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Suggestion for Era 11 (reposted here at forum's request)

Posted: Wed Mar 21, 2007 9:03 am
by Eternal Usul
Though this is already in game suggestions, Forum has requested that I repost this here for your feedback.



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I had a cool(at least I think it is) idea for the changes that could be implemented to an upcoming wave in Quantum Wars. These are the collective changes to make it different...


Era XX

Barren Worlds



First Change (and arguably the most important)

There is a set amount of Naq in this quantum reality, meaning that at some point in the game ( I suggest half-way through) the naq runs out...and there is no more generated...Furthermore...the way you get naq is different from the other waves...instead of miners and uu producing naq...you can only "find" the naq that is lying on the surface...as no mining techniques ever developed. You get naq according to what percent of the total population of the universe your realm represents...so if there are 1 bil units in the game and you have 100k in your realm you represent (if my math is correct) .00001% of the total population, meaning that you get .00001% of the naq "found" in this reality this turn...

Some numbers to explain the concept:

Say there is 100 trillion total naq that can be found in the game. Divide that by how many turns pass in 90 days (3ish months), that is, 23,148,148,149 naq produced in the game per turn(rounded up), multiply that by two (so that it reaches 100tril in 1.5 months) and you get 46,296,296,296 naq per turn. Now assume your account gets the previous amount of .00001% of that naq...that means you recieve 4,630 naq per turn (rounded up)...increase your army size...you get more...decrease your army size...you get less...

This drives all the other changes...

The Second Change

As the amount of naq in the game gets less...you have less to go around..and the people of your realm become desperate...and more willing to fight...so as the Total amount of Naq decreases...the amount of turns you get per 30min increases...my suggestion is by a rate of 1 extra turn for every 10% of the total naq that is used up...meaning that as the game progresses and players get more desperate for naq...they get more turns to try and procure that naq...

The Third Change

With less resources to go around...the people of your realm are less inclined to procreate...as such UP costs a little more and you only get an increase of 1 unit per day per upgrade...

The Fourth Change

The realization that there is a very limited amount of naq in the universe had a dramatic effect on the market...it crashed and burned...but individuals realized that in order to survive...they would still have to trade with one another...so...No ingame market...but everyone has the ability to trade with each other...as resources dwindle...players who make smart trades will pull ahead...players who make unwise decisions...will fall behind...(this also means no donations this wave...though I'm sure Forum can find a way to circumvent this)


The Fifth (and final) Change

In a universe with such limited supplies of such a vital resource...naq conservation has become a prime issue...as a result, technologies have developed to extract naq from enemy units and weapons after they have been destroyed...though it is not 100% efficient...it is something...
Basically...when you kill enemy units, and/or destroy enemy weapons...you can salvage a small percentage of the naq used to create it in the first place...I suggest a meager 10%...
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This, I believe, will result in a quantum era in which you can only advance by skill...furthermore...it will probably be the most active of all the eras..as naq dwindles players will have to become more agressive to survive...and they will have the turns to wage mighty wars...though they will have to balance the cost of fighting...against the ever decreasing amount of naq that will exist once it runs out...

Posted: Wed Mar 21, 2007 9:27 am
by Beta Ray Bill
Gee sounds more like the 'slowdown' wave, not to mention the weaker players are sure to be squashed.

Posted: Wed Mar 21, 2007 11:12 am
by jazzydog14
This truely would divide the players, this should be designed for a more advanced adience. Players that have played Quantum befor, and know how to play. I would play it most definatly, but not as a rhealm, as a normal sort of game. Maybe forum can create a new service.

Re: Suggestion for Era 11 (reposted here at forum's request)

Posted: Wed Mar 21, 2007 11:17 am
by Saintdeath
Ascended Usul wrote:Say there is 100 trillion total naq that can be found in the game. Divide that by how many turns pass in 90 days (3ish months), that is, 23,148,148,149 naq produced in the game per turn(rounded up), multiply that by two (so that it reaches 100tril in 1.5 months) and you get 46,296,296,296 naq per turn. Now assume your account gets the previous amount of .00001% of that naq...that means you recieve 4,630 naq per turn (rounded up)...increase your army size...you get more...decrease your army size...you get less...

