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ZPM idea

Posted: Thu Jun 21, 2007 4:24 pm
by PSICOLIX
well, one of the Most importants thing on Stargate, can't be missing on the game. so here come my sugestion for ZMP(s)

Fist what it do:
Option1: a ZPM give you a + 100% bonus in ATTACK/DEFENCE/COVERT and MOTHERSHIP for 24 hours.
Option2: a ZPM give you a 100% bonus on INCOME and UP for 24 hours
Option3: option1 + option2

How to get:
Option1: do like Ascended Superweapon, goes to Bid, 24 to Bid, 24 Hours to Use, than goes to bid again.
option2: trade for 3 MTs (its activates as soon you buy it)

Re: ZPM idea

Posted: Thu Jun 21, 2007 10:29 pm
by _Rube_Dragon_
hmmm kinda interesting i think that it migth need a greater cost than 3MTs and i think the biding woudl be donminated by the greater players unless you have a rank limit or sets of ranks have diffrent ZPMs like 1-500 have one and 499-1,000 or somethgin liek that of the same sort. or maby have more than one to bid on. i think the ZPM that you have in mind woudl be to powerful for just 3MTs.

Re: ZPM idea

Posted: Fri Jun 22, 2007 2:51 am
by TacticalCommander
I think your making ZPM's too powerfull. I aggree they should be in the game but only way that they are actually used. ZPM are usually in ships so I think a ZPM should only be able to power the Mothership.

I think rather than having just one ZPM that powers the thing by 100%, an update that would largely favor the big players.

Have Power Capacity added to MS, where you can add ZPM's as power booster just like normal MS weapons and shields.

Then have a ZPM only able to produce power to boost say 250 weps and shields.

So a MS with 1000 weps and 1000 shields would need 4 ZPM for a full boost.

The capacity upgrade will be the same as the ones for fleets and weps,
but the cost for the actual ZPM should be greater like 10bil naq.

You can have more than the needed amount, but you wont get any extra boost.

Continiuing with the show, only Ancients should get ZPM's, and the other races get another power supply, that for game purposes, will be the same as ZPM.

Re: ZPM idea

Posted: Fri Jun 22, 2007 6:19 am
by PSICOLIX
ins't too powefull guys, remeber its only for 24 hours.
lets say In a War PSICOLIX USE it and mass a Bunch of peaple( half the cost), thats great, BUT psi also lose 4 Days PPT because he used the 3 MTs, so PSI did a lot demage but also got scrued...

and Out War, same goes, 1 Day Boost, 6 Witouth PPT (payback Time)

Re: ZPM idea

Posted: Fri Jun 22, 2007 10:13 am
by TacticalCommander
Is that really necessary though? The ZPM would only really play a huge role in the first days of the war, and as we saw in the CIA/COP war, wars can now last alot longer.

This would favor those attacking more than defending. Because the defender would have to be online to get a ZPM while being massed. Allainces can simply invest in one persons strike, and let them do most of the massing with a ZPM, do the hit on a sunday, and then you have a 4 day PPT available.

Attackers have enough advantages allready, with stronger weps(for ascended), and the large quantity of turns available for massing. The fact that is so easy to mass now is the reason defence is worthless and thus wars are unwinnable due to both sides resulting just farming eachother. Giving a ZPM that makes it easier to mass isn't going to solve anything.

Out War, I fail to see how making it easier for big players to farm small players due to less costs is fair. Even with a ZPM 100% boost, I doubt most small players will still be able to even damage a big players defence with a ZPM. So there is little form of Payback, and the big players gain more resources.

Also You don't want someone like me to build a strike and starting doing,
1 day ZPM, 6 days pergatory.

Re: ZPM idea

Posted: Fri Jun 22, 2007 12:14 pm
by Zeratul
hmm... to overcome that... maybe have ZPM affect all non-agressive things?

like that it only works if in the owner's realm... so boosting attack wont work, as the ZPM would stay behind when troops leave to attack...

also, ZPM wouldnt work while on PPT, as then the asgards do the protecting, and ZPM isnt their technology...

Re: ZPM idea

Posted: Fri Jun 22, 2007 12:32 pm
by Tauriman77
i think the idea could work with a few modifications, a ZPM wouldnt do anything for troops as theres nothing for it to power, but i think you should buy one with 3 MT (maybe some naq/UU too) and it doubles your MS power, it would do two things:

1. allow you to get 2 planets in a day instead of 1 and then be depleated of power

2. it lasts 24 hours, but the more you attack ppl the more the ZPM goes down, because in stargate the ZPM is depleated of power as they use it, so, say every attack you do makes the ZPM go down 1-2% in power, every percent it goes down it takes away from the power it gives your MS, so when the ZPM is down to 50% it only gives a gives 50% more than your normal MS and so on.


so, to summerize: you can choose between getting a 1 hour MS exploaration to find a planet, and then ZPM is depleted, but you can still send you MS out again tht day, or you can double your MS strength, but every attack you do it takes your MS power down.

Re: ZPM idea

Posted: Fri Jun 22, 2007 1:59 pm
by TacticalCommander
I like your ideas Tauriman. Especially where the bonus provided goes down the more the ZPM is used.


I also think a ZPM should only cost 1 MT instead of 3.

The MS exploration should take 12 hours instead of just 1. Just to clarify, once the ZPM starts the lose power, this option becomes 24hrs again.

Also, at most you can have 1 ZPM installed on your MS at a time.

