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War Fighting. A realistic alternative

Posted: Thu Apr 12, 2007 10:23 am
by Aegidius
I tryed to put this ideas in High Empty's thread but if almost imposible since his topic is focused in other stuff and is runing from an other perspective. So this is my attempt to fix the war mechanism and turn war into an igame isuee.

I list here all the changes that should be made in order to make this work.

1) The "WAR DECLARATIONS" page.


a) Here we should see:

Event
Time Started
Initiator
Target
Type
Turns used on Target
Turns used by Target
Target units lost (uu / def / covert / ac / att units lost in their attacks)
Own Units Lost (uu / def / covert / att units lost in our attacks)
Target Mercs Lost
Own Mercs Lost
Naq stolen from target
Naq stolen from us

b) War rules

> War will last 5 days once accepted by the 2 sides other way it will only be an assault (with no implications for the assaulted)

> During this period both alliance will have available the options
PROPOSE DRAW and SURREDER. Clicking surrender will automatically end the war. Clicking PROPOSE DRAW will enable the options ACCEPT DRAW and REJECT DRAW in the opponent. Clicking ACCEPT DRAW will end the war.

> At the end of the period a looser will be declared by the total damage count (I will explain later). Then the winner will have a texbox to write the conditions and a button to send em. Once sent the looser will have in the screen the options. ACCEPT CONDITION or LET WAR CONTINUE. If the looser doesn't press any of the options, in 24hs after contidions are sent war will continue automatically.
If the looser press LET WAR CONTINUE it will be on for an other 5days and so on.
Also if the winner doesn't send conditions the war will just end in DRAW after 24hs.

c) Damage Count:

Damage = [NAQ lost] + [mercs lost] * 3000 + [units lost] * [naq/uu market rate at the moment of the end of the war]

2) WAR EFFECTS ON ACCOUNT (here comes the good thing)

a) When one alliance declare war and the other one accept it:

> NOX and PPT become null for the members of both alliances (the rest of the server don't see it. PPT and NOX are still there for them.
> P2P transference is canceled for all the members of both alliances with any outsider. Basically u can only share the resources of your alliance.
> The option "Alliance does not accept unsolicited members:" is clicked and unable and also the ASK USER TO JOIN is unable.

The result is: just u and me baby!

Posted: Thu Apr 12, 2007 10:49 am
by Aegidius
Last minute addition:

there will be a public page ingame to see all the finished wars. There u will see:

Event
Time Started
Initiator
Target
Type
Turns used on Target
Turns used on Inititator
Target units lost
Initiator Units Lost
Target Mercs Lost
Initiator Mercs Lost
Naq stolen from Target
Naq stolen from Inititator
Winner (or the word "DRAW" instead)

Also a search by "Alliance Name"/ID would be nice :-D

Re: War Fighting. A realistic alternative

Posted: Thu Apr 12, 2007 1:01 pm
by Hensenshi
AEgidius wrote:> NOX and PPT become null for the members of both alliances (the rest of the server don't see it. PPT and NOX are still there for them.


This would be easily abused, and would only cause to create boring wars. PPT should be allowed, but there has to be 12 hours between each PPT. That way it's possible to hit them, but they can still hold their income somewhat. Personally, I think that everyone involved in the war should be on PPT to everyone outside the alliance, but that again, would be easily abused.

AEgidius wrote:> P2P transference is canceled for all the members of both alliances


Honestly, this is asinine. All trading OUTSIDE the alliance they're in should be stopped, but not transfers inside the alliance. Otherwise, there's not much of a point of being in said alliance is there?

AEgidius wrote:> The option "Alliance does not accept unsolicited members:" is clicked and unable and also the ASK USER TO JOIN is unable.


People should also not be able to leave the alliance. That way if someone gets kicked because of a bug or they're an officer to someone who joins an alliance.

Posted: Thu Apr 12, 2007 1:27 pm
by Teal'auc of the Void
One thing - canceling transfers between alliance members is total nonsence. Alliance is here for TEAMWORK, when will you guys realize it? Alliance is not the name, people in it usually are not individualists with the same tag, so they work TOGETHER.

So stop proposing such silly ideas to deny true purpose of alliances. :roll:



Teal'auc

Re: War Fighting. A realistic alternative

Posted: Thu Apr 12, 2007 2:09 pm
by Aegidius
Hensenshi wrote:
AEgidius wrote:> NOX and PPT become null for the members of both alliances (the rest of the server don't see it. PPT and NOX are still there for them.


This would be easily abused, and would only cause to create boring wars. PPT should be allowed, but there has to be 12 hours between each PPT. That way it's possible to hit them, but they can still hold their income somewhat. Personally, I think that everyone involved in the war should be on PPT to everyone outside the alliance, but that again, would be easily abused.



how can it be abused and why a full war without protection can be boring?

Hensenshi wrote:
AEgidius wrote:> P2P transference is canceled for all the members of both alliances


Honestly, this is asinine. All trading OUTSIDE the alliance they're in should be stopped, but not transfers inside the alliance. Otherwise, there's not much of a point of being in said alliance is there?



Sorry I was thinking about cutting the P2P with the outside of the alliance
EDITED

Hensenshi wrote:
AEgidius wrote:> The option "Alliance does not accept unsolicited members:" is clicked and unable and also the ASK USER TO JOIN is unable.


