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Continual Ascension

Posted: Thu Jun 21, 2007 12:34 pm
by Taure
Raven's topic in General Discussion got me thinking about how the devotion of resources in Main to Ascension should make a significant difference to your account there, and this idea struck me.

An ascended being is an ascended being all of the time, not just once a month, or however often you ascend. So why should the only time that main resources go towards your ascension account be when you reascend?

What I'm suggesting is some sort of optional and adjustable "Ascension Tax" - a % taken off your income (or alternatively UP) in main and added onto its counterpart in Ascended. You would be able to adjust this percentage to some extent, but not below 50%, or it could be abused as a way to avoid getting farmed.

Alternatively, instead of using a percentage, it could be an absolute value that is taken off per turn income or UP and sent off to Ascended, at the rates of ascension. For example, istead of say, 10% of my Per Turn income going off to ascended, I send off 200mil naq each turn, which is converted into DMU. The rates for this are up for debate - I would recommend, rather than the rate of ascension, something closer to the market rates for sale of DMU.

Re: Continual Ascension

Posted: Thu Jun 21, 2007 1:33 pm
by Nigatsu_Aka
You don`t understand that the Dark Matter Unit isn`t something that physicaly exists, but naqudah onthe other hand, (even though this is fictional) has a material form (it is a mineral). Therefore, how to "create" something that consists in antimater from something that is made of mater? :?


Yup, you guessed it... i`m against cross server trades, so i don`t agree with this ideea.

Re: Continual Ascension

Posted: Sun Jun 24, 2007 6:14 am
by Memento
i think this solution has merit the smaller guys would do it to make them better up there but the big guys wont need to do it so they dont use the feature etc

the problem comes on the black market the big players will always undercut it and that wont be able to change unless attack is taken away lmao which would never happen lmao

but this suggestion could be looked into abit mroe i think