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More planets?

Posted: Fri May 04, 2007 11:23 am
by noxOn`
Ability to have maybe 11+ planets?

Re: More planets?

Posted: Fri May 04, 2007 11:44 am
by urogard
noxon wrote:Ability to have maybe 11+ planets?

do you even know what i could do with more than 10 planets?
up would be huge

Posted: Fri May 04, 2007 11:37 pm
by gooseman the first
no, 10 planets is too much, more than that is rediculous

Posted: Fri May 04, 2007 11:54 pm
by Omoc
10 is enough

Re: More planets?

Posted: Sat May 05, 2007 12:09 am
by Dave_rocks
noxon wrote:Ability to have maybe 11+ planets?


already possible, ive seen it done (for 11 planet)


Dave :-D

Posted: Sat May 05, 2007 12:22 am
by Bazsy
Pheff.... Thats discussion of released enhancements.

MOVING....

....DONE


BTW, why 11? next month you would ask for 12, and next 13 and so on. Than in 3 years we would have 100:P LMAO
Build up that 10, It can took a bunch of naq anyway:P

Posted: Sat May 05, 2007 1:28 am
by Hells__Angel
Why is this here?

And yeah, 10 is enough.

Posted: Sat May 05, 2007 1:31 am
by noxOn`
k then...

Posted: Sat May 05, 2007 3:09 am
by ~Phoenix~
Id say 20 tbh. There is a set figure you can base it on thats the 200k less UP you get when you go over 100bil.

10k up x 20 = 200k :) Then extra can move over.

Plus, it would solve the take all planets in 1 go problem, since you wont have to spend so much one each one and if you lose one its not as big of a deal, and then UP will be more important to the game, which i think it should be over raiding.

Posted: Sat May 05, 2007 5:03 am
by Ston
i still say total up from planets = max 50% of your raw up...
this will make up planets a lil less important..

Posted: Sat May 05, 2007 7:05 am
by Munchy
Ston wrote:i still say total up from planets = max 50% of your raw up...
this will make up planets a lil less important..


That would be nice, but at this point there would be too much of an uproar from the community.

Posted: Sat May 05, 2007 7:18 am
by Lord_Zeus
With the costs of the defences invested into the planets I think it could be implemented, most players should be able to raise their up to the required amount, even with significant investment, perhaps have a temporary 'downgrade planet' option available.

Posted: Sun May 06, 2007 6:47 am
by PSICOLIX
10 is enouth.

Posted: Sun May 06, 2007 8:59 am
by DUDEY
Dont need anymore than 10

Posted: Mon May 07, 2007 4:45 am
by Acheron
I say.... let's make it unlimited planets.

Why?
Because it would allow people to grow as big as they prefer.

How?
Of course it could make the stronger ppl even more stronger (way too strong in fact), so there should be some limitations.

- Having more planets leads to penalties. These penalties could be things like:
* planet's population revolts (costing defenses; requiring naq to fix and even more naq to stop the revolts)
* increasing costs to build defenses. this would mean that more planets means more expensive defenses, and at some point someone would not be willing to build the really expensive stuff anymore (and just leaves em with lower defense). result: lower defenses, more easy to steal (even from bigger players!)
* link defense cost (and planet ability/strength) to the account strength of the owner of these planets. And not to things such as strike/defense action, but more like covert levels, UP, number of ascensions, and such.

- Planets could be given an "efficiency bonus", depending on the # of planets someone has, and his account levels (UP/covert levels and such). These bonuses can be 200% if you have little planets, and 50% (or even 33%) if you have lots of them. These efficiency bonus is then expressed directly in the overall power of the planet, i.e. the bonus they give.



I could add more but I don't want to make my post too long. I admit my idea is a bit bold, but maybe worth investigating and considering :) It would make playing with planets a bit more fun methinks :P