People should also not be able to leave the alliance. That way if someone gets kicked because of a bug or they're an officer to someone who joins an alliance.


If someone wants to get out of the war is in his right to do it. They should always be able to abbandon war.

I think this also answer Teal'auc post.
And Tok'ra, u are the opposite of your name. Is the Goa'uld the one that deal in absolutes. Better change your roleplaying or your name because u are a shame for it.

btw: The idea has 2 sides. They are totally independent. One is war mechanics and the other is war effect in accounts

Posted: Thu Apr 12, 2007 2:32 pm
by High Empty
if people want to fight an underground war, FINE no allaince tags, that's for offical wars.

Second AUTO war, meaning that when somene from the assulted party attacks back THEY are forced into the war.

Damages, well i lkike mine better and it's really easy to code.

as for this
post it seems you have the formating better done.

Posted: Thu Apr 12, 2007 2:36 pm
by Tok`ra
High Empty wrote:if people want to fight an underground war, FINE no allaince tags, that's for offical wars.

Second AUTO war, meaning that when somene from the assulted party attacks back THEY are forced into the war.

Damages, well i lkike mine better and it's really easy to code.

as for this
post it seems you have the formating better done.



I DO like the changes in dammages, that said I dont like anything else.

War should remain freeform as it is now.

Posted: Thu Apr 12, 2007 2:39 pm
by Aegidius
High Empty wrote:if people want to fight an underground war, FINE no allaince tags, that's for offical wars.

Second AUTO war, meaning that when somene from the assulted party attacks back THEY are forced into the war.

Damages, well i lkike mine better and it's really easy to code.

as for this
post it seems you have the formating better done.


In fact most of the discussion is (or I think it will be) about this 2 lines:

> NOX and PPT become null for the members of both alliances (the rest of the server don't see it. PPT and NOX are still there for them.
> P2P transference is canceled for all the members of both alliances with any outsider. Basically u can only share the resources of your alliance.


I think we can get to very good agreements with small controversy about the rest of it.

Posted: Thu Apr 12, 2007 2:48 pm
by Aegidius
Tok`ra wrote:
High Empty wrote:if people want to fight an underground war, FINE no allaince tags, that's for offical wars.

Second AUTO war, meaning that when somene from the assulted party attacks back THEY are forced into the war.

Damages, well i lkike mine better and it's really easy to code.

as for this
post it seems you have the formating better done.



I DO like the changes in dammages, that said I dont like anything else.

War should remain freeform as it is now.


but the only thing that point 1 does is force ppl to start and finish wars inside the game and with the addition of my second post it make the war result public. This is only to reduce the burocracy and give us clear winners. With this system is imposible that both sides clame they are the winners.
The restrictive point is 2 and there I expect great resistence from lot of ppl in the server.

Re: War Fighting. A realistic alternative

Posted: Thu Apr 12, 2007 2:49 pm
by Hensenshi
AEgidius wrote:how can it be abused and why a full war without protection can be boring?


I declare war on you to keep you from going on PPT. Besides, you need PPT to be able to gather funds to build a large strike if you don't have it already.

Uses 409 to clean the thread~squeek~

Posted: Thu Apr 12, 2007 3:11 pm
by High Empty
forget the ppt they won't buy that,but if you get ride of the p2p transfers, then that's another matter, which i agree with. Means wars will need to be thought out huge stockpiles of turns.

Re: War Fighting. A realistic alternative

Posted: Thu Apr 12, 2007 3:12 pm
by Tok`ra
Hensenshi wrote:
AEgidius wrote:how can it be abused and why a full war without protection can be boring?


I declare war on you to keep you from going on PPT. Besides, you need PPT to be able to gather funds to build a large strike if you don't have it already.

Uses 409 to clean the thread~squeek~



Indeed.

In war you can do anything that the other guys cant stop you from doing.

That means you can trade with others, unless someone catches the naq as you unbank (I did it to a few people in WW3, so its doable)

Posted: Thu Apr 12, 2007 7:28 pm
by Hensenshi
High Empty wrote:forget the ppt they won't buy that,but if you get ride of the p2p transfers, then that's another matter, which i agree with. Means wars will need to be thought out huge stockpiles of turns.


Removing outside trading means that turns come from the market and what the alliance can generate and that's it. :-D

Posted: Thu Apr 12, 2007 8:36 pm
by Ston
while i do support this idea, ive got one problem that needs to be solved (and paying large amounts of naq to start a war seems one solutin imo)

what if a multi-noob alliance declares war on a big alliance. are they automatically losing the ability to trade as usually because of this (every alliance got some smaller members so massing 1 or 2 of em shouldnt be a huge problem as well)

i just need to take a look at omegas war stats....too often lil 1 man alliances declared war on us.

Posted: Thu Apr 12, 2007 9:22 pm
by God MPTC
The following statement is my opinion and may not represent the opinion of others. please treat it accordingly


I believe that people should stop trying to limit the way the wars work, example in the American-Vietnam war you could not stop them from using run in hide tactics, however there is no honor in doing so. Its the way Real life is and this should be continued into the game.
Also no trading during a war completely overrides what alliances are for
Part one is fine with me tho

Cordially
God MPTTC