Killing lifers {Updated}
Posted: Thu Mar 29, 2007 9:21 pm
Since the previous topic was very broad and people kept on jumping between topics I decided to make a new thread focused on killing of lifers:
Another suggestion that came into my mind connected with this:
If you want, you can use your funds normally used to attract new recruits aka unit production to resocialize your lifers and turn them into ordinary miners
And as the update would come in:
1) everyone would have 75% of their lifers turned into miners
2) For 1 week after the introduction of this update the invade option would be disabled to let people train some more lifers.
urogard wrote:ok, this is just comming plain from my head but seems like a compromise:
1 group of people don't want to see killing/raiding of miners/lifers get introduced
2 group of people want to see it in the game but they know perfectly well that i cannot work under todays circumstances (i.e. unlimited supply of at's)
my suggestion
Killable lifers, and lifers ONLY.
most people have a considerable amount of their miners as lifers (between 20-30% depending on army size, sometimes even as high as 99%, but imo that's their own fault of game style, mine for comparison is way way much under 20% but without ascending would be under 10% actually, so for anyone it is easy to minimize costs)
This means that people would have to rethink their tactics. If they would be in a war and want to avoid loosing 10% of the uu's they might need to turn into spy killers or attackers they would have to pool them into other unit sections (defence, spies= which can be killed) (or attack and spy killers which would often results in big losses if you want to try mass a defence with unnecesarily big amounts of unarmed supers)
and for normal players it would bean that 10% of the uu's they train into miners could get lost in a war
BUT i also think there should be a limit imposed on how many at's you can be attacking people with since as people said making people delete would be easier (but loosing 10% of your uu's isn't by far as much as loosing all and gives you certainly a further way of hurting annoyiong opponents).
The trouble with this is that many raiders rely on burning at's to grow. meaning a limit on using at's would limit their growth in a way no one else would be affected. Therefore the solution would be a new button with the sole purpose of entering the mines of your opponent and wipe all lifers you are able to find (the miners would have fled the mines being alarmed by the sentries and only lifers would remain since they are bound to the mines). Again the percentage destroyed should not be more than about 0.5%-1.5% meaning that nox and critical would be able to prevent you being destroyed completely within a short amount of time since hundreds of attacks would be necesary to decimate your lifer population
hfown wrote:ok make the 'kill lifers' button like the ascended attack, it takes a certain amount of time, like 30 minutes to kill those '12k' lifers so you cant be massed and lose a mil lifers in a minute.
urogard wrote:I know waht you could call the button
invade
you invade the enemy realm and assault their mines. the miners have fled just the lifers that are bound to the mines remain at the mercy of your tropps. of course the mines are vast and chances of finding lifers is low.
and if you do such an attack, it's a prolonged operation. you cant attack anyone else in the next 30 mins (and you kill lets say 0.5% of enemy lifers)
Costs: 50 at's
hfown wrote:and no realm can have 2 invaders at the same time?
Another suggestion that came into my mind connected with this:
If you want, you can use your funds normally used to attract new recruits aka unit production to resocialize your lifers and turn them into ordinary miners
And as the update would come in:
1) everyone would have 75% of their lifers turned into miners
2) For 1 week after the introduction of this update the invade option would be disabled to let people train some more lifers.
, I don't think fixed limits are that good... take for example sabotage early in the game, it became pathetically underpowered (useless), pretty much as it is now... lol cept if you aced someone it can be effective.