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Kills?

Posted: Fri Sep 30, 2005 5:18 pm
by BombedDeer
So um whats with "kills" thingy?

Posted: Fri Sep 30, 2005 7:07 pm
by Wintermute
I'm guessing everytime you descend someone you get a kill.

Now what would make things really interesting is if at some point in time there was an uber-ascension server which you need a certain number of kills to reach ;)

Posted: Sat Oct 01, 2005 5:48 am
by XIZOR
that would just be plain old awesome lolthe"elite being" server

Posted: Sat Oct 01, 2005 9:19 am
by RepliMagni
ROFL....more like the Omega server. :wink:

Posted: Sat Oct 01, 2005 9:31 am
by XIZOR
haha to true

Posted: Mon Nov 07, 2005 6:48 pm
by Elemental_FIRE
That would be great. Let's say 1000 kills?

Anyways... I guess this is coming into effect soon. I already started putting up my defensive stats into these. At 10 each already.

Thats true... the really strong players woul technically never die. At 10 constitution, you have 10% damage REDUCTION. So, someone is probably gonna get to 100 in a few months.

Posted: Sun Nov 27, 2005 6:07 am
by Jora Sjacka
Wintermute wrote:I'm guessing everytime you descend someone you get a kill.

Now what would make things really interesting is if at some point in time there was an uber-ascension server which you need a certain number of kills to reach ;)


I was thinking about that yesterday...Just a few minutes after you :P

-Jora-

Posted: Sun Nov 27, 2005 6:38 am
by Lord Dougy
i thought of that, and i was thinking about the kill thingy, if u kill someone that might mean u get a "Number of Ascended Resurrections Saved" ie everytime u kill, u get another life.

Posted: Sun Nov 27, 2005 6:58 am
by Flavar
I have no problem with that as long as people only go after others who tehy really have a problem with and not on just easy weak targets

Posted: Mon Nov 28, 2005 5:45 pm
by TacticalCommander
Flavar wrote:I have no problem with that as long as people only go after others who tehy really have a problem with and not on just easy weak targets


Like anyone who attacks me in the main server, then ascends?

Posted: Mon Nov 28, 2005 10:24 pm
by Flavar
Well that is one of the things, even if i can finally understand that. I just dont like it

Posted: Mon Nov 28, 2005 10:53 pm
by Sleipnir
Elemental_FIRE wrote:That would be great. Let's say 1000 kills?

Anyways... I guess this is coming into effect soon. I already started putting up my defensive stats into these. At 10 each already.

Thats true... the really strong players woul technically never die. At 10 constitution, you have 10% damage REDUCTION. So, someone is probably gonna get to 100 in a few months.


Cost for level 100 alone: 3,001,500 life give or take 500 (I don't remember the base value ATM, and can't be bothered to look it up)

Posted: Mon Dec 05, 2005 6:47 pm
by relztes
Sleipnir, what equation are you using? I tried an exponential equation, and I came up with a ridiculous cost for level 100 (over a trillion), but it fit the lower levels closely. Is is some sort of polynomial?

Posted: Tue Dec 06, 2005 1:33 am
by Sleipnir
Sorry, I was a little off, it should be somewhere around 2,911,897.

For the equation, well I'm not just giving my work away to everyone. If you still have a stat at 0, it's very simple to find the pattern. You know what? I'll be a good sport and give you some numbers to work with. See if you can't figure it out. Look at the numbers, find common factors.

1000
1003
1024
1081
1192
1375

Posted: Tue Dec 06, 2005 1:54 am
by chunkysoup
what you actually posted (originally) was cost for lvl 101 (if there is such a lvl for constitution...), give or take 500 heh