sugestion for 10th assention bonuses
Posted: Tue May 08, 2007 10:30 am
i have this wild idea for 10th assention bonuses
i think it would be nice too be able too create your own style of character as in other rpgs.
too do this we should be able too select what bonus we want too increase when we assend.
i suggest that when you assend for the 10th time the game looks back over your records since your last assention and calcs stuff based on the following.
alot of attacks adds a multiplier too your attack bounus
alot of coverts/ sabs done adds a multiplier too covert / increases your covert turns limit
alot of deffence done adds a multiplier too your defence
alot of trades done gives you the option too add more trades too your limit
alot of susses full mothership attacks using the ammount it wins by as a counter gives you the option too lower the cost of upgrades or increase the power of its weapons/shields
alot of raw up building could give you an up bonus(realative too players income)
how the multipliers would work is
when ya assend for the 10th time you get 4 points each point = 1%
you can slect too add 1 point too any of the following
attack bouns
deffence bonus
covert bonus
covert turns
ms bonus
trade bonus
up bonus
only 1 point can be used on any 1 option
if ya have done alot of attacks and sabs then your list would look like this :-
attack bouns x2
deffence bonus
covert bonus x2
covert turns
ms bonus
trade bonus
up bonus
so selecting too use 1 of your points on attack would add 3% not 1% on attack same for covert
i think something like this would add more dynamics too single players choices
i think it would be nice too be able too create your own style of character as in other rpgs.
too do this we should be able too select what bonus we want too increase when we assend.
i suggest that when you assend for the 10th time the game looks back over your records since your last assention and calcs stuff based on the following.
alot of attacks adds a multiplier too your attack bounus
alot of coverts/ sabs done adds a multiplier too covert / increases your covert turns limit
alot of deffence done adds a multiplier too your defence
alot of trades done gives you the option too add more trades too your limit
alot of susses full mothership attacks using the ammount it wins by as a counter gives you the option too lower the cost of upgrades or increase the power of its weapons/shields
alot of raw up building could give you an up bonus(realative too players income)
how the multipliers would work is
when ya assend for the 10th time you get 4 points each point = 1%
you can slect too add 1 point too any of the following
attack bouns
deffence bonus
covert bonus
covert turns
ms bonus
trade bonus
up bonus
only 1 point can be used on any 1 option
if ya have done alot of attacks and sabs then your list would look like this :-
attack bouns x2
deffence bonus
covert bonus x2
covert turns
ms bonus
trade bonus
up bonus
so selecting too use 1 of your points on attack would add 3% not 1% on attack same for covert
i think something like this would add more dynamics too single players choices