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a few suggestions(made post more descriptive)

Posted: Mon Jun 18, 2007 4:44 pm
by assyrian worrier
please read all my post don't just judge by a small amount let it sink in, think about each of these before you post.

1.why not have a relation feed back?
hear me out here, um an idea i have since people usually do not return a relation, the idea is: for example (i declared war on you, 5 days later you don't return the relation, you receive a warning message on your file warning message is (title: strike one you have 5 days to return relation to (my name)
msg:)
5 days later still none
(title: strike two you have 5 days to return relation to (my name)
msg:)
5 days later still none
(title: strike three you have 5 days to return relation to (my name)
msg:if you do not return relation you will receive i message on your email and 3 days later if still no return you account will be deleted for being inactive.)
5 days later
(title:this is your final warning
msg: you have 3 days be for you account is deleted.)
and some beefs you might have: are
why you getting rid of farm targets.there inactive usually multi's
why you getting rid of raiding targets.there inactive usually multi's
what if there on vacation. That's what vacation mode is for.

2. 12 hour waiting period for vacation mode.
reasons why: 24 hours is to long with out attacking. since this is a war game and most people miss use that concept. it is really hard to go be out in the open for 24 hours especially when they have a spark personality and strike back as a war effort.(this meens attacks period,ppt,vac mode for 12 hours instead of the 24 hours it is.)

3.this one is to admins:
testing= admins should take all freezable suggestions from here and try them out on quantum for the 3 months and at the end ask all there members was it fun/easier. (or at least tried, on a bigger community for a longer time. bigger group being at least (300 to 400) feel free to bump up or bump down as much as you wish) and the people tring should be unexpecting or have different mentalities like(optimist's and pessimist's)

NEW!!4.market turn roll over:
many people don't use there market turns till the very last or when they wish to.
my suggestion is that we roll over the market turns from the last week and
put it in the new week.
example:
say i had used 2 turns this week and i still had one remaining and it was at the end of the week and tomorrow market would reset my turns.;) and so the next week i would have 4 market turns instead of 3, and if i didn't use them i would have 7 and so on and so on and so on.... abuse of ppt is not on admins hands...if there needed to be smack a limit on it like max of 20 rolled over mt's and if your worried so much about players misusing ppt then put a ppt market out where you could keep the 3 mt trades a week only in that market mt's wouldn't roll over they would be sent as the roll over for the resources market. so generally im saying since there's a market for every thing Else add a resources market(roll over) and a ppt market (resources, mt's are sent to resources market, and the mt's are refreshed)

sorry for making it so long of a post but i wanna make sure every one gets it.

these are all for now

Re: a few suggestions

Posted: Tue Jun 19, 2007 5:22 am
by R3B3L
umm, these idea's are perhaps the worst idea's I've ever heard.

Re: a few suggestions

Posted: Tue Jun 19, 2007 5:48 am
by *Crowley
the guy needs to read
his post
2. 12 hour waiting period for vacation mode.
reasons why: 24 hours is to long with out being attacked is you have a high income and low defence its almost impossible to go on vacation mode.


the game:
NOTE: TO GO ON VACATION, YOU CAN NOT HAVE ATTACKED ANYONE IN THE LAST 1 EARTH DAY, AND CANNOT HAVE BEEN ON VACATION/PPT FOR THE LAST 1 DAY


wich means: YOU may not attack anyone in 24 hours, it is not talking about being attacked

Re: a few suggestions

Posted: Wed Jun 20, 2007 5:51 am
by Dagr
I don't like it, say players A and B have both declared war on each other. Player B no long wants to fight, so he declares peace with player A. Player A wishes to keep attacking/farming player B, but player A must now declare peace or face his account being deleted.

Re: a few suggestions

Posted: Thu Jun 21, 2007 9:37 pm
by assyrian worrier
not what i ment there was a relation within that time period and if there is still war and player b gives player a should stop but attacks can continue and dude the time is 2 weeks long and every time its reset.....


as for the other dude.....
i ment attacks period,ppt,vac mode for 12 hours instead of the 24 hours

Re: a few suggestions

Posted: Fri Jun 22, 2007 8:26 pm
by assyrian worrier
a new one just popped into my head its #4

Re: a few suggestions(new added)

Posted: Fri Jun 22, 2007 10:44 pm
by Zeratul
the #4 is terrible... it would make the 3 MT limit useless... and that limit is there for a reason...