If you buy more than one, the next one doesn't get used untill the current one is depleted. So there has to be a ZPM storage facility.
Advantages
-Allows for the option to have a ZPM installed, so if you buy one, you don't have to install it right away.
-Remove a current ZPM (its power stays the same), people don't want to waste thier ZPM raiding.
-We can make ZPM's Tradeable with this method all you need is a limit of the number of ZPM's you can have in storage like 3.
-Also allows for ZPM's to be useable in other areas of the game for future updates if needed.

Re: ZPM idea

Posted: Fri Jun 22, 2007 5:01 pm
by Phoenix of Terra
3 MT's isn't that big a price to pay for a ZPM. Buy right before market reset, mass enemies, get PPT after market reset, laugh at angry PMs. There's always a possible tactic, just have to think of it.

Re: ZPM idea

Posted: Fri Jun 22, 2007 10:47 pm
by Zeratul
hmm... maybe have a 48 hr limit after ZPM before asgards agree to give you their protection?

Re: ZPM idea

Posted: Fri Jun 22, 2007 11:29 pm
by Phoenix of Terra
That might work, but then I can come up with a counter tactic. If your in alliance, get two or three guys to buy a ZPM, mass and then jump into perg. Rest of the alliance does cleanup duty and jumps on PPT.

If there's a will, there's a way.

Re: ZPM idea

Posted: Sat Jun 23, 2007 6:01 am
by Blackburn
PSICOLIX wrote:ins't too powefull guys, remeber its only for 24 hours.
lets say In a War PSICOLIX USE it and mass a Bunch of peaple( half the cost), thats great, BUT psi also lose 4 Days PPT because he used the 3 MTs, so PSI did a lot demage but also got scrued...

and Out War, same goes, 1 Day Boost, 6 Witouth PPT (payback Time)


He makes a valid point there.

I think it is a good idea.

Re: ZPM idea

Posted: Sat Jun 23, 2007 7:37 am
by TacticalCommander
How is that point valid?

Net result, He spends less massing. Opposing side, uses ZPM next day, masses him. Both sides defences destroyed, and now its just a farm fest.
The only difference is that boths spent less massing. But with all 3MT's were spent on ZPM, that will equal less turns being sold on the market, which will increase the price, so you may spend less massing, but end up spending the amount you saved on the increased price for AT.

That idea doesn't solve any problems, in fact creates them or enhances current ones.

One, as I said earlier, 1 ZPM, 6 day pergatory.
Two, Tollan Phoenix said, Sunday ZPM,market reset, Monday PPT.
Three, (as said earlier) even with a ZPM, a small player may not be able to mass a big player. So a big player can mass at less cost and small player is stilled destoryed.
Four, The fact that defences can now be more easily be destroyed, will further the problem of players not building them in war. Thus resulting in both sides continously farming eachother, which while fun, doesn't make the war winnable. This infact encourages this type of war.


Which is why I like Tauriman's MS ideas. They don't throw off the balance. His ideas make MS missions shorter, and adds some stradegy to MS combat. Throw a few of mine like the 1 MT for a ZPM so you can still use your other 2 MT's for AT or PPT. As long as its only weps and shields, (not fleets) that get the ZPM idea should work out ok.

Re: ZPM idea

Posted: Sat Jun 23, 2007 7:40 am
by Zeratul
TacticalCommander wrote:How is that point valid?

Net result, He spends less massing. Opposing side, uses ZPM next day, masses him. Both sides defences destroyed, and now its just a farm fest.
The only difference is that boths spent less massing. But with all 3MT's were spent on ZPM, that will equal less turns being sold on the market, which will increase the price, so you may spend less massing, but end up spending the amount you saved on the increased price for AT.

That idea doesn't solve any problems, in fact creates them or enhances current ones.

One, as I said earlier, 1 ZPM, 6 day pergatory.
Two, Tollan Phoenix said, Sunday ZPM, Monday PPT.
Three, (as said earlier) even with a ZPM, a small player may not be able to mass a big player. So a big player can mass at less cost and small player is stilled destoryed.
Four, The fact that defences can now be more easily be destroyed, will further the problem of players not building them in war. Thus resulting in both sides continously farming eachother, which while fun, doesn't make the war winnable. This infact encourages this type of war.


Which is why I like Tauriman's MS ideas. They don't throw off the balance. His ideas make MS missions shorter, and adds some stradegy to MS combat. Throw a few of mine like the 1 MT for a ZPM so you can still use your other 2 MT's for AT or PPT. As long as its only weps and shields, (not fleets) that get the ZPM idea should work out ok.


another solution would be what we posted earlier... (quoted below)

Zeratul wrote:hmm... to overcome that... maybe have ZPM affect all non-agressive things?

like that it only works if in the owner's realm... so boosting attack wont work, as the ZPM would stay behind when troops leave to attack...

also, ZPM wouldnt work while on PPT, as then the asgards do the protecting, and ZPM isnt their technology...

Re: ZPM idea

Posted: Sat Jun 23, 2007 8:17 am
by TacticalCommander
Zeratul wrote:hmm... to overcome that... maybe have ZPM affect all non-agressive things?

like that it only works if in the owner's realm... so boosting attack wont work, as the ZPM would stay behind when troops leave to attack...

also, ZPM wouldnt work while on PPT, as then the asgards do the protecting, and ZPM isnt their technology...
[/quote]


very true. Though, I don't think it should boost stats, because it would only help for a day, even then that might not be enough, and why would you spend 3MTs on that. Be better to spend the extra 8bil for a PPT and get 2 days guarenteed saftey and still have 2 MT's.

As for an Income/UP boost, Yes that would be nice, but I personally would like the ZPM to take a more active role than that.

Besides there are planets that boost all those stats, but no planet boosts MS.