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First 24 hours (n00b aid)
Posted: Wed Jun 06, 2007 8:33 pm
by MLX
We've all started the game and we know how tough it can be to understand what's going on.
So how about if the 24 hour minimum commitments were only put in place after that first period passes?
How many of you selected a commander early in...
Were dismissed after 4 hours... and then had to wait 24 hours from your dismissal time (not your choosing them time) til you could choose another. Or how many accidentally declared war on your friends and couldn't chose them as your commander until you'd been playing for the full 24 hours?
The easiest way to rectify this would be to simply remove these limitations on accounts younger than 96 turns old.
But I'd be interested to know what you guys think of this, moreso than suggest this seriously.
Re: First 24 hours (n00b aid)
Posted: Thu Jun 07, 2007 7:45 am
by Legendary Apophis
why not!
Re: First 24 hours (n00b aid)
Posted: Thu Jun 07, 2007 8:15 am
by djno5
sorry... need to disagree with this one.
we all make mistakes to start with and sometimes do it now. the mistakes are there to learn from.
ever gone to go on ppt and only selected to do a multilpe of 1 - yes most of us have... you tend not to do it again. lesson learn't
Re: First 24 hours (n00b aid)
Posted: Thu Jun 07, 2007 1:14 pm
by Dagr
Any reason why 96 turns?
Re: First 24 hours (n00b aid)
Posted: Thu Jun 07, 2007 1:26 pm
by cortez
yea why does it have to be 96 turns?
Re: First 24 hours (n00b aid)
Posted: Thu Jun 07, 2007 1:34 pm
by Tal_Rasha
96 turns=48 hours=2 days...why not 48 turns and only one day? why 2 days? So that ppl will be all screwd up if they make a mistake after two days a trying to figure out wth happened if they have done the same in the very beginning and it was ok when they started? better to make a mistake on the first day, when you have nothing to lose (really really nothing...)
Id say dont change this, it has been here all the time and everyone that stayed with the game doesnt bother with his/hers early (infantile?)mistakes anymore...and as we all know- its always a bit harder in the beggining...
Re: First 24 hours (n00b aid)
Posted: Fri Jun 08, 2007 1:41 am
by MLX
48 turns because that's the duration of your first PPT.

Re: First 24 hours (n00b aid)
Posted: Fri Jun 08, 2007 2:18 am
by Omoc
I do no tlike this idea. As said before, we learn by our mistakes
I could not agree more. And i also doubt that these cases are very common to happen...
Re: First 24 hours (n00b aid)
Posted: Fri Jun 08, 2007 9:35 am
by Hooperman1990
I think that what ur overlooking is the audience ur presenting to. Experienced players. I wasnt on here til after my first month. The new "keep most of your mothership upgrade" was hated by ascended players cos they lost theirs and had to rebuild. What we need is to ask n00bs what they think.
Cos i think its pretty poor. Make the mistake, DEAL WITH IT.
Re: First 24 hours (n00b aid)
Posted: Fri Jun 08, 2007 8:38 pm
by Dagr
Well one extra day isn't going to matter, if they make the mistake and get a free chance they'll do it again 9 times out of 10.