Re: a few suggestions(new added)

Posted: Sat Jun 23, 2007 7:52 pm
by assyrian worrier
well do you care to enlighten me on it to make it better.

for example let the roll over turns max out at 20(suggest feel free to change it) and you can only get past 3 markets turns by letting them roll over(for instance)

Re: a few suggestions(new added)

Posted: Sat Jun 23, 2007 11:20 pm
by Nutter
assyrian worrier wrote:well do you care to enlighten me on it to make it better.

for example let the roll over turns max out at 20(suggest feel free to change it) and you can only get past 3 markets turns by letting them roll over(for instance)

Because people could allow it to build up, then go on PPT for weeks on end. The 3 MT limit is there for a reason ;)

Re: a few suggestions(new added)

Posted: Sun Jun 24, 2007 1:16 pm
by hfown
not that i like any of those ideas.... but all that would need to be made is a restriction on how often you ppt, such as "you can only ppt if you havent ppt'ed in the last 48 hours" or of course the [2 ppt bonuses] a week limit....

and what about multies? say someone makes 10 multies, then 3 months later come back and each multi has like 40 MTs each :shock:

Re: a few suggestions(new added)

Posted: Tue Jun 26, 2007 12:59 pm
by Richâ„¢
lol lol i needed a good laugh, you're crazy dude, well done for making the effort for some suggestions, but none of them make sense

#1 is just ridiculous
#2 doesnt matter if you get massed 5 mins before going on vacation, it only matters if YOU attack someone
#3 lol, just use testing server, or think seriously about updates before you do them
#4 people will just save up MTs, nerf

Re: a few suggestions(new added)

Posted: Tue Jun 26, 2007 6:39 pm
by melak
I disagree with all of your suggestions.

Your first one, what is someone sets a relation and the other wishes to take no action, there have been a few times for me where I've had war declared on me and thought "hmm, good to know...... ooh a message from my co". If you are suggesting a inactive account purge (which is somewhat what it sounds like you reasoning is) that is a completely separate, and common suggestion.

Number 2, as other's have said, it only matters that you haven't attacked anyone, not that you have been attacked.

Number 3, seriously considering updates and their ramifications, and listening to player response negates the need for 'testing'. If you mean to test to make sure they work as intended, I'm sure they already have a testing area set up that the player base on the most part doesn't even know about.

Number 4, I believe market turn expiry is there for a reason, and I believe it is a good reason. Implementing this would lead to massive ppt's and other things I can't even think of.

Re: a few suggestions(new added)

Posted: Tue Jun 26, 2007 7:43 pm
by DaDigi
Feedback is welcomed, but try not to insult other users.

Re: a few suggestions(new added)

Posted: Mon Jul 02, 2007 7:00 pm
by assyrian worrier
DaDigi wrote:Feedback is welcomed, but try not to insult other users.


is this to me, because the thinking quota up at the top wasn't meant to insult, just to state that, my suggestions may be unclear and may have 2 or more meanings and if it can be helped i be given the effort of suggestion and in the last 3 none mentioned how i could make them better trust me ill hear you out. or put more emphasis

mt roll over being put down, just because of players (key term)miss using ppt well vacation is just like ppt, only your realm stops and you can make vacation go on forever if you wish. so why should it be put down just because of that, and the multi-thing, well if the frist one was put in to and they were gone for a whole month all the accounts would be deleated. and i think there is plenty time i meen thats almost 3 weeks and if some one isn't on for 3 weeks then there inactive, any ways, and just as the attack details always says (Many wonder if (you or the person your facing) will consider retaliation, but - when force meets force - there will have to be some changes in the preparedness of (you or the person your facing) before such a feat should wisely be considered!) which meens there should be a act of retaliation, but usly there isn't even though it may be a farm they should be consided the same thing as a massing only differance is that your told that meny times in a massing and farming your only told once. REALLY when you get war declared war you (its like a massacure) to set an example, but when you declare back is terms of history, it is total war which for those who don't know is (total mobilazation of troops and tech)

please i beg tell me ways i can fix it to make it good in your eye's.

Re: a few suggestions(new added)

Posted: Mon Jul 02, 2007 8:12 pm
by assyrian worrier
[quote="Richâ„¢"]
#3 lol, just use testing server, or think seriously about updates before you do them
[quote/)

well, why not use q, i meen there's at least 200 people that play every day and would be more then willing to give feed back. also it meens that every suggestion here could be tried out and it would be a lot easier to put it on, because usually, when you put something on the first time it is loads easier to put it on the second time. plus it has a 3 month reset limit which is plenty of time to look for bugs and fix them. its much better then putting it on a game where there is no resets and it would be harder for the players playing to loose that update. plus this would cut short the pressure on the admin for not reading these.