The Paradox of many Game Suggestions
Posted: Sun Oct 02, 2005 1:39 pm
Most suggestions at this point are subject to a problematic paradox: The strong get stronger, the weak get weaker. (OK, it might not be a paradox, but it's a point.)
For example, if you insert assassins or similar, you have the strong people buying loads very quickly, and the weak people have one more thing to try and raise.
If you introduce the Pinpoint Strike (my suggestion), then the strong are still almost untouchable, while the weak can be oppressed even more.
Motherships? The strong can easily afford fleets, while the weak will have trouble affording just one.
Those are the three that come to mind, but I'm sure there's plenty more.
Anyone who wants can check out my stats. I classify as a strong player, hovering in the 5-600s. My plan is to try and lodge myself in the 1 spot. (That'll be next year some time, but I'll keep trying.
)
My point? We need to try and fix this problem. I don't know how right now, but we need to try.
Anyone have any ideas?
For example, if you insert assassins or similar, you have the strong people buying loads very quickly, and the weak people have one more thing to try and raise.
If you introduce the Pinpoint Strike (my suggestion), then the strong are still almost untouchable, while the weak can be oppressed even more.
Motherships? The strong can easily afford fleets, while the weak will have trouble affording just one.
Those are the three that come to mind, but I'm sure there's plenty more.
Anyone who wants can check out my stats. I classify as a strong player, hovering in the 5-600s. My plan is to try and lodge myself in the 1 spot. (That'll be next year some time, but I'll keep trying.
My point? We need to try and fix this problem. I don't know how right now, but we need to try.
Anyone have any ideas?