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income breakdown
Posted: Wed May 16, 2007 12:32 pm
by Io The Creator
i think the breakdown of UP is very usefull in making my % choices for my officers i want to see the break down of my NAQ should be too much trouble
Base Naq
Planet bonus Naq
Commanders Naq donations
Officer Naq donations
aside from the fact its good accounting its also stratigicly important.
Posted: Wed May 16, 2007 2:15 pm
by urogard
officer naq donation depending on what you set
if it's on 30 % divide your current income by 0.7 and you have your total income per turn
you know how many miners you have, what race you are and how much one miner produces, simple multiplication
income from planets, simple addition
you got the total how much you produce and how much you produce on your own through miners/planets. substract it and you have what your co gives you.
should take you about 30 seconds not more.
maybe 5 seconds if you use excel
Posted: Tue May 22, 2007 10:08 am
by Io The Creator
i know how to do the calculations, when i log on it dont want to spend thos 30 seconds. doing them i want to look at it and see. it doesnt make game design sence to do it for one resourse and not another.
Posted: Tue May 22, 2007 12:35 pm
by urogard
Impervious wrote:i know how to do the calculations, when i log on it dont want to spend thos 30 seconds. doing them i want to look at it and see. it doesnt make game design sence to do it for one resourse and not another.
it does cos that takes up
1) bandwith to send to you and to those hundreds and thousands of players
2) cpu usage to calculate it
Use an excel spreadsheet where you put in the values and you get a nice breakdown
or make a html/java code and publish it to let other people use it too
Posted: Wed May 23, 2007 8:53 am
by Io The Creator
its obviously calculated and if they can push bigger fx they can put the numbers that they ALREADY have calculated being that it mearly text the cpu load would be rediculusly miniscule compared to NEW whoohoo fx