Page 1 of 5
Ascended races new idea - makes each race specifical
Posted: Thu May 31, 2007 8:40 am
by Cole
I suggest now something better than what posted before about ascended races and more fair to unascended:
-Tokra
Attack 11.25% Defense 15% Covert 18.75% MS 10% Income 5% bonus
(linked to tollan phoenix idea)
-NanoTiMasters
Attack 12.5% Defense 12.5% Covert 20% MS 10% Income 5% bonus
-Ancients
Attack 10% Def 17.5% Covert 10% MS 10% Income 5%
-System Lords
Attack 12.5% Def 12.5% Covert 12.5% MS 10% Income 20%
-Tollan
Attack 17.5% Def 10% Covert 10% MS 10% Income 5%
And we forget totally my % idea on ascended levels.
Instead of those %
ANY blank ascended account, Prior or AG, has NO bonuses from normal stats HOWEVER, it has updates like for mercs (more ascended you are more you get).
Basic upgrades are more and more expansive for a same upgrade level on each new ascension, and then new upgrades added by each level of ascension grows by 100% price from last one (5bil to 10bil, on next level it's 7bil to 14bil for example)
Like that no huge unfair unequality in stats, and now you have TO WORK for getting your LG and company bonuses.
Like that race bonuses AND ascended bonuses can get along without worrying too much unascended.
Ask me if you didn't get something
This will bring back interest in Role Play as races will be different as in past and then, maybe, race wars will come back??
Posted: Thu May 31, 2007 8:49 am
by Xanthors
intresting mate, ill thing about this topic and write something when i come up with constructive suggestions

Posted: Thu May 31, 2007 9:27 am
by Cole
lmao at the one who voted keep boring races as like they now and makes it like no interest anymore in having 4 ascedned races if we continue like that: make one only race then to maximize boredom

Posted: Thu May 31, 2007 9:35 am
by Turkey
I dont get why Tokra would get such less % bonuses?
Posted: Thu May 31, 2007 9:35 am
by Mystake
i say keep current % but maybe add an extra perk here or there.
maybe even bring back on a lower-scale the race bonuses for the non-ascended? maybe even race techs?
like the goauld, well the system lords get 5% more to their income then everyone else.
and maybe give the tuari (w/e they are ascended) a few 1000naq cheaper weapons etc. etc.
Posted: Thu May 31, 2007 12:59 pm
by Cole
Turkey wrote:I dont get why Tokra would get such less % bonuses?
Because:
-They not even here and would probly never get ingame
-They had no attacks, no MS by themselves, only covert and def capacities...well could probably add 5% MS then
[AK]Mystake wrote:i say keep current % but maybe add an extra perk here or there.
maybe even bring back on a lower-scale the race bonuses for the non-ascended? maybe even race techs?
like the goauld, well the system lords get 5% more to their income then everyone else.
and maybe give the tuari (w/e they are ascended) a few 1000naq cheaper weapons etc. etc.
Nah read my suggest again carefully...the 5, 10, 15% and goes on we get by each ascension DISAPPEAR and are replaced by upgrades like mercs ones: you get new one upgrade/new ascension. Each asceonsion done, all upgrades that are from previous levels are to be bought again, plus new one each time. They add lower % than current ones to keep game fair.
The % by specific races are based on origin stats: like if weapons were without any bonus: like when you ascend first time, without the 5% bonus.
I also now add we get higher bonuses for unascended, we'll can discuss % added.
Btw, THOSE WHO SAY NO HAVE TO POST AND TELL WHY
Apparently more & more people are against changes and want to keep game as it is now: less interesting than it would be if it was added
As apparently they not worried about percents but about any update ameilorating the current situation.
Those who want not any positive move voted and more will vote, time we show them we want a different game, more interesting and more funny to play
I have a question
FOR ALL WHO VOTED NO:
WHAT IS THE POINT OF HAVING 4 ASCENDED RACES IF THEY ALL ARE STRICTLY TOTALLY THE SAME AT 100%?

Posted: Thu May 31, 2007 1:52 pm
by Omoc
I'm up for it

totally
and could not agree with your last sentence more apophis
Posted: Thu May 31, 2007 2:04 pm
by Cole
Omoc wrote:I'm up for it

totally
and could not agree with your last sentence more apophis
Apparently for now 6 people so far have to answer my question, pretty sure tho most will not answer, as they have NO reply for it

Posted: Thu May 31, 2007 2:38 pm
by DUDEY
Your an ascended being, a living god
A god would not be restricted to a few % on each stats one more than the other
rather they get limited to the max % by their max evolution stage at AG
Their is currently no way to become higher than an AG so the being is restricted into his/her realm and max bonus's
Posted: Thu May 31, 2007 2:47 pm
by Cole
What is the point then in keeping races? They all are same! Any MMORPG has differences between races, this is my point here. Before stating nonononono badbadbadbad dangerous for us we loose all, think how game was entertaning before, and how it is NOT now. What difference? Unique race abilities.
Now SL=Ancient=NanoTiMaster=Tollan, logical???
In this poll I see E.X.A.C.T.L.Y. why RP is dead almost ingame/forums, in other words STARGATE/THEGATEwars is dead!
Now I wonder something: should I rename the topic:
Why RP is dead ingame topic
??
We'll see soon if people want:
A-Boring that makes ascended races ALL USELESS and nonsense related to any other MMORPG game
B-Interesting moving on that makes 4 ascended races FINALLY USEFULL FOR SOMETHING (YEP, FINALLY THEY WOULD HAVE AN USE!!! OMG!!!)

