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different aproach for balancing ascended

Posted: Fri May 04, 2007 3:21 am
by samson1111
THIS WILL BE VERY LONG... READ WHEN U HAVE TIME

So I was thinking a bit what changes should be made to balance a bit the ascended server. I have come up with these ideas… I WANT TO HEAR WHAT DO YOU THINK:

Since main is better balanced then ascended, the basic idea of this suggestion is that if u cripple a account on main… the ascended account will be weakened. The numbers (or %) that are going to be mentioned here are not fixed, they can be changed.

Shortcuts used in the following text:
MDS- minimum defense weapon strength > 250M def per 10M army size
MAS- minimum defense weapon strength > 250M attack per 10M army size
MNS- minimum number of spies > 50 spies per 10M army size
AB- ascended being

Suggestions:
-1. If your main accounts def is under MDS or your main account is phased, your ascended account loses 50% of the POWER UP upgrades/stats, ability to attack “ascended to ascended” some1 for 6 (or a fixed period of hours after u get above MDS and your un-phased.
-2. If main account is on PPT or he left the PPT for less then 1 hour, ascended account should lose the ability to use “ascended to ascended” attack for that time until the first line of this suggestion will be a true statement.
-3. If main account on vacation mode, the ascended account should not generate AT and possibly not generate life force.

bonus suggestions:
-4. If your ascended account was hit by a “ascended to ascended” attack, the main account should get a message with saying something like this: “Your AB was challenged in a battle of the ascended beings, the result is, that you have won/lost, your account has xxx life force left”.
-5. If there ever will be rule saying: “if vacation on ascended, vacation on main as well”, there should be a rule: “if vacation on main, vacation on ascended as well”.
-6. If the main accounts def would be under MDS and main accounts covert operatives would be under MNS, the ascended account would lose another 10% of the POWER UP upgrades/ stats, but only for the time the main accounts covert operatives are under MNS. If the main accounts def would be under MDS, covert operatives under MNS, and attack under MAS, the ascended account would lose another 10% of the POWER UP upgrades/stats for the time attack is under MAS

Explanation of suggestion 1:
-Why is there a MDS? If you get massed on main, your ascended account should be weakened, because your worshipers question your ABs powers, if he can protect their worshipers.
-Why is there a 6 (fixed number of) hours? This could be abused. You are massed down, some1 builds MDS and he can use the attacks to hit the enemy on ascended server. The AB has to prove, that he is strong enough to hold a defense on main for some time and then he gets back his full powers and the trust of the worshipers.
-Why is there also phased? if your account is phased in main… it means your worshipers left the corporal realm. Once again they r not there to support their AB.
-Why losing 50% of POWER UP/ stats & “ascended to ascended” attack for a period of time? AB is weakened by the events, he lost his trust of the worshipers. The enemy AB can have a bigger chance to surprise the weakened AB.

Explanation of suggestion 2:
-Why block “ascended to ascended” attack while you are on PPT? If this wouldn’t be implemented, the first suggestion would be useless. Players could just sit on PPT and descending other players. This should force players not just to sit on PPT, but instead, they should fight on main. Game explanation: Worshipers accepted a treaty, that they wont attack any other account in main server. If the worshipers accepted this kind of a treaty, AB has to follow these rules and cant use a attack on some1, that can affect the main account, but he can still attack other AB with any other attack.
-Why cant AB use his “ascended to ascended” attack until 1 hour after the PPT end? obvious reason, for not to abuse the 2nd suggestion, in other words end of PPT then attack, PPT then attack.

Explanation of suggestion 3:
-Current rules> If ascended account is on vacation, the main account loses half of the bonuses. My suggestion is a way how to punish those, that are on vacation in main, but not vacation in ascended. If a main account is on vacation mode and not on ascencion, the ascended account should lose some bonuses. The generation of ATs should be stopped. I would also suggest stopping of generation of life force, but this should be discussed by the forum community. Stopping DMU and planet generation would be a big disadvantage, that’s why these resources should be continued to generate.
-Why not getting life force? simple, if worshipers on vacation, AB doesn’t get the power (life force) from worshipers.

Explanation of suggestion 4:
-We get messages on successful market trades, planets (not) found, we could also get a message saying about “ascended to ascended”. Some players log in maybe 2 times per day on ascended and since some1 can be descended within 12 hours, I think this should be fair to let players know, what’s heading their way.

No need for explanation of suggestion 5.

Explanation of suggestion 6:
-This is just a additional idea, cause its quite costly and hard to lower the number of spies to that level, it would take another 10% of the POWER UP upgrades/ stats.
-And finally lowering the strike down to that level is almost impossible. It is possible only when the owner wants that.

I think it is a good idea, maybe a different aproach to balancing the ascended. All the losses r not for ever, only for a period of time and no upgrades where taken from no1.

