Pergatory realm realeased
Posted: Mon May 21, 2007 4:42 pm
it seems to be released or is it just me lol
might check it out soon
btw i hope we get to keep planets there
(also raiding doesnt seem to work lol)
might check it out soon
btw i hope we get to keep planets there
(also raiding doesnt seem to work lol)
Pergatory Realm (opposed to Normal Reality)
In response to player demand, this feature has been added. You can always get up to date details on the realm by clicking 'plane:' on your base page, which will return you here...
Players will have the option of remaining in 'normal reality' plane of existence (ie main server, just like always), or shifting their entire realm to the 'Pergatory Realm' plane of existence.
(The science behind realm shifting was actually provided by a rogue Nox/Re'tu scientific experiment team, made available to all beings in the universe except only the most powerful (Nox demand), and involves occupying 2 planes of existence simutaneously, although only one of those planes follows normal laws of physics -the other remains as a shadow realm or placeholder to that reality only.)
Pergatory and main are a part of the same 'game server', and mostly everything in Pergatory remains just like normal reality, except a few key differences.
1) Only those in Pergatory can attack those in Pergatory. Pergatory cannot attack normal reality. (in fact, the 2 planes cannot even interact.)
You can tell who is in your realm from the rankings - those not in your realm are not 'clickable' and if you use the graphic quick attack icons, they will only display for those in your realm.
2)You cannot enter Pergatory with any turns. If you choose to realm shift into Pergatory, any turns you have will be automatically sold at market rates.
3)Supporter Give functions (and the trade broker) do not work in Pergatory.
4)The market does not carry or accept raw resourcesin the Pergatory realm - no units, no naq, no turns.
5)Players with greater than 25million army size cannot enter pergatory. If you reach 25million while in Pergatory, you can remain, but if you leave, cannot enter again with such numbers of units.
6)While it is immediate to get into the Pergatory Realm, it will take 5 days of turns to return to normal reality.
In short, this is a realm in which the rate of play is dictated by normal turn generation - for each player independently, since one player cannot 'give' resources to another. This should also eliminate the 'blackmail' or 'extortion' since the threat of continual massing is limited to enemy turns available/generated. Plus without the ability to actually give the extortionist resources while in Pergatory, the demands they can make are severely limited.
The above are the only differences at time of release, although the effect on gameplay will be monitored and changes made if required.
Other Minor Updates
The Control of Universe (aka top 1000) in Ranking Now includes advanced Races
Mercenaries - If you have over your mercenary limit, the amount per turn that goes AWOL (ie leaves) is now 10%.
Mothership Shield&Weapon&Hanger Capacity now keeps 60% of its capacity when ascending. The ascension process itself destroys the remaining 40% (you should not have ascended while on your mothership!)