Page 1 of 1

agents assassins and equations

Posted: Tue May 22, 2007 1:41 pm
by goku90504
what do Undercover Agents and Assassin's do? can anyone find a full equation for battles? losses and everything even the random chance

Posted: Tue May 22, 2007 2:37 pm
by Juliette
Spies (undercover agents) sabotage and do reconnaissance.
help.php; calculations wrote:Spy Success Calculation: Your Covert Action (based on agents SENT) must be greater than their Covert Action (times defcon percent)-100, divided by your Spy Level+2, divided by 2.

Spy Death Rate: 20 Percent of spies/agents sent when operation was unsuccessful. None lost on success. Sabotage Success Calculation: Your Covert Action must be higher than their covert action (adjusted by their defcon rate).

Sabotage Damage Calculation: Your Covert Action minus their covert action (adjusted by their defcon rate) to a maximum of 5900 weapon power, or 2 percent of their total weapon power -whichever is greater. This is doubled if both parties are at war. The damage goes from lowest strength weapons, upwards, destroying as many as possible until you have no damage potential left, or your damage potential left is smaller than the strength of the next weapon.

Sabotage Death Rate: 50 Percent of spies/agents sent when operation was unsuccessful; 5 Percent of spies/agents sent when operation is successful.


Assassins kill enemy spies when the enemy attacks you and your defense is low.
help.php; calculations wrote:War (attack) Anti-Intelligence Military Unit Death Rates and enemy Covert Agent Kill Rates: The base value for 'anti-intelligence power' is your anti-covert power minus their covert power. If they have no defence, each 2 normal military units, and each super, counts as an additional anti-intelligence unit - to a maximum of 3 times your anti-intelligence unit count. This amount is then multiplied by turns used divided by 15. This again is your base anti-intelligence power.
To determine how many enemy agents killed, it is your power from above, divided by their total covert divided by the number of spies they have (ie your power left divided by thier power per spy), up to a maximum of 3% of their spies on a 15 turn attack.
The amount of anti-intelligence units you lose (win or lose the attack is the same) is their defence power divided by your power per anti-intelligence agent to a maximum of 3% of your anti-intelligence agents. This means using anti-intelligence on a stronger defence force loses more anti-intelligence agents.



help.php; calculations wrote:War (attack/raid) Success and Winnings: Your Strike Action (which is from 75% to 100% of your total potential Strike Action as determined above), must be bigger than their defence action (which is from 75% to 100% of their total potential Defence Action as determined above. Winnings are up to 75% of their naquadah (or 1.5% of untrained soldiers on raid), for a full 15 turns. Each turn less than 15 used obviously takes 1/15th of that potential away. Being at war with them adds 50% to these potentials, while if you are both at war, it doubles.

War (attack/raid) Military Unit Death Rates: For a full 15 turn attack, 3% of your normal attack units can die (2% of defence units), while 1.5% (1% of defence units) supers can die. If you are at war and attacking, attack unit deaths are multiplied by 1.5. If both sides are at war, each is doubled. Ontop of this, defence unit deaths are multiplied by strike action/defence action and attack unit deaths are multiplied by defence action/strike action (there is a min/max of 10%/500%). Attacking at less that 20% of enemy defence causes no deaths to the enemy.


Generally speaking... "help" helps. This hardly does, I fear.


If you are looking for someone to guide you a little, look me up at ingame name: Jadzia.