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A number of questions
Posted: Sat May 26, 2007 5:53 pm
by Biscuit
How do I increase my DMU per turn?
How do I increase my Life Force?
How do I increase my covert?
What is "influence power"?
What is "Kills"?
Posted: Sat May 26, 2007 6:05 pm
by Shalak
Biscuit_box wrote:How do I increase my DMU per turn?
How do I increase my Life Force?
How do I increase my covert?
What is "influence power"?
What is "Kills"?
1. Train more Guided planets
2. Increase your Maximum Natural Energy Capacity
3. Train more Ghost Planets
4. Your influence? No. Of Planets and Charisma, and some other things
5. Number of people you have decended
Names will vary, im Indu so you will have different ones.
Posted: Sun May 27, 2007 4:58 am
by GeneralChaos
Posted: Sun May 27, 2007 7:06 am
by Biscuit
Thanks very much for the help

Posted: Sun May 27, 2007 3:44 pm
by Desnar
Sorry to hijack the thread but what exactly does your life force reserves do? I mean one day, I stopped playing and not long ago and kind of started again and I see it and it confuses me.
Posted: Sun May 27, 2007 6:34 pm
by Biscuit
I'm not sure what it's main function is but if you go to the "Power up" tab you can upgrade stuff with Life force. I would like a detailed answer on this as well.
On another note; I clicked the link in your sig.

Posted: Sun May 27, 2007 7:07 pm
by Desnar
I did ascend before the reserves where added but I know nothing about them. I just let the game fall from priorities. It bugs me because its over the limit already, I would love to drain it and use up the point for upgrades.
Posted: Sun May 27, 2007 8:53 pm
by Ossetian
Reserves come into play when you are attacked, ascended being to ascended being. That's the only time you can use them - to defend.

Posted: Mon May 28, 2007 5:21 am
by Desnar
I thought so.
Posted: Mon May 28, 2007 6:48 am
by Lord_Zeus
Don't raise your max life cap, it may seem like the smart thing to do, but it will get you descended (the max damage is based on it)
Posted: Wed May 30, 2007 2:59 am
by Orpheus
Lord_Zeus wrote:Don't raise your max life cap, it may seem like the smart thing to do, but it will get you descended (the max damage is based on it)
max damage they can do is 50% of life force reserve if i am correctly...
so as far as my math is still a little bit up to date it makes no difference on how big your max life cap is, damage stays at 50% max. the smaller you are the easier in my opinion, or not ??
Posted: Wed May 30, 2007 3:14 am
by mulletslayer
Orpheus wrote:Lord_Zeus wrote:Don't raise your max life cap, it may seem like the smart thing to do, but it will get you descended (the max damage is based on it)
max damage they can do is 50% of life force reserve if i am correctly...
so as far as my math is still a little bit up to date it makes no difference on how big your max life cap is, damage stays at 50% max. the smaller you are the easier in my opinion, or not ??
if u run a smaller life force cap, and u overload it by transfering dmu into life force then it will take them alot longer to decend them,
eg u have 1 mil life force
u have a 100k lf cap, so u can destroy 50k a hit max, therefor it will take 20 hits without taking into account u getting more lf to decend them
if u have a 200k cap, then it will only take 10 as u can destory 100k a hit
there are other things involved but i think that is where the thougt is coming from
Posted: Fri Jun 01, 2007 7:06 pm
by Shooting Star
which is why descension is so much horses**t
Posted: Fri Jun 01, 2007 11:50 pm
by punkorama
do you get anything for an ascended kill?
Posted: Sat Jun 02, 2007 12:06 am
by Hells__Angel
Not yet but admin has said he has ideas for it. The one he mentioned was that every kill acts as a save, so if you descend someone then that kill can be used as a scapegoat if someone descends you.