now assume your account gets the previous amount of .00001% of that naq...that means you recieve 4,630 naq per turn (rounded up)...increase your army size...you get more...decrease your army size...you get less...
This drives all the other changes...
The Second Change
As the amount of naq in the game gets less...you have less to go around..and the people of your realm become desperate...and more willing to fight...so as the Total amount of Naq decreases...the amount of turns you get per 30min increases...my suggestion is by a rate of 1 extra turn for every 10% of the total naq that is used up...meaning that as the game progresses and players get more desperate for naq...they get more turns to try and procure that naq...
The Third Change
With less resources to go around...the people of your realm are less inclined to procreate...as such UP costs a little more and you only get an increase of 1 unit per day per upgrade...
The Fourth Change
The realization that there is a very limited amount of naq in the universe had a dramatic effect on the market...it crashed and burned...but individuals realized that in order to survive...they would still have to trade with one another...so...No ingame market...but everyone has the ability to trade with each other...as resources dwindle...players who make smart trades will pull ahead...players who make unwise decisions...will fall behind...(this also means no donations this wave...though I'm sure Forum can find a way to circumvent this)
The Fifth (and final) Change
In a universe with such limited supplies of such a vital resource...naq conservation has become a prime issue...as a result, technologies have developed to extract naq from enemy units and weapons after they have been destroyed...though it is not 100% efficient...it is something...
Basically...when you kill enemy units, and/or destroy enemy weapons...you can salvage a small percentage of the naq used to create it in the first place...I suggest a meager 10%...
............................................................................................................
This, I believe, will result in a quantum era in which you can only advance by skill...furthermore...it will probably be the most active of all the eras..as naq dwindles players will have to become more agressive to survive...and they will have the turns to wage mighty wars...though they will have to balance the cost of fighting...against the ever decreasing amount of naq that will exist once it runs out...