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Lifers Die Off.

Posted: Sun Jun 10, 2007 9:28 pm
by Ryik
Lifers should be able to die. They are the ones there for life. Are They IMMORTAL?

Something Should Die because it gets old? Its a bit strange that everything lives forever. nothing dies of natural causes.

I know the Plague kicks in later in the game and all but it just messes up your account.
Having 0.1% of your lifers die every day. or maybe each week have 0.5% of 'em die.

this keeps you away from the cap and keeps you from creating an account with nothing but lifers.

Re: Lifers Die Off.

Posted: Sun Jun 10, 2007 10:09 pm
by Dark Bahamut
emm nobody wants to have an account with nothing but lifers
and technically all of our men are only like 3 years old so not really reaching old age yet
also i have sarchophagus to keep my men alive longer
i dont think admin will make lifers die off
cos it will just make no sense

Re: Lifers Die Off.

Posted: Sun Jun 10, 2007 10:35 pm
by ComputerGamerGeek
Dark Bahamut wrote:emm nobody wants to have an account with nothing but lifers


agreed... but anybody who finds an account with nothing but lifers is gonna be rich!!

Re: Lifers Die Off.

Posted: Sun Jun 10, 2007 10:43 pm
by Hells__Angel
ComputerGamerGeek wrote:
Dark Bahamut wrote:emm nobody wants to have an account with nothing but lifers


agreed... but anybody who finds an account with nothing but lifers is gonna be rich!!


What? :?

Re: Lifers Die Off.

Posted: Sun Jun 10, 2007 11:00 pm
by Fallout
*Fallout pokes Hells__Angel :roll:

Re: Lifers Die Off.

Posted: Mon Jun 11, 2007 1:49 am
by Zeratul
please dont spam, fallout83...

what ComputerGamerGeek meant was that anyone who finds account with 70ish mill lifers will get rich...

Re: Lifers Die Off.

Posted: Mon Jun 11, 2007 4:06 am
by RobinInDaHood
Zeratul wrote:what ComputerGamerGeek meant was that anyone who finds account with 70ish mill lifers will get rich...


Or farmed a lot. ;)

Re: Lifers Die Off.

Posted: Mon Jun 11, 2007 5:23 am
by Zeratul
if someone finds that account, then that account will get farmed a lot...

Re: Lifers Die Off.

Posted: Mon Jun 11, 2007 10:56 am
by Ryik
why would it make no sense. it keeps you in the game. i guess if you have turned your army into complete lifers then you just suck and should start over.

i just think it would be nice to be able to use your entire army if need be. i mean if i want my men to be warriors then, heck, make them warriors. its lame that im ruler of this planet and i cant make my men do whatever i want.

Re: Lifers Die Off.

Posted: Mon Jun 11, 2007 3:51 pm
by Saber
Well if you look at it that way then you couldn't have a full world of warriors you would need people to create supplies for you soldiers to use and someone to transport it. An army without supplies will either die or mutiny.

Re: Lifers Die Off.

Posted: Mon Jun 11, 2007 5:30 pm
by Ryik
or an unstoppable killing machine. thats neigh unbeatable. muahahaha. lol.

and mutiny is not an option. i am supreme ruler of my world. their is not option for loyalty to fail in this game so mutiny is not an option even though that might be another idea.

create a loyalty percentage.

Re: Lifers Die Off.

Posted: Tue Jun 12, 2007 3:43 am
by GeneralChaos
Maybe not kill lifers off, but admin does need to do soemthing with them, whether it be use them to trade on the market or what, instead of UU.

Re: Lifers Die Off.

Posted: Wed Jun 13, 2007 10:45 am
by Ryik
yea lifers just suck they just travel with you when you ascend which is another thing i dont get. how come only lifers travel with you? i kinda get it they are with you for life. but why not the others? how are lifers able to make the ascended jump but not UU. whats special about lifers? they dont have any special powers. they dont make extra money. you cant untrain them. whats the deal?

Re: Lifers Die Off.

Posted: Wed Jun 13, 2007 11:17 am
by Phoenix of Terra
How about a broker possiblity, to trade lifers into miners? It can be called the lifer rehabilitation clinic. Unfortunately, due to the shock of the world outside the mines, 25% of the rehabilitated commit suicide. Another 65% run off, meaning only 10 of the potential lifers become miners. Each broker can transfer 10K lifers, so a week of full brokers can change 150K lifers into 15K miners. Sure, it's a significant loss, but their not lifers anymore.

Re: Lifers Die Off.

Posted: Fri Jun 15, 2007 2:26 am
by Xale
Tollan Phoenix wrote:It can be called the lifer rehabilitation clinic. Unfortunately, due to the shock of the world outside the mines, 25% of the rehabilitated commit suicide.


LMAO :lol: This made my laugh to my tears. If this would be put into the game it would totaly own. :-D I think its an awesome idea.