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Income Planets
Posted: Sun May 13, 2007 4:31 am
by Lord_Zeus
Increase the amount they produce, there is a general consensus that they are by far the worst planets... (there are a couple of exceptions), I think it would be good if the amount they make is increased, not ridiculously but significantly... would help the newer players out I'd imagine, but not really disadvantage anyone

Posted: Sun May 13, 2007 5:31 am
by Zeratul
cant see any harm in this... so we agree...
Posted: Sun May 13, 2007 6:15 am
by Lore
The problem I have with this is the income planets grow naturally over time don't they? Plus if you put all the naq they made back into them they would be plenty big enough.
I'm not well versed with income planets so I'll follow the crowd on this one. If Admin ok's it then I'm cool with it.
Posted: Sun May 13, 2007 6:27 am
by gooseman the first
Lore wrote:The problem I have with this is the income planets grow naturally over time don't they? Plus if you put all the naq they made back into them they would be plenty big enough.
I'm not well versed with income planets so I'll follow the crowd on this one. If Admin ok's it then I'm cool with it.
no, they definitely dont, otherwise id have at least 5bil income from it
but they do eventually pay for themselves
Posted: Sun May 13, 2007 6:32 am
by Munchy
Lore wrote:The problem I have with this is the income planets grow naturally over time don't they? Plus if you put all the naq they made back into them they would be plenty big enough.
I'm not well versed with income planets so I'll follow the crowd on this one. If Admin ok's it then I'm cool with it.
I have one income planet, and I don't think it has ever grown naturally on its own. Given, I have only had it for like 2 weeks since I found it, but it has remained pretty much the same, if not exactly the same since I found it. Abit of a review on its worthlessness.
Started at +546,201,600 naq/day
9,670,000 for next upgrade
546,470,400 naq/day after 1 upgrade
9,675,000 cost of next upgrade (only +5 mil)
(+268,800 naq) -Amount of naq increased per day per upgrade.
This was on a huge planet, so if I wanted to put defenses on it, it would cost 70 mil each, meaning a 3 bil defense would cost 70,000,000,000 naq, and thus at 546,470,400 naq per day, it would take 128.095 days to pay off. And that is just a 3 bil defense, which all things considered, would be a joke. So I would have to agree with Zeus; right now income planets are just about worthless.
Posted: Sun May 13, 2007 6:33 am
by Zeratul
income planets do not grow on their own... unless it only happens every year or so, as we have only had ours for about a year...
Posted: Sun May 13, 2007 10:33 am
by gooseman the first
actually theres an idea, make them grow over time, not by much, maby 1,000 a week or month
Posted: Sun May 13, 2007 10:39 am
by Nutter
Zeratul wrote:income planets do not grow on their own... unless it only happens every year or so, as we have only had ours for about a year...
Why are you talking as if there are more than one of you?
On topic: Yeah, they are about worthless, they need a slight adjustment

Posted: Mon May 14, 2007 6:51 am
by Lord_Zeus
any objections at all to this?

Posted: Mon May 14, 2007 7:30 am
by Ston
gotta agree, make emworth more or change em so you ge the naq per turn not per day. again, keep it limited to % of you normal turn income.
Posted: Mon May 14, 2007 7:53 am
by Zeratul
if we can make it to the admin meeting on wednesday, we will bring this up then...
Posted: Mon May 14, 2007 11:59 am
by wmd9999
too my knowlegde the income planets add x amount of naq to your daily total make it your turn total so instead of a 1 billion income added each day make it added each turn reset. gurantee people would like and then want income planets. just make it like the other planets where you get 50% thing.
Posted: Mon May 14, 2007 12:53 pm
by Zeratul
Forum has talked about improving them before, but nothing came of it then... so he knows that income planet bonus is weak... we believe he even had a plan on how to improve them, so shouldnt be hard for him...
Posted: Mon May 14, 2007 11:39 pm
by Dean_S
these should make naq per turn

then ill get 10 of them and get rid of my UP planets

Posted: Tue May 15, 2007 2:23 am
by MLX
They are a bit weak...
But personally I can't think of a better way to improve them than the suggestions already covered.