This drives all the other changes...

This means you start with 17.56M per turn... 1 day of PPT at the beginning gives you and everyone else 841M and every farming after PPT ends gives you 841M, the inactive players' profit will reduce in time, thus being online at the beginning is VERY important and missing it will most likely mean you stand no chance in the wave. Even more than now. And that's not very good IMO.

Posted: Wed Mar 21, 2007 11:23 am
by Eternal Usul
Well...the idea is that it would be a sort of "survival" wave...

And where did you get your numbers from? :?

Posted: Wed Mar 21, 2007 11:26 am
by Saintdeath
There is currently 2616 players. About this many and a few more will start the new wave, right?

Posted: Wed Mar 21, 2007 11:29 am
by Eternal Usul
Ah...thanks...

So you know, I wasn't suggesting that 100 tril naq be the actual limit...that was just an arbitrary number for the sake of argument..


Seeing as how there are so few ppl playing...it would probably have to be a much lower amount to fit the concept...

Posted: Wed Mar 21, 2007 6:19 pm
by 12agnar0k
There is a proper forum for this now so can it be moved there...

Not a bad idea btw

Posted: Wed Mar 21, 2007 6:59 pm
by ph30nix
actualy it is a bad idea

first for this to work the USS/SS bonus must be removed (market wont be there anyways right?)

also what good would turns be without weapons and troops to fight with? no up+low cash= no armies and no one would mass it would be devistating to the person doing it.

repair bills alone would make people not want to mass

and Naq isnt a Vital resorce and if there isnt any itwouldnt effect people reproducing, the dont eat naq to live as long as people have foot they will reproduce, so if anything you would have higher UP cause they wouldnt have anything else to do then boink all day.

if they were do to this idea not including ht epeople who buy USS/SS every week everyone would have minimum armies possible so they wouldnt have any repair bills after awhile it would cost more to repair then you could make.

and the biggest problem if you werent able to be on almost 24/7 you would stand absolutly NO CHANCE, right now its bad if you cant log on at least 2-3 times a day and if you dont use all turns per week and your MT turns your gonna be at a disadvantage.

but it is a well thougt out idea i just dont think it would work well

Posted: Wed Mar 21, 2007 11:50 pm
by Borek
Aye, Moved to Suggestions/Other.

Posted: Thu Mar 22, 2007 7:51 am
by Guest
ph30nix wrote:
but it is a well thougt out idea i just dont think it would work well


Meh tell me a wave that did......

Posted: Thu Mar 22, 2007 7:11 pm
by _Rube_Dragon_
this sounds nice but about the no donations i say that after your half way mark is met then no donations becasue in the begging of the wave is where i assume forum makes most his $ so that not as much is lost this would also create a nother place where donations wil be common no just in the begging but right befor you coudlent buy any more doanations is what i assume peopl would do.


Or...

i woudl suggest after your half way mark make it so that doanations cost alot more for a lot less naq and turns or say alto of turns no naq an smalled added of UP and miners but this woudl have to change almost adyly or weekely depending on how far we are in the wave.


i love this idea great stuff

Posted: Sun Mar 25, 2007 9:49 am
by floophead_III
I think it's a great idea, but to add to it I think that there should be no trading of units, but raiding is allowed. After all, what are you going to do with 100000 turns when there's no naq? =D

mmmm

Posted: Sun Mar 25, 2007 12:22 pm
by Lord Me
mmmm nice idea. . any change in this game should be accepted. .. it is the idea of quantum any way. . to change every 3 months. . and changes are not wrong. . . the ideas are really good. . should change a few things. . but at the end. . no wave has been good at all. . so. . why are u all so scare ?

Posted: Sat Mar 31, 2007 10:47 pm
by _Rube_Dragon_
yes this wave if used woudl be radiclly difrent form all the others it would be a good change.