Improvements
Posted: Wed May 23, 2007 8:51 am
Planets
I've been thinking about the planets updates since they were introduced to the game.
Income
The income planets are ok, although the naq generated on those planets shouldn't be added automatically to the "main" income. First a "bank" or deposit should be built in order to store the naq and then the ms should be sent to gather the naq from the planets and bringing it to the main planet. The naq on those planets could be attacked by players (mothership).
Defense/Attack/Covert Planets
As it is, they add to the overall def/attack/covert. I think they would be more "realistic" if instead of adding defense/etc, they would be a place to develop and build new weapons that could be used by the army on the main planet and mother ship or they would decrease the cost of weapons (slave work).
Armies
Initially to get defense or attack we have to train units and it costs naq, after that there are no costs of maintenance. So i think a % of naq generated every turn/day should be deducted. It would prevent diferences between lifers/untrained and trained units. If we couldn't pay the costs they would start to mutiny and refuse to work unless they received the payment.
Mother Ship
The same principle should be used on motherships. At this moment there are no maintenance costs, that's not right.
Also there should be an option if we want to use it on a battle.
No limit of motherships.
Technology
No limit to advancements.
Like covert levels, they would add % to you attack, defense, etc but the cost would double each time. To research them they wouldn't be instant. It would take some time. Each level would double the time needed to finish the research.
New Rank
Most advanced realm/race.
Wonders/Demonstrations of power
To be updated
I've been thinking about the planets updates since they were introduced to the game.
Income
The income planets are ok, although the naq generated on those planets shouldn't be added automatically to the "main" income. First a "bank" or deposit should be built in order to store the naq and then the ms should be sent to gather the naq from the planets and bringing it to the main planet. The naq on those planets could be attacked by players (mothership).
Defense/Attack/Covert Planets
As it is, they add to the overall def/attack/covert. I think they would be more "realistic" if instead of adding defense/etc, they would be a place to develop and build new weapons that could be used by the army on the main planet and mother ship or they would decrease the cost of weapons (slave work).
Armies
Initially to get defense or attack we have to train units and it costs naq, after that there are no costs of maintenance. So i think a % of naq generated every turn/day should be deducted. It would prevent diferences between lifers/untrained and trained units. If we couldn't pay the costs they would start to mutiny and refuse to work unless they received the payment.
Mother Ship
The same principle should be used on motherships. At this moment there are no maintenance costs, that's not right.
Also there should be an option if we want to use it on a battle.
No limit of motherships.
Technology
No limit to advancements.
Like covert levels, they would add % to you attack, defense, etc but the cost would double each time. To research them they wouldn't be instant. It would take some time. Each level would double the time needed to finish the research.
New Rank
Most advanced realm/race.
Wonders/Demonstrations of power
To be updated