Personal Assult bug + solution
Posted: Tue Apr 10, 2007 6:53 am
its sorta a grey area..... but idk.
anyway:
If people manage to time the turn lag, they can get 4-5 hitting ascended personal attacks at the exact same time to cause over the limit damages. ie, sorta like on the turn changes and everyone hitting for naq on 1-2 good farms going negative. you might say that it is hard to get such timing right..... however, i have heard about people using this technique very successfully in other games like diablo 2.
as it dont really matter until you are de-ascended. when the calcs are done on your ALF. just add a code line that runs on the turn change, if multiple ascend attacks happened in last 30mins, then only 1 effects, or something to that effect. as both attacks appear on the attack log, it can be fixed. the only problem is if someone gets de-ascended with 1 hit like this
ie
cutting through the reserves, so you hit someone who has only 10k ALF or something. but the solution to that is to let the game take a couple turns or so to decide if someone is actually de-ascended
anyway:
If people manage to time the turn lag, they can get 4-5 hitting ascended personal attacks at the exact same time to cause over the limit damages. ie, sorta like on the turn changes and everyone hitting for naq on 1-2 good farms going negative. you might say that it is hard to get such timing right..... however, i have heard about people using this technique very successfully in other games like diablo 2.
as it dont really matter until you are de-ascended. when the calcs are done on your ALF. just add a code line that runs on the turn change, if multiple ascend attacks happened in last 30mins, then only 1 effects, or something to that effect. as both attacks appear on the attack log, it can be fixed. the only problem is if someone gets de-ascended with 1 hit like this
ie
cutting through the reserves, so you hit someone who has only 10k ALF or something. but the solution to that is to let the game take a couple turns or so to decide if someone is actually de-ascended