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Balancing suggestion for those wanting a faster paced game
Posted: Sun Jun 03, 2007 7:42 am
by Hansbrough
Due to many people leaving the main realm for purgatory, there has been a significant decrease in the number of at's attainable on the open market. This is significantly impacting the speed at which many of use are used to playing the game.
While purgatory was introduced to allow players a more slow-style play, was it also meant to slow the rest of our play down as well?
I'd like to suggest a modification to the market. I think it would be most fair if the number of attainable AT's were adjusted with a modifier based on the number of remaining unused 5x MT's amount of AT's from the members of the purgatory realm. From there readjust the number of attack turns by increasing how many can be purchased with a single MT by those out of purgatory.
Furthermore when it comes to raiding, would be able to come up with some kind of compromise here to also adjust for loss of attainable uu from members that have jumped to puragory? These too have unfairly slowed the pace of the game down for those who do like the faster paced game imo.
Posted: Sun Jun 03, 2007 7:58 am
by Blackburn
A very good Idea taxo!
I support it, it would be better for all of us not in pergatory.
Posted: Sun Jun 03, 2007 8:12 am
by Norbe
Norbe would like to add that he agress with Taxo's idea. It would help keep the prices of ATs to a resonable level, by increasing their availability.
~Norbe.
Posted: Sun Jun 03, 2007 8:24 am
by Easy^
Good idea!
Posted: Sun Jun 03, 2007 10:47 am
by Zarakai Kenpachi
Easy^ wrote:Good idea!
thats an understatement
excellent idea mate and its not going to impact on the dramatically on the game just re-adjust things to compensate for the "targets" and possible traders we lost to purgatory
Posted: Sun Jun 03, 2007 10:49 am
by SGBlackOps1
I like Taxo's idea it would make it easier on us normal relm players
Posted: Sun Jun 03, 2007 11:10 am
by DUNCED
good idea
Posted: Sun Jun 03, 2007 11:14 am
by _5p4z_
Thats a good idea, but wont the price of AT's rise and hurt those smaller players?
Posted: Sun Jun 03, 2007 11:18 am
by Hansbrough
actually the increase in the number of AT's available on the open market would decrease the cost of AT's, if admin does this correctly.
Supply and demand -- increase supply, demand decreases and prices should decrease as well.
Posted: Sun Jun 03, 2007 11:33 am
by geisha
Purgatory does hurt the game in several ways. My greatest concern is that it is too easy now for multi-accounts to just go there, build up resources without getting farmed or raided and then travel back and send them to their other accounts... but meh...
Posted: Sun Jun 03, 2007 11:50 am
by Dragonians
nice idea
Posted: Sun Jun 03, 2007 4:31 pm
by The Elemental
i'm with the idea 100% mate
since this purgatory update came in raiding has become a real pain cause turns have become MUCH MUCH more rash, and not to mention that the Black Market is yet to make a sky rocket jump with rates and the limited stock of turns available, i seriously hope something is done about this ASAP.
Great idea Taxo mate, keep up the good work.
Posted: Wed Jun 06, 2007 6:50 am
by Hansbrough
bump for admin to read during meeting day.
Posted: Wed Jun 06, 2007 7:17 am
by ksvisa
Now, the minimum amount of naq u have to take when u attack someone for naq is approx 400,000,000 Naquadah. Under this amount, it's better to sell the turns on the market.
If are more AT on game, then the minimum naq to farm get down. And this is not a good idea. I think that AT must be more precious, and anyone to think twice before spending 15AT to still even 400,000,000 Naquadah.
A big value for "minimum amount" helps small players. They can grow up much faster.
Posted: Wed Jun 06, 2007 7:22 am
by ksvisa
Now, on AT's market u can buy 1AT at 23,000,000 naq.
This means that 15AT = 345,000,000 naq. To repair weapons after cost (let's say 25,000,000), so, the cost of one full attack (using 15 AT) is 380,000,000 naq.
If u still under this value, u lose naq.