Posted: Fri May 04, 2007 6:55 am
by nomis_17
i think i can see what you are getting at, but any link to main made to balance the ascended server, should only be one way. As in, the ascended account helps the main account, not the main accounts weaknesses depriving the ascended account.

Posted: Fri May 04, 2007 9:30 am
by Lord_Zeus
nomis_17 wrote:i think i can see what you are getting at, but any link to main made to balance the ascended server, should only be one way. As in, the ascended account helps the main account, not the main accounts weaknesses depriving the ascended account.


Why not both ways?

Posted: Fri May 04, 2007 10:01 am
by Lore
I like the ideas for the most part but they still don't solve the main problems that going on now. The lack of targets for active players to farm hence the "gang up and farm an account to nothing" mentality.


Also I like the PPT link with AS VS AS attacks but it will help the attacker as they can attack and then ppt after so the attacked can't retaliate.

Posted: Fri May 04, 2007 1:34 pm
by nomis_17
Lord_Zeus wrote:
nomis_17 wrote:i think i can see what you are getting at, but any link to main made to balance the ascended server, should only be one way. As in, the ascended account helps the main account, not the main accounts weaknesses depriving the ascended account.


Why not both ways?


because ascended is the "higher" realm so should hold influence over the "lower" realm that is main...other than actually ascending, main should have no influence on the higher plane of exsistance, whether it be good or bad, whereas the higher realm can and should use its influence over the lower realm - again, for good or bad, if you get desecended then yes, ur main account also suffers, and if you can supply your main from ascended this would be the good side of things.

Posted: Fri May 04, 2007 5:35 pm
by Shooting Star
I am all for some of those suggestions but then it has to work both ways. Main bonuses have to be increased for those with larger ascension accounts: I am still partial to the 1% per million planets bonus: you still get your 5%-34% bonus for however many times you ascended, but then you get a 1% bonus per million planets you have on ascension. Otherwise, what you are saying is those that gave up the most in main (ie. weakened their accounts to get strong in ascension) could lose it because some one-trick pony comes along and just uses an insane amount of turns to mass him down to nothing. It's too easy right now to mass anyone in main because there is no balance. You cannot destroy someone's ability to attack you as you can in ascension. Or someone's ability to AC you. IMHO, that is a mistake. There should be more balance in main. I am of the firm opinion that your strike should be able to do no more damage to someone than what you have in defense. So if you have a 3 trillion strike but a 0 defense, you aren't going to be doing any damage to anyone. Either that, or make it so that if you attack with a strike that is less than the person's defense you are massing and you have a very low defense, the defensive weapons go through and really wreak havoc with your attack super soldiers and weapons (and if enough gets through, your MS as well). Or just limit the amount of AT you can use against any account in main to 450 AT in one turn, and then you can do 1-2 attacks every turn thereafter. Make it so that someone who has a balanced account can't have his defense massed by some pissant little n00b who manages to have 10000 turns at his disposal and no social life. I betcha that massing by Doc3an and others would have gone a little differently had Mojo had 250% to his defense and covert instead of 31%. So if you want main to affect ascension, you had best be prepared to have ascension affect main. And in the same ways.

Posted: Sat May 05, 2007 2:38 am
by mulletslayer
Shooting Star wrote:I am all for some of those suggestions but then it has to work both ways. Main bonuses have to be increased for those with larger ascension accounts: I am still partial to the 1% per million planets bonus: you still get your 5%-34% bonus for however many times you ascended, but then you get a 1% bonus per million planets you have on ascension. Otherwise, what you are saying is those that gave up the most in main (ie. weakened their accounts to get strong in ascension) could lose it because some one-trick pony comes along and just uses an insane amount of turns to mass him down to nothing. It's too easy right now to mass anyone in main because there is no balance. You cannot destroy someone's ability to attack you as you can in ascension. Or someone's ability to AC you. IMHO, that is a mistake. There should be more balance in main. I am of the firm opinion that your strike should be able to do no more damage to someone than what you have in defense. So if you have a 3 trillion strike but a 0 defense, you aren't going to be doing any damage to anyone. Either that, or make it so that if you attack with a strike that is less than the person's defense you are massing and you have a very low defense, the defensive weapons go through and really wreak havoc with your attack super soldiers and weapons (and if enough gets through, your MS as well). Or just limit the amount of AT you can use against any account in main to 450 AT in one turn, and then you can do 1-2 attacks every turn thereafter. Make it so that someone who has a balanced account can't have his defense massed by some pissant little n00b who manages to have 10000 turns at his disposal and no social life. I betcha that massing by Doc3an and others would have gone a little differently had Mojo had 250% to his defense and covert instead of 31%. So if you want main to affect ascension, you had best be prepared to have ascension affect main. And in the same ways.


