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War Mode

Posted: Wed May 30, 2007 12:02 am
by J.S.
:-D :-D :-D :-D :-D :-D :-D

Since I won't be around for either of the admin chats today (stupid flu and me missing last weeks work so I have to work this week :( ) I am gonna make this suggestion for WAR MODE!!

While your realm is in war mode you can temporailly redirect a % of your income into making more units as well as fund for stronger forces..

So say 100% of your TOTAL income is redirected into doubling your Unit Production while in War Mode..

The drawbacks obviously are you will not get an income if it is set to 100%, and more importantly it can only last for 5 days (I.E. the time of war in SGW) Once your account enters War mode it takes a further 5 days for the effects to recover so after war mode you will slowly regain your income back to its full glory... While this is happening, your UP will drop by 50%!!

While in War mode the NOX will NOT help you, so you are highly prone to massing...


The basics for those who don't want to read the above

1. You can Double your Unit Production
2. You lose your income while in war mode and possibly for the 5 days following
3. You can only be in War Mode for 5 days, and it takes 5 days to recover in which time you can not re-enter war mode
4. The NOX protection will not work.
5. You will not be able to switch Realm's.
7. While recovering your UP will drop by 50%

So what does everyone think?

Jamie

Posted: Wed May 30, 2007 12:11 am
by Nutter
Um not sure on this one, it's a good concept.... But wouldn't people abuse this? people with big income can just go on 5 days, come off and while it's getting back to normal income, what they make trains the units. Then they go back on it?

Posted: Wed May 30, 2007 12:13 am
by J.S.
Nutter130 wrote:Um not sure on this one, it's a good concept.... But wouldn't people abuse this? people with big income can just go on 5 days, come off and while it's getting back to normal income, what they make trains the units. Then they go back on it?



Edited original post slightly, but prehaps a system to be put in place where the person can only use it when in an alliance war..

Posted: Wed May 30, 2007 12:17 am
by Nutter
Ah this could work, then they would gain hardly anything. Yeah, in alliance war's only would be good idea :)

Posted: Wed May 30, 2007 1:01 am
by Juliette
:-D Sounds cool!

Although, if I have a *major* UP, and a very small income, I reap enormous benefits... :)

I don't quite understand point 7. Does this mean your UP is permanently cut in 2? Because if it is, that'd solve my problem with the idea... even if it's only cut in halves for twice the time you were in war mode... ;)

8/10.

Posted: Wed May 30, 2007 1:03 am
by Nutter
It's cut in 2 for the 5 days of "recovering" then returns to normal

Posted: Wed May 30, 2007 1:28 am
by Zeratul
might also be good to have a cancel function, so that if war ends prematurely, mode is disabled...

so if it is halted after:
1 day = 2 days recovery
2 days = 3 days recovery
3 days = 4 days recovery
4 days = 5 days recovery
5 days = 5 days recovery

(reason for extra day recovery is to give some penalty)

Posted: Wed May 30, 2007 1:35 am
by Juliette
Nice... although I'd make the time of recovery relative to the time spent in war mode. :) If I spend the full duration of an alliance war in war mode and have only to wait 5 days with half UP... heh.


Say you spend 5 days in war mode, and have a normal up of 30k.
Your war mode UP is 60k.
Your recovery UP is 15k.
You spend 5 days in war mode: 300k UU.
5 days recovery: 75k UU.

Now, let's see... that's 10 days. 10 days of standard UP: 300k UU.
You run a net profit of 75k UU over the course of the 10 days (5 days war, 5 days recov).


Maybe... you could do a calculation. 1 day of war UP equals 4 days of recovery UP, yes?
I suggest 2 options:
1. You calculate the total *normal* unit production over the course of the war-time and the recovery, then give 3 quarters of that total during war time, and 1 quarter in recovery. You will have *no* profit of the situation, other than having UUs replenished quicker during war.
2. You put 1 day of War Mode equal to 4 days of recovery, with a max of 5 days of War Mode. :) (and 20 days recovery, ofc)

Zeratul: 5 days recovery for 5 days of wartime is way too few... :P

Posted: Wed May 30, 2007 1:44 am
by Zeratul
didnt calculate, just guessed... but we knew that 1:1 isnt enough of a penalty...

your calculations seem like good idea...

Posted: Wed May 30, 2007 2:20 am
by J.S.
the % of recovery would depend on how much Naq you put into the extra UP...

It takes all your naq income to double your UP during War

So if I make 500 million a turn and I have a 10K total UP I can dedicate 100% of my income to make it 20K UP while in war.. The 5 days after the war my UP is decreased by 50% becuase my realm is returning to peace mode....

If I dedicate 90% of my income to UP then after War Mode my Unit Production is reduced by 45%...

I only used 50% as an example.. And I only used UP as one of the factors...

Feel free to add more ideas, and we will present them to Jason to see what he thinks, as he says he gets "his" best ideas from here ;-) .... ideas can always be modified..

Posted: Wed May 30, 2007 3:16 am
by Lord_Zeus
rofl @ current results

Posted: Wed May 30, 2007 3:23 am
by J.S.
Lord_Zeus wrote:rofl @ current results




Indeed :twisted:

Posted: Wed May 30, 2007 5:38 am
by Tivadar
its a cool suggestion to work on, but not perfected yet, in my opinion

Posted: Wed May 30, 2007 6:04 am
by J.S.
Achaiah wrote:its a cool suggestion to work on, but not perfected yet, in my opinion



Care to add a suggestion to this suggestion

Posted: Wed May 30, 2007 6:43 am
by GeneralChaos
You lose your income, but your UP doubles, what is the point in that, while you have no def and covert, your enemy will just sab away your strike, and with no income your powerless to stop them, not to mention they will then just raid that nice double UU you got.