Posted: Thu May 31, 2007 5:03 pm
by Hensenshi
If you want to make race mean something again, make ascended race mean something, and make your ascended race choice have an impact on your account in both main and ascension. Something like this:
Each ascension you get 2% to all stats per ascension. This means at 6 ascension you've got a 12% all around bonus. But each race has it's bonuses, but make them obscure.
Tolah get cheaper supers in both attack and defense. In ascended they receive a 5% discount to strike and def modifiers.
Indu make less lifers when training miners up(small like only 1% decrease). In ascended they get a 5% discount to production.
Ajna get cheaper miners(500 or something like that). In ascended they get cheaper systems.
Ori get cheaper spies and AC units. In ascension their covert and assassin modifiers are cheaper.
Then after that, each advanced race(talking main again), receive 10% to the stat that their race origins. (IE: nano's get 10% to covert, SL's get 10% to income, ancients get 10% to def, and Tollan get 10% to strike).
Posted: Thu May 31, 2007 6:12 pm
by Phoenix of Terra
The bonuses should at least be equal in amount. Having unbalanced percentages could cause a large movement toward the more powerful races.
BTW, you've come up with many great ideas and I hope you can make this work. I see some of my ideas to

, but you've definitely improved them. Just seems nanotimasters are a bit overloaded. (even if they feel they are the best)
Posted: Thu May 31, 2007 7:19 pm
by Epic
I don't like this idea, I worked hard to get my LG+1 and its 30% all around bonuses, unlike some people my account isn't yet at the point where if I want to build a 100b strike then the extra naq and uu required without bonuses is nothing to me, thus it would only help the bigger - and what is supposed to come out of it? A meaning to having a race, more RP? That just ain't going to happen.
SGW may not have SGW-esque RP in it, but it certainly contains alot of roleplaying, just look at whats has happened in the game recenly, HUGE war, both sides gaining support, is this not a role-playing element, the very fact that we are even organised into alliances can be considered as 'role-playing' can it not?
As for making the races different by option of bonuses, I really don't think that would make any differences, except push people away from the race that they like being (part of this is due to role playing), I am an ancient as the asgard's and ancient were my favorite race from the stargate series, the bonuses you proposed suck for ancients and having to go back to have an uneven strike/defense would probably make me switch to a more balanced race just for the sake of my account whereas i'd prefer to be seen as an Ancient.
I'm all for listening to new idea's but this would change the game alot and most likely spoil it, I prefer additions to gameplay rather than tinkering with with the core elements that keep this game what it is.
If it ain't broke don't fix it.
Posted: Thu May 31, 2007 8:59 pm
by Zeratul
Hensenshi wrote:If you want to make race mean something again, make ascended race mean something, and make your ascended race choice have an impact on your account in both main and ascension. Something like this:
Each ascension you get 2% to all stats per ascension. This means at 6 ascension you've got a 12% all around bonus. But each race has it's bonuses, but make them obscure.
Tolah get cheaper supers in both attack and defense. In ascended they receive a 5% discount to strike and def modifiers.
Indu make less lifers when training miners up(small like only 1% decrease). In ascended they get a 5% discount to production.
Ajna get cheaper miners(500 or something like that). In ascended they get cheaper systems.
Ori get cheaper spies and AC units. In ascension their covert and assassin modifiers are cheaper.
Then after that, each advanced race(talking main again), receive 10% to the stat that their race origins. (IE: nano's get 10% to covert, SL's get 10% to income, ancients get 10% to def, and Tollan get 10% to strike).
We likes... this looks rather balanced...
Epic wrote:I don't like this idea, I worked hard to get my LG+1 and its 30% all around bonuses, unlike some people my account isn't yet at the point where if I want to build a 100b strike then the extra naq and uu required without bonuses is nothing to me, thus it would only help the bigger - and what is supposed to come out of it? A meaning to having a race, more RP? That just ain't going to happen.
SGW may not have SGW-esque RP in it, but it certainly contains alot of roleplaying, just look at whats has happened in the game recenly, HUGE war, both sides gaining support, is this not a role-playing element, the very fact that we are even organised into alliances can be considered as 'role-playing' can it not?
As for making the races different by option of bonuses, I really don't think that would make any differences, except push people away from the race that they like being (part of this is due to role playing), I am an ancient as the asgard's and ancient were my favorite race from the stargate series, the bonuses you proposed suck for ancients and having to go back to have an uneven strike/defense would probably make me switch to a more balanced race just for the sake of my account whereas i'd prefer to be seen as an Ancient.
I'm all for listening to new idea's but this would change the game alot and most likely spoil it, I prefer additions to gameplay rather than tinkering with with the core elements that keep this game what it is.
If it ain't broke don't fix it.
RED: Nope, there is no roleplay in that... roleplay involves specific races... and few alliances are race specific...
Yellow: that pushing will result in people actually choosing races for their bonuses... which is good... and what else could race changes be meant for?
Posted: Fri Jun 01, 2007 2:28 am
by Teal'auc of the Void
Apophis ™ wrote:Turkey wrote:I dont get why Tokra would get such less % bonuses?
Because:
-They not even here and would probly never get ingame
-They had no attacks, no MS by themselves, only covert and def capacities...well could probably add 5% MS then
Do you want me to slap you over? If you make a suggestion, make it balanced... If Tok'ra would be here, they deserve the same balanced bonus stats as others do... and don't try to make me mad with your anti-Tok'ra policy, that belongs to RP forums, not when making a suggestion. Seriously, get over yourself, kiddo.
Teal'auc