the part about your strike not working unless u got the def is good and bad, i like the thought, but it means the aggesser has the advantage, if an alliance masses another alliance, the alliance that got massed then has to rebuild there defs to mass them back, all the aggresser alliance has to do is put a couple of its members on ppt and if they time it right thats at least a week of ppt, they can then rewipe all the defs again b4 they lose theres

Posted: Sat May 05, 2007 2:41 am
by Raven
Shooting Star wrote:I am all for some of those suggestions but then it has to work both ways. Main bonuses have to be increased for those with larger ascension accounts: I am still partial to the 1% per million planets bonus: you still get your 5%-34% bonus for however many times you ascended, but then you get a 1% bonus per million planets you have on ascension. Otherwise, what you are saying is those that gave up the most in main (ie. weakened their accounts to get strong in ascension) could lose it because some one-trick pony comes along and just uses an insane amount of turns to mass him down to nothing. It's too easy right now to mass anyone in main because there is no balance. You cannot destroy someone's ability to attack you as you can in ascension. Or someone's ability to AC you. IMHO, that is a mistake. There should be more balance in main. I am of the firm opinion that your strike should be able to do no more damage to someone than what you have in defense. So if you have a 3 trillion strike but a 0 defense, you aren't going to be doing any damage to anyone. Either that, or make it so that if you attack with a strike that is less than the person's defense you are massing and you have a very low defense, the defensive weapons go through and really wreak havoc with your attack super soldiers and weapons (and if enough gets through, your MS as well). Or just limit the amount of AT you can use against any account in main to 450 AT in one turn, and then you can do 1-2 attacks every turn thereafter. Make it so that someone who has a balanced account can't have his defense massed by some pissant little n00b who manages to have 10000 turns at his disposal and no social life. I betcha that massing by Doc3an and others would have gone a little differently had Mojo had 250% to his defense and covert instead of 31%. So if you want main to affect ascension, you had best be prepared to have ascension affect main. And in the same ways.



:lol: :lol:

tx for giving me a good laugh

Posted: Sat May 05, 2007 2:56 am
by samson1111
mulletslayer wrote:
Shooting Star wrote:I am all for some of those suggestions but then it has to work both ways. Main bonuses have to be increased for those with larger ascension accounts: I am still partial to the 1% per million planets bonus: you still get your 5%-34% bonus for however many times you ascended, but then you get a 1% bonus per million planets you have on ascension. Otherwise, what you are saying is those that gave up the most in main (ie. weakened their accounts to get strong in ascension) could lose it because some one-trick pony comes along and just uses an insane amount of turns to mass him down to nothing. It's too easy right now to mass anyone in main because there is no balance. You cannot destroy someone's ability to attack you as you can in ascension. Or someone's ability to AC you. IMHO, that is a mistake. There should be more balance in main. I am of the firm opinion that your strike should be able to do no more damage to someone than what you have in defense. So if you have a 3 trillion strike but a 0 defense, you aren't going to be doing any damage to anyone. Either that, or make it so that if you attack with a strike that is less than the person's defense you are massing and you have a very low defense, the defensive weapons go through and really wreak havoc with your attack super soldiers and weapons (and if enough gets through, your MS as well). Or just limit the amount of AT you can use against any account in main to 450 AT in one turn, and then you can do 1-2 attacks every turn thereafter. Make it so that someone who has a balanced account can't have his defense massed by some pissant little n00b who manages to have 10000 turns at his disposal and no social life. I betcha that massing by Doc3an and others would have gone a little differently had Mojo had 250% to his defense and covert instead of 31%. So if you want main to affect ascension, you had best be prepared to have ascension affect main. And in the same ways.


the part about your strike not working unless u got the def is good and bad, i like the thought, but it means the aggesser has the advantage, if an alliance masses another alliance, the alliance that got massed then has to rebuild there defs to mass them back, all the aggresser alliance has to do is put a couple of its members on ppt and if they time it right thats at least a week of ppt, they can then rewipe all the defs again b4 they lose theres
maybe there could be added something, when u LOSE your def in main, and u would lose % of the power ups/ stats in ascended the ammount of attacks should be reduced(more limited) on that player in ascended

@ SS
1. as mentioned in nomins thread, in this suggestion could be easily added giving some resources from ascended to main, but the rates should be really discussed. Like losing planets to get some lifers, I think at good rates it could work.
2. giving 1% for every 1M planets is a bad idea I think, cause this would only encourage ppl to raid the little accounts more--> strong more stronger, weak more weaker

@ nomis
there should be both ways, main and ascended r conected. main influences ascended, ascended influences main. I see no problem in weakening ascended account when hitting main account. in SG1 the ORI where converting ppl in our galaxy, so the ancients where loosing their power, while ORIs power was growing. This is the same, main account was massed, the ascended being should be waeker as well.

I dont say, this suggestion is perfect, its just a diferent view on the problem solving, which is I think worth of mentioning